elementsFromPoint cleanup

This commit is contained in:
sjorsdonkers
2025-05-19 15:56:10 +02:00
committed by Sjors
parent 384e74fe7e
commit 6c92d50c68
2 changed files with 9 additions and 11 deletions

View File

@@ -384,7 +384,7 @@ pub const Element = struct {
if (root != parser.documentToNode(parser.documentHTMLToDocument(state.document.?))) { if (root != parser.documentToNode(parser.documentHTMLToDocument(state.document.?))) {
return &.{}; return &.{};
} }
const heap_ptr = try state.arena.create(DOMRect); const heap_ptr = try state.call_arena.create(DOMRect);
heap_ptr.* = try state.renderer.getRect(self); heap_ptr.* = try state.renderer.getRect(self);
return heap_ptr[0..1]; return heap_ptr[0..1];
} }

View File

@@ -230,7 +230,7 @@ pub const HTMLDocument = struct {
// Returns the topmost Element at the specified coordinates (relative to the viewport). // Returns the topmost Element at the specified coordinates (relative to the viewport).
// Since LightPanda requires the client to know what they are clicking on we do not return the underlying element at this moment // Since LightPanda requires the client to know what they are clicking on we do not return the underlying element at this moment
// This can currenty only happen if the first pixel is click without having rendered any element. This will change when css properties are supported. // This can currenty only happen if the first pixel is clicked without having rendered any element. This will change when css properties are supported.
// This returns an ElementUnion instead of a *Parser.Element in case the element somehow hasn't passed through the js runtime yet. // This returns an ElementUnion instead of a *Parser.Element in case the element somehow hasn't passed through the js runtime yet.
pub fn _elementFromPoint(_: *parser.DocumentHTML, x: f32, y: f32, state: *SessionState) !?ElementUnion { pub fn _elementFromPoint(_: *parser.DocumentHTML, x: f32, y: f32, state: *SessionState) !?ElementUnion {
const ix: i32 = @intFromFloat(@floor(x)); const ix: i32 = @intFromFloat(@floor(x));
@@ -247,8 +247,9 @@ pub const HTMLDocument = struct {
const element = state.renderer.getElementAtPosition(ix, iy) orelse return &.{}; const element = state.renderer.getElementAtPosition(ix, iy) orelse return &.{};
// TODO if pointer-events set to none the underlying element should be returned (parser.documentGetDocumentElement(self.document);?) // TODO if pointer-events set to none the underlying element should be returned (parser.documentGetDocumentElement(self.document);?)
var list = try std.ArrayList(ElementUnion).initCapacity(state.call_arena, 3); var list: std.ArrayListUnmanaged(ElementUnion) = .empty;
try list.append(try Element.toInterface(element)); try list.ensureTotalCapacity(state.call_arena, 3);
list.appendAssumeCapacity(try Element.toInterface(element));
// Since we are using a flat renderer there is no hierarchy of elements. What we do know is that the element is part of the main document. // Since we are using a flat renderer there is no hierarchy of elements. What we do know is that the element is part of the main document.
// Thus we can add the HtmlHtmlElement and it's child HTMLBodyElement to the returned list. // Thus we can add the HtmlHtmlElement and it's child HTMLBodyElement to the returned list.
@@ -257,13 +258,10 @@ pub const HTMLDocument = struct {
const doc_elem = try parser.documentGetDocumentElement(parser.documentHTMLToDocument(state.document.?)) orelse { const doc_elem = try parser.documentGetDocumentElement(parser.documentHTMLToDocument(state.document.?)) orelse {
return list.items; return list.items;
}; };
const body = try parser.documentHTMLBody(state.document.?) orelse { if (try parser.documentHTMLBody(state.document.?)) |body| {
try list.append(try Element.toInterface(doc_elem)); list.appendAssumeCapacity(try Element.toInterface(parser.bodyToElement(body)));
return list.items; }
}; list.appendAssumeCapacity(try Element.toInterface(doc_elem));
try list.append(try Element.toInterface(parser.bodyToElement(body)));
try list.append(try Element.toInterface(doc_elem));
return list.items; return list.items;
} }