diff --git a/src/browser/html/document.zig b/src/browser/html/document.zig
index f2265bfb..4516e779 100644
--- a/src/browser/html/document.zig
+++ b/src/browser/html/document.zig
@@ -22,6 +22,8 @@ const parser = @import("../netsurf.zig");
const SessionState = @import("../env.zig").SessionState;
const Window = @import("window.zig").Window;
+const Element = @import("../dom/element.zig").Element;
+const ElementUnion = @import("../dom/element.zig").Union;
const Document = @import("../dom/document.zig").Document;
const NodeList = @import("../dom/nodelist.zig").NodeList;
const Location = @import("location.zig").Location;
@@ -226,15 +228,16 @@ pub const HTMLDocument = struct {
return "";
}
- pub fn _elementFromPoint(_: *parser.DocumentHTML, x: f32, y: f32, state: *SessionState) !?*parser.Element {
+ // This returns an ElementUnion instead of a *Parser.Element in case the element somehow hasn't passed through the js runtime yet.
+ pub fn _elementFromPoint(_: *parser.DocumentHTML, x: f32, y: f32, state: *SessionState) !?ElementUnion {
const ix: i32 = @intFromFloat(@floor(x));
const iy: i32 = @intFromFloat(@floor(y));
const element = state.renderer.getElementAtPosition(ix, iy) orelse return null;
// TODO if pointer-events set to none the underlying element should be returned (parser.documentGetDocumentElement(self.document);?)
- return element;
+ return try Element.toInterface(element);
}
- pub fn _elementsFromPoint(_: *parser.DocumentHTML, x: f32, y: f32, state: *SessionState) ![]*parser.Element {
+ pub fn _elementsFromPoint(_: *parser.DocumentHTML, x: f32, y: f32, state: *SessionState) ![]ElementUnion {
const ix: i32 = @intFromFloat(@floor(x));
const iy: i32 = @intFromFloat(@floor(y));
const element = state.renderer.getElementAtPosition(ix, iy) orelse return &.{};
@@ -243,8 +246,8 @@ pub const HTMLDocument = struct {
// We need to return either 0 or 1 item, so we cannot fix the size to [1]*parser.Element
// Converting the pointer to a slice []parser.Element is not supported by our framework.
// So instead we just need to allocate the pointer to create a slice of 1.
- const heap_ptr = try state.call_arena.create(@TypeOf(element));
- heap_ptr.* = element;
+ const heap_ptr = try state.call_arena.create(ElementUnion);
+ heap_ptr.* = try Element.toInterface(element);
return heap_ptr[0..1];
}