diff --git a/src/browser/dom/html_collection.zig b/src/browser/dom/html_collection.zig index 34b957e2..1290c2da 100644 --- a/src/browser/dom/html_collection.zig +++ b/src/browser/dom/html_collection.zig @@ -286,7 +286,7 @@ const Opts = struct { // WEB IDL https://dom.spec.whatwg.org/#htmlcollection // HTMLCollection is re implemented in zig here because libdom -// dom_html_collection expects a comparison function callback as arguement. +// dom_html_collection expects a comparison function callback as argument. // But we wanted a dynamically comparison here, according to the match tagname. pub const HTMLCollection = struct { matcher: Matcher, diff --git a/src/browser/dom/node.zig b/src/browser/dom/node.zig index b84ae9d3..a8f43a1f 100644 --- a/src/browser/dom/node.zig +++ b/src/browser/dom/node.zig @@ -473,7 +473,7 @@ pub const Node = struct { // Check if the hierarchy node tree constraints are respected. // For now, it checks only if new nodes are not self. - // TODO implements the others contraints. + // TODO implements the others constraints. // see https://dom.spec.whatwg.org/#concept-node-tree pub fn hierarchy(self: *parser.Node, nodes: []const NodeOrText) bool { for (nodes) |n| { diff --git a/src/browser/dom/performance.zig b/src/browser/dom/performance.zig index 951c8f23..f34827ab 100644 --- a/src/browser/dom/performance.zig +++ b/src/browser/dom/performance.zig @@ -195,7 +195,7 @@ test "Performance: now" { } var after = perf._now(); - while (after <= now) { // Loop untill after > now + while (after <= now) { // Loop until after > now try testing.expectEqual(after, now); after = perf._now(); } diff --git a/src/browser/html/svg_elements.zig b/src/browser/html/svg_elements.zig index 7c2d1964..ab14858b 100644 --- a/src/browser/html/svg_elements.zig +++ b/src/browser/html/svg_elements.zig @@ -25,7 +25,7 @@ pub const SVGElement = struct { // Currently the prototype chain is not implemented (will not be returned by toInterface()) // For that we need parser.SvgElement and the derived types with tags in the v-table. pub const prototype = *Element; - // While this is a Node, could consider not exposing the subtype untill we have + // While this is a Node, could consider not exposing the subtype until we have // a Self type to cast to. pub const subtype = .node; }; diff --git a/src/cdp/cdp.zig b/src/cdp/cdp.zig index 7b6590e8..d2557d5e 100644 --- a/src/cdp/cdp.zig +++ b/src/cdp/cdp.zig @@ -702,7 +702,7 @@ const IsolatedWorld = struct { // The isolate world must share at least some of the state with the related page, specifically the DocumentHTML // (assuming grantUniveralAccess will be set to True!). // We just created the world and the page. The page's state lives in the session, but is update on navigation. - // This also means this pointer becomes invalid after removePage untill a new page is created. + // This also means this pointer becomes invalid after removePage until a new page is created. // Currently we have only 1 page/frame and thus also only 1 state in the isolate world. pub fn createContext(self: *IsolatedWorld, page: *Page) !void { // if (self.executor.context != null) return error.Only1IsolatedContextSupported; diff --git a/src/http/Client.zig b/src/http/Client.zig index 7eb84b24..43ada88c 100644 --- a/src/http/Client.zig +++ b/src/http/Client.zig @@ -808,7 +808,7 @@ pub const Transfer = struct { self.deinit(); } - // abortAuthChallenge is called when an auth chanllenge interception is + // abortAuthChallenge is called when an auth challenge interception is // abort. We don't call self.client.endTransfer here b/c it has been done // before interception process. pub fn abortAuthChallenge(self: *Transfer) void { diff --git a/src/server.zig b/src/server.zig index 97451705..1719e11d 100644 --- a/src/server.zig +++ b/src/server.zig @@ -487,7 +487,7 @@ pub const Client = struct { } // called by CDP - // Websocket frames have a variable lenght header. For server-client, + // Websocket frames have a variable length header. For server-client, // it could be anywhere from 2 to 10 bytes. Our IO.Loop doesn't have // writev, so we need to get creative. We'll JSON serialize to a // buffer, where the first 10 bytes are reserved. We can then backfill