Merge pull request #1557 from lightpanda-io/internal_field_caching

Add internal field caching (for window.document and window.console)
This commit is contained in:
Karl Seguin
2026-02-17 18:25:51 +08:00
committed by GitHub
6 changed files with 98 additions and 40 deletions

View File

@@ -471,13 +471,14 @@ pub const Function = struct {
// We support two ways to cache a value directly into a v8::Object. The
// difference between the two is like the difference between a Map
// and a Struct.
// 1 - Using the object's private state with a v8::Private key. Think of
// this as a HashMap. It takes no memory if the cache isn't used
// but has overhead when used.
// 2 - (TODO) Using the object's internal fields. Think of this as
// 1 - Using the object's internal fields. Think of this as
// adding a field to the struct. It's fast, but the space is reserved
// upfront for _every_ instance, whether we use it or not.
//
// 2 - Using the object's private state with a v8::Private key. Think of
// this as a HashMap. It takes no memory if the cache isn't used
// but has overhead when used.
//
// Consider `window.document`, (1) we have relatively few Window objects,
// (2) They all have a document and (3) The document is accessed _a lot_.
// An internal field makes sense.
@@ -485,9 +486,9 @@ pub const Function = struct {
// Consider `node.childNodes`, (1) we can have 20K+ node objects, (2)
// 95% of nodes will never have their .childNodes access by JavaScript.
// Private map lookup makes sense.
const Caching = union(enum) {
pub const Caching = union(enum) {
internal: u8,
private: []const u8,
// TODO internal_field: u8,
};
};
@@ -567,6 +568,24 @@ pub const Function = struct {
const return_value = info.getReturnValue();
switch (cache) {
.internal => |idx| {
if (v8.v8__Object__GetInternalField(js_this, idx)) |cached| {
// means we can't cache undefined, since we can't tell the
// difference between "it isn't in the cache" and "it's
// in the cache with a valud of undefined"
if (!v8.v8__Value__IsUndefined(cached)) {
return_value.set(cached);
return true;
}
}
// store this so that we can quickly save the result into the cache
cache_state.* = .{
.js_this = js_this,
.v8_context = v8_context,
.mode = .{ .internal = idx },
};
},
.private => |private_symbol| {
const global_handle = &@field(ctx.env.private_symbols, private_symbol).handle;
const private_key: *const v8.Private = v8.v8__Global__Get(global_handle, ctx.isolate.handle).?;
@@ -599,11 +618,14 @@ pub const Function = struct {
js_this: *const v8.Object,
v8_context: *const v8.Context,
mode: union(enum) {
internal: u8,
private: *const v8.Private,
},
pub fn save(self: *const CacheState, comptime cache: Opts.Caching, js_value: js.Value) void {
if (comptime cache == .private) {
if (comptime cache == .internal) {
v8.v8__Object__SetInternalField(self.js_this, self.mode.internal, js_value.handle);
} else {
var out: v8.MaybeBool = undefined;
v8.v8__Object__SetPrivate(self.js_this, self.v8_context, self.mode.private, js_value.handle, &out);
}

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@@ -226,14 +226,31 @@ pub fn createContext(self: *Env, page: *Page, enter: bool) !*Context {
// Get the global template that was created once per isolate
const global_template: *const v8.ObjectTemplate = @ptrCast(@alignCast(v8.v8__Eternal__Get(&self.global_template, isolate.handle).?));
v8.v8__ObjectTemplate__SetInternalFieldCount(global_template, comptime Snapshot.countInternalFields(Window.JsApi));
const v8_context = v8.v8__Context__New(isolate.handle, global_template, null).?;
// Create the v8::Context and wrap it in a v8::Global
var context_global: v8.Global = undefined;
v8.v8__Global__New(isolate.handle, v8_context, &context_global);
// our window wrapped in a v8::Global
// get the global object for the context, this maps to our Window
const global_obj = v8.v8__Context__Global(v8_context).?;
{
// Store our TAO inside the internal field of the global object. This
// maps the v8::Object -> Zig instance. Almost all objects have this, and
// it gets setup automatically as objects are created, but the Window
// object already exists in v8 (it's the global) so we manually create
// the mapping here.
const tao = try context_arena.create(@import("TaggedOpaque.zig"));
tao.* = .{
.value = @ptrCast(page.window),
.prototype_chain = (&Window.JsApi.Meta.prototype_chain).ptr,
.prototype_len = @intCast(Window.JsApi.Meta.prototype_chain.len),
.subtype = .node, // this probably isn't right, but it's what we've been doing all along
};
v8.v8__Object__SetAlignedPointerInInternalField(global_obj, 0, tao);
}
// our window wrapped in a v8::Global
var global_global: v8.Global = undefined;
v8.v8__Global__New(isolate.handle, global_obj, &global_global);

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@@ -433,9 +433,12 @@ fn generateConstructor(comptime JsApi: type, isolate: *v8.Isolate) *v8.FunctionT
};
const template = @constCast(v8.v8__FunctionTemplate__New__DEFAULT2(isolate, callback).?);
if (!@hasDecl(JsApi.Meta, "empty_with_no_proto")) {
const instance_template = v8.v8__FunctionTemplate__InstanceTemplate(template);
v8.v8__ObjectTemplate__SetInternalFieldCount(instance_template, 1);
{
const internal_field_count = comptime countInternalFields(JsApi);
if (internal_field_count > 0) {
const instance_template = v8.v8__FunctionTemplate__InstanceTemplate(template);
v8.v8__ObjectTemplate__SetInternalFieldCount(instance_template, internal_field_count);
}
}
const name_str = if (@hasDecl(JsApi.Meta, "name")) JsApi.Meta.name else @typeName(JsApi);
const class_name = v8.v8__String__NewFromUtf8(isolate, name_str.ptr, v8.kNormal, @intCast(name_str.len));
@@ -443,6 +446,44 @@ fn generateConstructor(comptime JsApi: type, isolate: *v8.Isolate) *v8.FunctionT
return template;
}
pub fn countInternalFields(comptime JsApi: type) u8 {
var last_used_id = 0;
var cache_count: u8 = 0;
inline for (@typeInfo(JsApi).@"struct".decls) |d| {
const name: [:0]const u8 = d.name;
const value = @field(JsApi, name);
const definition = @TypeOf(value);
switch (definition) {
inline bridge.Accessor, bridge.Function => {
const cache = value.cache orelse continue;
if (cache != .internal) {
continue;
}
// We assert that they are declared in-order. This isn't necessary
// but I don't want to do anything fancy to look for gaps or
// duplicates.
const internal_id = cache.internal;
if (internal_id != last_used_id + 1) {
@compileError(@typeName(JsApi) ++ "." ++ name ++ " has a non-monotonic cache index");
}
last_used_id = internal_id;
cache_count += 1; // this is just last_used, but it's more explicit this way
},
else => {},
}
}
if (@hasDecl(JsApi.Meta, "empty_with_no_proto")) {
return cache_count;
}
// we need cache_count internal fields, + 1 for the TAO pointer (the v8 -> Zig)
// mapping) itself.
return cache_count + 1;
}
// Attaches JsApi members to the prototype template (normal case)
fn attachClass(comptime JsApi: type, isolate: *v8.Isolate, template: *v8.FunctionTemplate) void {
const target = v8.v8__FunctionTemplate__PrototypeTemplate(template);

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@@ -95,33 +95,6 @@ pub fn fromJS(comptime R: type, js_obj_handle: *const v8.Object) !R {
}
const internal_field_count = v8.v8__Object__InternalFieldCount(js_obj_handle);
// Special case for Window: the global object doesn't have internal fields
// Window instance is stored in context.page.window instead
if (internal_field_count == 0) {
// Normally, this would be an error. All JsObject that map to a Zig type
// are either `empty_with_no_proto` (handled above) or have an
// interalFieldCount. The only exception to that is the Window...
const isolate = v8.v8__Object__GetIsolate(js_obj_handle).?;
const context = js.Context.fromIsolate(.{ .handle = isolate });
const Window = @import("../webapi/Window.zig");
if (T == Window) {
return context.page.window;
}
// ... Or the window's prototype.
// We could make this all comptime-fancy, but it's easier to hard-code
// the EventTarget
const EventTarget = @import("../webapi/EventTarget.zig");
if (T == EventTarget) {
return context.page.window._proto;
}
// Type not found in Window's prototype chain
return error.InvalidArgument;
}
// if it isn't an empty struct, then the v8.Object should have an
// InternalFieldCount > 0, since our toa pointer should be embedded
// at index 0 of the internal field count.

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@@ -160,10 +160,12 @@ pub const Constructor = struct {
pub const Function = struct {
static: bool,
arity: usize,
cache: ?Caller.Function.Opts.Caching = null,
func: *const fn (?*const v8.FunctionCallbackInfo) callconv(.c) void,
fn init(comptime T: type, comptime func: anytype, comptime opts: Caller.Function.Opts) Function {
return .{
.cache = opts.cache,
.static = opts.static,
.arity = getArity(@TypeOf(func)),
.func = struct {
@@ -193,11 +195,13 @@ pub const Function = struct {
pub const Accessor = struct {
static: bool = false,
cache: ?Caller.Function.Opts.Caching = null,
getter: ?*const fn (?*const v8.FunctionCallbackInfo) callconv(.c) void = null,
setter: ?*const fn (?*const v8.FunctionCallbackInfo) callconv(.c) void = null,
fn init(comptime T: type, comptime getter: anytype, comptime setter: anytype, comptime opts: Caller.Function.Opts) Accessor {
var accessor = Accessor{
.cache = opts.cache,
.static = opts.static,
};

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@@ -713,18 +713,19 @@ pub const JsApi = struct {
pub var class_id: bridge.ClassId = undefined;
};
pub const document = bridge.accessor(Window.getDocument, null, .{ .cache = .{ .internal = 1 } });
pub const console = bridge.accessor(Window.getConsole, null, .{ .cache = .{ .internal = 2 } });
pub const top = bridge.accessor(Window.getWindow, null, .{});
pub const self = bridge.accessor(Window.getWindow, null, .{});
pub const window = bridge.accessor(Window.getWindow, null, .{});
pub const parent = bridge.accessor(Window.getWindow, null, .{});
pub const console = bridge.accessor(Window.getConsole, null, .{});
pub const navigator = bridge.accessor(Window.getNavigator, null, .{});
pub const screen = bridge.accessor(Window.getScreen, null, .{});
pub const visualViewport = bridge.accessor(Window.getVisualViewport, null, .{});
pub const performance = bridge.accessor(Window.getPerformance, null, .{});
pub const localStorage = bridge.accessor(Window.getLocalStorage, null, .{});
pub const sessionStorage = bridge.accessor(Window.getSessionStorage, null, .{});
pub const document = bridge.accessor(Window.getDocument, null, .{});
pub const location = bridge.accessor(Window.getLocation, Window.setLocation, .{});
pub const history = bridge.accessor(Window.getHistory, null, .{});
pub const navigation = bridge.accessor(Window.getNavigation, null, .{});