diff --git a/src/cdp/cdp.zig b/src/cdp/cdp.zig index dcdaf045..304c4fa4 100644 --- a/src/cdp/cdp.zig +++ b/src/cdp/cdp.zig @@ -469,11 +469,12 @@ pub fn BrowserContext(comptime CDP_T: type) type { } /// The current understanding. An isolated world lives in the same isolate, but a separated context. -/// Clients creates this to be able to create variables and run code without interfering -/// with the normal namespace and values of the webpage. Similar to the main context we need to pretend to recreate it after +/// Clients create this to be able to create variables and run code without interfering with the +/// normal namespace and values of the webpage. Similar to the main context we need to pretend to recreate it after /// a executionContextsCleared event which happens when navigating to a new page. A client can have a command be executed /// in the isolated world by using its Context ID or the worldName. -/// grantUniveralAccess Indecated whether the isolated world has access to objects like the DOM or other JS Objects. +/// grantUniveralAccess Indecated whether the isolated world can reference objects like the DOM or other JS Objects. +/// An isolated world has it's own instance of globals like Window. /// Generally the client needs to resolve a node into the isolated world to be able to work with it. /// An object id is unique across all contexts, different object ids can refer to the same Node in different contexts. pub const IsolatedWorld = struct {