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Do not reset transfer_arena if page navigation results in delayed navigation
We normally expect a navigation event to happen at some point after the page loads, like a puppeteer script clicking on a link. But, it's also possible for the main navigation event to result in a delayed navigation. For example, an html page with this JS: <script>top.location = '/';</script> Would result in a delayed navigation being called from the main navigate function. In these cases, we cannot clear the transfer_arena when navigate is completed, as its memory is needed by the new "sub" delayed navigation.
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@@ -92,6 +92,9 @@ pub const Page = struct {
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// current_script could by fetch module to resolve module's url to fetch.
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current_script: ?*const Script = null,
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// indicates intention to navigate to another page on the next loop execution.
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delayed_navigation: bool = false,
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pub fn init(self: *Page, arena: Allocator, session: *Session) !void {
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const browser = session.browser;
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self.* = .{
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@@ -580,6 +583,7 @@ pub const Page = struct {
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// The page.arena is safe to use here, but the transfer_arena exists
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// specifically for this type of lifetime.
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pub fn navigateFromWebAPI(self: *Page, url: []const u8, opts: NavigateOpts) !void {
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self.delayed_navigation = true;
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const arena = self.session.transfer_arena;
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const navi = try arena.create(DelayedNavigation);
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navi.* = .{
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@@ -128,7 +128,14 @@ pub const Session = struct {
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// it isn't null!
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std.debug.assert(self.page != null);
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defer _ = self.browser.transfer_arena.reset(.{ .retain_with_limit = 1 * 1024 * 1024 });
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defer if (self.page) |*p| {
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if (!p.delayed_navigation) {
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// If, while loading the page, we intend to navigate to another
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// page, then we need to keep the transfer_arena around, as this
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// sub-navigation is probably using it.
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_ = self.browser.transfer_arena.reset(.{ .retain_with_limit = 1 * 1024 * 1024 });
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}
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};
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// it's safe to use the transfer arena here, because the page will
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// eventually clone the URL using its own page_arena (after it gets
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