From 0a705b15ce24ee1996d82a77fc44975a81a688ea Mon Sep 17 00:00:00 2001 From: Halil Durak Date: Mon, 10 Nov 2025 16:57:35 +0300 Subject: [PATCH] add color representation by `RGBA` It seems we can represent most things with RGBA (at least this is what other browsers do) so a universal color API based on RGBA is nice to have, especially for CSS and Canvas. --- src/browser/cssom/color.zig | 111 ++++++++++++++++++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 src/browser/cssom/color.zig diff --git a/src/browser/cssom/color.zig b/src/browser/cssom/color.zig new file mode 100644 index 00000000..7980eefa --- /dev/null +++ b/src/browser/cssom/color.zig @@ -0,0 +1,111 @@ +// Copyright (C) 2023-2025 Lightpanda (Selecy SAS) +// +// Francis Bouvier +// Pierre Tachoire +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +const std = @import("std"); +const Io = std.Io; + +pub const RGBA = packed struct(u32) { + r: u8, + g: u8, + b: u8, + a: u8 = std.math.maxInt(u8), + + pub fn init(r: u8, g: u8, b: u8, a: f32) RGBA { + const clamped = std.math.clamp(a, 0, 1); + return .{ .r = r, .g = g, .b = b, .a = @intFromFloat(clamped * 255) }; + } + + /// Initializes a `Color` by parsing the given HEX. + /// HEX is either represented as RGB or RGBA by `Color`. + pub fn initFromHex(hex: []const u8) !RGBA { + // HEX is bit weird; its length (hash omitted) can be 3, 4, 6 or 8. + // The parsing gets a bit different depending on it. + const slice = hex[1..]; + switch (slice.len) { + // This means the digit for a color is repeated. + // Given HEX is #f0c, its interpreted the same as #FF00CC. + 3 => { + const r = try std.fmt.parseInt(u8, &.{ slice[0], slice[0] }, 16); + const g = try std.fmt.parseInt(u8, &.{ slice[1], slice[1] }, 16); + const b = try std.fmt.parseInt(u8, &.{ slice[2], slice[2] }, 16); + return .{ .r = r, .g = g, .b = b, .a = 255 }; + }, + 4 => { + const r = try std.fmt.parseInt(u8, &.{ slice[0], slice[0] }, 16); + const g = try std.fmt.parseInt(u8, &.{ slice[1], slice[1] }, 16); + const b = try std.fmt.parseInt(u8, &.{ slice[2], slice[2] }, 16); + const a = try std.fmt.parseInt(u8, &.{ slice[3], slice[3] }, 16); + return .{ .r = r, .g = g, .b = b, .a = a }; + }, + // Regular HEX format. + 6 => { + const r = try std.fmt.parseInt(u8, slice[0..2], 16); + const g = try std.fmt.parseInt(u8, slice[2..4], 16); + const b = try std.fmt.parseInt(u8, slice[4..6], 16); + return .{ .r = r, .g = g, .b = b, .a = 255 }; + }, + 8 => { + const r = try std.fmt.parseInt(u8, slice[0..2], 16); + const g = try std.fmt.parseInt(u8, slice[2..4], 16); + const b = try std.fmt.parseInt(u8, slice[4..6], 16); + const a = try std.fmt.parseInt(u8, slice[6..8], 16); + return .{ .r = r, .g = g, .b = b, .a = a }; + }, + else => unreachable, + } + } + + /// By default, browsers prefer lowercase formatting. + const format_upper = false; + + /// Formats the `Color` according to web expectations. + /// If color is opaque, HEX is preferred; RGBA otherwise. + pub fn format(self: *const RGBA, writer: *Io.Writer) Io.Writer.Error!void { + if (self.isOpaque()) { + // Convert RGB to HEX. + // https://gristle.tripod.com/hexconv.html + // Hexadecimal characters up to 15. + const char: []const u8 = "0123456789" ++ if (format_upper) "ABCDEF" else "abcdef"; + // This variant always prefers 6 digit format, +1 is for hash char. + const buffer = [7]u8{ + '#', + char[self.r >> 4], + char[self.r & 15], + char[self.g >> 4], + char[self.g & 15], + char[self.b >> 4], + char[self.b & 15], + }; + + return writer.writeAll(&buffer); + } + + // Prefer RGBA format for everything else. + return writer.print("rgba({d}, {d}, {d}, {d:.2})", .{ self.r, self.g, self.b, self.normalizedAlpha() }); + } + + /// Returns true if `Color` is opaque. + pub inline fn isOpaque(self: *const RGBA) bool { + return self.a == std.math.maxInt(u8); + } + + /// Returns the normalized alpha value. + pub inline fn normalizedAlpha(self: *const RGBA) f32 { + return @as(f32, @floatFromInt(self.a)) / 255; + } +};