Refactor CDP

CDP is now an struct which contains its own state a browser and a session.

When a client connection is made and successfully upgrades, the client creates
the CDP instance. There is now a cleaner separation betwen Server, Client and
CDP.

Removed a number of allocations, especially when writing results/events from
CDP to the client. Improved input message parsing. Tried to remove some usage
of undefined.
This commit is contained in:
Karl Seguin
2025-02-10 17:34:54 +08:00
parent 14fe4f65e1
commit 6ab64d155b
20 changed files with 1305 additions and 2202 deletions

View File

@@ -17,43 +17,14 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const server = @import("../server.zig");
const Ctx = server.Ctx;
const cdp = @import("cdp.zig");
const result = cdp.result;
const IncomingMessage = @import("msg.zig").IncomingMessage;
const Input = @import("msg.zig").Input;
const log = std.log.scoped(.cdp);
pub fn processMessage(cmd: anytype) !void {
const action = std.meta.stringToEnum(enum {
enable,
}, cmd.action) orelse return error.UnknownMethod;
const Methods = enum {
enable,
};
pub fn dom(
alloc: std.mem.Allocator,
msg: *IncomingMessage,
action: []const u8,
ctx: *Ctx,
) ![]const u8 {
const method = std.meta.stringToEnum(Methods, action) orelse
return error.UnknownMethod;
return switch (method) {
.enable => enable(alloc, msg, ctx),
};
}
fn enable(
alloc: std.mem.Allocator,
msg: *IncomingMessage,
_: *Ctx,
) ![]const u8 {
// input
const input = try Input(void).get(alloc, msg);
defer input.deinit();
log.debug("Req > id {d}, method {s}", .{ input.id, "inspector.enable" });
return result(alloc, input.id, null, null, input.sessionId);
switch (action) {
.enable => return cmd.sendResult(null, .{}),
}
}