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Refactor CDP
CDP is now an struct which contains its own state a browser and a session. When a client connection is made and successfully upgrades, the client creates the CDP instance. There is now a cleaner separation betwen Server, Client and CDP. Removed a number of allocations, especially when writing results/events from CDP to the client. Improved input message parsing. Tried to remove some usage of undefined.
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@@ -17,43 +17,14 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const server = @import("../server.zig");
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const Ctx = server.Ctx;
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const cdp = @import("cdp.zig");
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const result = cdp.result;
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const IncomingMessage = @import("msg.zig").IncomingMessage;
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const Input = @import("msg.zig").Input;
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const log = std.log.scoped(.cdp);
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pub fn processMessage(cmd: anytype) !void {
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const action = std.meta.stringToEnum(enum {
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enable,
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}, cmd.action) orelse return error.UnknownMethod;
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const Methods = enum {
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enable,
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};
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pub fn dom(
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alloc: std.mem.Allocator,
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msg: *IncomingMessage,
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action: []const u8,
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ctx: *Ctx,
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) ![]const u8 {
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const method = std.meta.stringToEnum(Methods, action) orelse
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return error.UnknownMethod;
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return switch (method) {
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.enable => enable(alloc, msg, ctx),
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};
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}
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fn enable(
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alloc: std.mem.Allocator,
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msg: *IncomingMessage,
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_: *Ctx,
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) ![]const u8 {
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// input
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const input = try Input(void).get(alloc, msg);
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defer input.deinit();
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log.debug("Req > id {d}, method {s}", .{ input.id, "inspector.enable" });
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return result(alloc, input.id, null, null, input.sessionId);
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switch (action) {
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.enable => return cmd.sendResult(null, .{}),
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}
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}
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