mirror of
https://github.com/lightpanda-io/browser.git
synced 2026-02-04 06:23:45 +00:00
finalize canvas backport
This commit is contained in:
@@ -66,8 +66,12 @@
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const rendererInfo = ctx.getExtension("WEBGL_debug_renderer_info");
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testing.expectEqual(true, rendererInfo instanceof WEBGL_debug_renderer_info);
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testing.expectEqual(rendererInfo.UNMASKED_VENDOR_WEBGL, 0x9245);
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testing.expectEqual(rendererInfo.UNMASKED_RENDERER_WEBGL, 0x9246);
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const { UNMASKED_VENDOR_WEBGL, UNMASKED_RENDERER_WEBGL } = rendererInfo;
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testing.expectEqual(UNMASKED_VENDOR_WEBGL, 0x9245);
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testing.expectEqual(UNMASKED_RENDERER_WEBGL, 0x9246);
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testing.expectEqual("", ctx.getParameter(UNMASKED_VENDOR_WEBGL));
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testing.expectEqual("", ctx.getParameter(UNMASKED_RENDERER_WEBGL));
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}
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// WEBGL_lose_context
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@@ -31,20 +31,6 @@ const CanvasRenderingContext2D = @This();
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/// TODO: Add support for `CanvasGradient` and `CanvasPattern`.
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fill_style: color.RGBA = color.RGBA.Named.black,
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pub fn fillRect(
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self: *const CanvasRenderingContext2D,
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x: f64,
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y: f64,
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width: f64,
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height: f64,
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) void {
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_ = self;
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_ = x;
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_ = y;
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_ = width;
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_ = height;
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}
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pub fn getFillStyle(self: *const CanvasRenderingContext2D, page: *Page) ![]const u8 {
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var w = std.Io.Writer.Allocating.init(page.call_arena);
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try self.fill_style.format(&w.writer);
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@@ -59,6 +45,82 @@ pub fn setFillStyle(
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self.fill_style = color.RGBA.parse(value) catch self.fill_style;
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}
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pub fn getGlobalAlpha(_: *const CanvasRenderingContext2D) f64 {
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return 1.0;
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}
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pub fn getGlobalCompositeOperation(_: *const CanvasRenderingContext2D) []const u8 {
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return "source-over";
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}
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pub fn getStrokeStyle(_: *const CanvasRenderingContext2D) []const u8 {
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return "#000000";
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}
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pub fn getLineWidth(_: *const CanvasRenderingContext2D) f64 {
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return 1.0;
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}
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pub fn getLineCap(_: *const CanvasRenderingContext2D) []const u8 {
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return "butt";
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}
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pub fn getLineJoin(_: *const CanvasRenderingContext2D) []const u8 {
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return "miter";
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}
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pub fn getMiterLimit(_: *const CanvasRenderingContext2D) f64 {
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return 10.0;
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}
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pub fn getFont(_: *const CanvasRenderingContext2D) []const u8 {
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return "10px sans-serif";
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}
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pub fn getTextAlign(_: *const CanvasRenderingContext2D) []const u8 {
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return "start";
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}
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pub fn getTextBaseline(_: *const CanvasRenderingContext2D) []const u8 {
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return "alphabetic";
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}
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pub fn save(_: *CanvasRenderingContext2D) void {}
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pub fn restore(_: *CanvasRenderingContext2D) void {}
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pub fn scale(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
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pub fn rotate(_: *CanvasRenderingContext2D, _: f64) void {}
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pub fn translate(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
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pub fn transform(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn setTransform(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn resetTransform(_: *CanvasRenderingContext2D) void {}
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pub fn setGlobalAlpha(_: *CanvasRenderingContext2D, _: f64) void {}
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pub fn setGlobalCompositeOperation(_: *CanvasRenderingContext2D, _: []const u8) void {}
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pub fn setStrokeStyle(_: *CanvasRenderingContext2D, _: []const u8) void {}
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pub fn setLineWidth(_: *CanvasRenderingContext2D, _: f64) void {}
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pub fn setLineCap(_: *CanvasRenderingContext2D, _: []const u8) void {}
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pub fn setLineJoin(_: *CanvasRenderingContext2D, _: []const u8) void {}
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pub fn setMiterLimit(_: *CanvasRenderingContext2D, _: f64) void {}
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pub fn clearRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn fillRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn strokeRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn beginPath(_: *CanvasRenderingContext2D) void {}
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pub fn closePath(_: *CanvasRenderingContext2D) void {}
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pub fn moveTo(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
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pub fn lineTo(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
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pub fn quadraticCurveTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn bezierCurveTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn arc(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: ?bool) void {}
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pub fn arcTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn rect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn fill(_: *CanvasRenderingContext2D) void {}
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pub fn stroke(_: *CanvasRenderingContext2D) void {}
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pub fn clip(_: *CanvasRenderingContext2D) void {}
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pub fn setFont(_: *CanvasRenderingContext2D, _: []const u8) void {}
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pub fn setTextAlign(_: *CanvasRenderingContext2D, _: []const u8) void {}
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pub fn setTextBaseline(_: *CanvasRenderingContext2D, _: []const u8) void {}
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pub fn fillText(_: *CanvasRenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
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pub fn strokeText(_: *CanvasRenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
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pub const JsApi = struct {
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pub const bridge = js.Bridge(CanvasRenderingContext2D);
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@@ -69,8 +131,50 @@ pub const JsApi = struct {
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pub var class_id: bridge.ClassId = undefined;
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};
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pub const save = bridge.function(CanvasRenderingContext2D.save, .{});
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pub const restore = bridge.function(CanvasRenderingContext2D.restore, .{});
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pub const scale = bridge.function(CanvasRenderingContext2D.scale, .{});
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pub const rotate = bridge.function(CanvasRenderingContext2D.rotate, .{});
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pub const translate = bridge.function(CanvasRenderingContext2D.translate, .{});
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pub const transform = bridge.function(CanvasRenderingContext2D.transform, .{});
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pub const setTransform = bridge.function(CanvasRenderingContext2D.setTransform, .{});
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pub const resetTransform = bridge.function(CanvasRenderingContext2D.resetTransform, .{});
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pub const globalAlpha = bridge.accessor(CanvasRenderingContext2D.getGlobalAlpha, CanvasRenderingContext2D.setGlobalAlpha, .{});
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pub const globalCompositeOperation = bridge.accessor(CanvasRenderingContext2D.getGlobalCompositeOperation, CanvasRenderingContext2D.setGlobalCompositeOperation, .{});
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pub const fillStyle = bridge.accessor(CanvasRenderingContext2D.getFillStyle, CanvasRenderingContext2D.setFillStyle, .{});
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pub const strokeStyle = bridge.accessor(CanvasRenderingContext2D.getStrokeStyle, CanvasRenderingContext2D.setStrokeStyle, .{});
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pub const lineWidth = bridge.accessor(CanvasRenderingContext2D.getLineWidth, CanvasRenderingContext2D.setLineWidth, .{});
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pub const lineCap = bridge.accessor(CanvasRenderingContext2D.getLineCap, CanvasRenderingContext2D.setLineCap, .{});
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pub const lineJoin = bridge.accessor(CanvasRenderingContext2D.getLineJoin, CanvasRenderingContext2D.setLineJoin, .{});
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pub const miterLimit = bridge.accessor(CanvasRenderingContext2D.getMiterLimit, CanvasRenderingContext2D.setMiterLimit, .{});
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pub const clearRect = bridge.function(CanvasRenderingContext2D.clearRect, .{});
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pub const fillRect = bridge.function(CanvasRenderingContext2D.fillRect, .{});
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pub const strokeRect = bridge.function(CanvasRenderingContext2D.strokeRect, .{});
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pub const beginPath = bridge.function(CanvasRenderingContext2D.beginPath, .{});
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pub const closePath = bridge.function(CanvasRenderingContext2D.closePath, .{});
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pub const moveTo = bridge.function(CanvasRenderingContext2D.moveTo, .{});
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pub const lineTo = bridge.function(CanvasRenderingContext2D.lineTo, .{});
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pub const quadraticCurveTo = bridge.function(CanvasRenderingContext2D.quadraticCurveTo, .{});
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pub const bezierCurveTo = bridge.function(CanvasRenderingContext2D.bezierCurveTo, .{});
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pub const arc = bridge.function(CanvasRenderingContext2D.arc, .{});
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pub const arcTo = bridge.function(CanvasRenderingContext2D.arcTo, .{});
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pub const rect = bridge.function(CanvasRenderingContext2D.rect, .{});
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pub const fill = bridge.function(CanvasRenderingContext2D.fill, .{});
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pub const stroke = bridge.function(CanvasRenderingContext2D.stroke, .{});
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pub const clip = bridge.function(CanvasRenderingContext2D.clip, .{});
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pub const font = bridge.accessor(CanvasRenderingContext2D.getFont, CanvasRenderingContext2D.setFont, .{});
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pub const textAlign = bridge.accessor(CanvasRenderingContext2D.getTextAlign, CanvasRenderingContext2D.setTextAlign, .{});
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pub const textBaseline = bridge.accessor(CanvasRenderingContext2D.getTextBaseline, CanvasRenderingContext2D.setTextBaseline, .{});
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pub const fillText = bridge.function(CanvasRenderingContext2D.fillText, .{});
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pub const strokeText = bridge.function(CanvasRenderingContext2D.strokeText, .{});
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};
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const testing = @import("../../../testing.zig");
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@@ -19,12 +19,15 @@
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const std = @import("std");
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const js = @import("../../js/js.zig");
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const Page = @import("../../Page.zig");
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pub fn registerTypes() []const type {
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return &.{
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WebGLRenderingContext,
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//Extension.Type.WEBGL_debug_renderer_info,
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//Extension.Type.WEBGL_lose_context,
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// Extension types should be runtime generated. We might want
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// to revisit this.
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Extension.Type.WEBGL_debug_renderer_info,
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Extension.Type.WEBGL_lose_context,
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};
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}
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@@ -66,11 +69,11 @@ pub const Extension = union(enum) {
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WEBGL_compressed_texture_pvrtc: void,
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WEBGL_compressed_texture_s3tc: void,
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WEBGL_compressed_texture_s3tc_srgb: void,
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WEBGL_debug_renderer_info: Type.WEBGL_debug_renderer_info,
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WEBGL_debug_renderer_info: *Type.WEBGL_debug_renderer_info,
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WEBGL_debug_shaders: void,
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WEBGL_depth_texture: void,
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WEBGL_draw_buffers: void,
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WEBGL_lose_context: Type.WEBGL_lose_context,
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WEBGL_lose_context: *Type.WEBGL_lose_context,
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WEBGL_multi_draw: void,
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WEBGL_polygon_mode: void,
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@@ -115,35 +118,76 @@ pub const Extension = union(enum) {
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/// Extension types.
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pub const Type = struct {
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pub const WEBGL_debug_renderer_info = struct {
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_: u8 = 0,
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pub const UNMASKED_VENDOR_WEBGL: u64 = 0x9245;
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pub const UNMASKED_RENDERER_WEBGL: u64 = 0x9246;
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pub fn get_UNMASKED_VENDOR_WEBGL() u64 {
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pub fn getUnmaskedVendorWebGL(_: *const WEBGL_debug_renderer_info) u64 {
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return UNMASKED_VENDOR_WEBGL;
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}
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pub fn get_UNMASKED_RENDERER_WEBGL() u64 {
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pub fn getUnmaskedRendererWebGL(_: *const WEBGL_debug_renderer_info) u64 {
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return UNMASKED_RENDERER_WEBGL;
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}
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pub const JsApi = struct {
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pub const bridge = js.Bridge(WEBGL_debug_renderer_info);
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pub const Meta = struct {
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pub const name = "WEBGL_debug_renderer_info";
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pub const prototype_chain = bridge.prototypeChain();
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pub var class_id: bridge.ClassId = undefined;
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};
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pub const UNMASKED_VENDOR_WEBGL = bridge.accessor(WEBGL_debug_renderer_info.getUnmaskedVendorWebGL, null, .{});
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pub const UNMASKED_RENDERER_WEBGL = bridge.accessor(WEBGL_debug_renderer_info.getUnmaskedRendererWebGL, null, .{});
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};
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};
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pub const WEBGL_lose_context = struct {
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_: u8 = 0,
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pub fn _loseContext(_: *const WEBGL_lose_context) void {}
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pub fn _restoreContext(_: *const WEBGL_lose_context) void {}
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pub fn loseContext(_: *const WEBGL_lose_context) void {}
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pub fn restoreContext(_: *const WEBGL_lose_context) void {}
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pub const JsApi = struct {
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pub const bridge = js.Bridge(WEBGL_lose_context);
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pub const Meta = struct {
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pub const name = "WEBGL_lose_context";
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pub const prototype_chain = bridge.prototypeChain();
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pub var class_id: bridge.ClassId = undefined;
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};
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pub const loseContext = bridge.function(WEBGL_lose_context.loseContext, .{});
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pub const restoreContext = bridge.function(WEBGL_lose_context.restoreContext, .{});
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};
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};
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};
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};
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/// Enables a WebGL extension.
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pub fn getExtension(self: *const WebGLRenderingContext, name: []const u8) ?Extension {
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_ = self;
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/// This actually takes "GLenum" which, in fact, is a fancy way to say number.
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/// Return value also depends on what's being passed as `pname`; we don't really
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/// support any though.
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pub fn getParameter(_: *const WebGLRenderingContext, pname: u32) []const u8 {
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_ = pname;
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return "";
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}
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/// Enables a WebGL extension.
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pub fn getExtension(_: *const WebGLRenderingContext, name: []const u8, page: *Page) !?Extension {
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const tag = Extension.find(name) orelse return null;
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return switch (tag) {
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.WEBGL_debug_renderer_info => @unionInit(Extension, "WEBGL_debug_renderer_info", .{}),
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.WEBGL_lose_context => @unionInit(Extension, "WEBGL_lose_context", .{}),
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.WEBGL_debug_renderer_info => {
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const info = try page._factory.create(Extension.Type.WEBGL_debug_renderer_info{});
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return .{ .WEBGL_debug_renderer_info = info };
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},
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.WEBGL_lose_context => {
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const ctx = try page._factory.create(Extension.Type.WEBGL_lose_context{});
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return .{ .WEBGL_lose_context = ctx };
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},
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inline else => |comptime_enum| @unionInit(Extension, @tagName(comptime_enum), {}),
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};
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}
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@@ -163,6 +207,7 @@ pub const JsApi = struct {
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pub var class_id: bridge.ClassId = undefined;
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};
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pub const getParameter = bridge.function(WebGLRenderingContext.getParameter, .{});
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pub const getExtension = bridge.function(WebGLRenderingContext.getExtension, .{});
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pub const getSupportedExtensions = bridge.function(WebGLRenderingContext.getSupportedExtensions, .{});
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};
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@@ -23,151 +23,12 @@ const Node = @import("../../Node.zig");
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const Element = @import("../../Element.zig");
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const HtmlElement = @import("../Html.zig");
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pub fn registerTypes() []const type {
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return &.{
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Canvas,
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RenderingContext2D,
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};
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}
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const CanvasRenderingContext2D = @import("../../canvas/CanvasRenderingContext2D.zig");
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const WebGLRenderingContext = @import("../../canvas/WebGLRenderingContext.zig");
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const Canvas = @This();
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_proto: *HtmlElement,
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pub const RenderingContext2D = struct {
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pub fn save(_: *RenderingContext2D) void {}
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pub fn restore(_: *RenderingContext2D) void {}
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pub fn scale(_: *RenderingContext2D, _: f64, _: f64) void {}
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pub fn rotate(_: *RenderingContext2D, _: f64) void {}
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pub fn translate(_: *RenderingContext2D, _: f64, _: f64) void {}
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pub fn transform(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn setTransform(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn resetTransform(_: *RenderingContext2D) void {}
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pub fn getGlobalAlpha(_: *const RenderingContext2D) f64 {
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return 1.0;
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}
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pub fn setGlobalAlpha(_: *RenderingContext2D, _: f64) void {}
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pub fn getGlobalCompositeOperation(_: *const RenderingContext2D) []const u8 {
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return "source-over";
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}
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pub fn setGlobalCompositeOperation(_: *RenderingContext2D, _: []const u8) void {}
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pub fn getFillStyle(_: *const RenderingContext2D) []const u8 {
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return "#000000";
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}
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pub fn setFillStyle(_: *RenderingContext2D, _: []const u8) void {}
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pub fn getStrokeStyle(_: *const RenderingContext2D) []const u8 {
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return "#000000";
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}
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pub fn setStrokeStyle(_: *RenderingContext2D, _: []const u8) void {}
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pub fn getLineWidth(_: *const RenderingContext2D) f64 {
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return 1.0;
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}
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pub fn setLineWidth(_: *RenderingContext2D, _: f64) void {}
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pub fn getLineCap(_: *const RenderingContext2D) []const u8 {
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return "butt";
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}
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pub fn setLineCap(_: *RenderingContext2D, _: []const u8) void {}
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pub fn getLineJoin(_: *const RenderingContext2D) []const u8 {
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return "miter";
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}
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pub fn setLineJoin(_: *RenderingContext2D, _: []const u8) void {}
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pub fn getMiterLimit(_: *const RenderingContext2D) f64 {
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return 10.0;
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}
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pub fn setMiterLimit(_: *RenderingContext2D, _: f64) void {}
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pub fn clearRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn fillRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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pub fn strokeRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
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|
||||
pub fn beginPath(_: *RenderingContext2D) void {}
|
||||
pub fn closePath(_: *RenderingContext2D) void {}
|
||||
pub fn moveTo(_: *RenderingContext2D, _: f64, _: f64) void {}
|
||||
pub fn lineTo(_: *RenderingContext2D, _: f64, _: f64) void {}
|
||||
pub fn quadraticCurveTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
|
||||
pub fn bezierCurveTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
|
||||
pub fn arc(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: ?bool) void {}
|
||||
pub fn arcTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
|
||||
pub fn rect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
|
||||
|
||||
pub fn fill(_: *RenderingContext2D) void {}
|
||||
pub fn stroke(_: *RenderingContext2D) void {}
|
||||
pub fn clip(_: *RenderingContext2D) void {}
|
||||
|
||||
pub fn getFont(_: *const RenderingContext2D) []const u8 {
|
||||
return "10px sans-serif";
|
||||
}
|
||||
pub fn setFont(_: *RenderingContext2D, _: []const u8) void {}
|
||||
pub fn getTextAlign(_: *const RenderingContext2D) []const u8 {
|
||||
return "start";
|
||||
}
|
||||
pub fn setTextAlign(_: *RenderingContext2D, _: []const u8) void {}
|
||||
pub fn getTextBaseline(_: *const RenderingContext2D) []const u8 {
|
||||
return "alphabetic";
|
||||
}
|
||||
pub fn setTextBaseline(_: *RenderingContext2D, _: []const u8) void {}
|
||||
pub fn fillText(_: *RenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
|
||||
pub fn strokeText(_: *RenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
|
||||
|
||||
pub const JsApi = struct {
|
||||
pub const bridge = js.Bridge(RenderingContext2D);
|
||||
|
||||
pub const Meta = struct {
|
||||
pub const name = "CanvasRenderingContext2D";
|
||||
pub const prototype_chain = bridge.prototypeChain();
|
||||
pub var class_id: bridge.ClassId = undefined;
|
||||
};
|
||||
|
||||
pub const save = bridge.function(RenderingContext2D.save, .{});
|
||||
pub const restore = bridge.function(RenderingContext2D.restore, .{});
|
||||
|
||||
pub const scale = bridge.function(RenderingContext2D.scale, .{});
|
||||
pub const rotate = bridge.function(RenderingContext2D.rotate, .{});
|
||||
pub const translate = bridge.function(RenderingContext2D.translate, .{});
|
||||
pub const transform = bridge.function(RenderingContext2D.transform, .{});
|
||||
pub const setTransform = bridge.function(RenderingContext2D.setTransform, .{});
|
||||
pub const resetTransform = bridge.function(RenderingContext2D.resetTransform, .{});
|
||||
|
||||
pub const globalAlpha = bridge.accessor(RenderingContext2D.getGlobalAlpha, RenderingContext2D.setGlobalAlpha, .{});
|
||||
pub const globalCompositeOperation = bridge.accessor(RenderingContext2D.getGlobalCompositeOperation, RenderingContext2D.setGlobalCompositeOperation, .{});
|
||||
|
||||
pub const fillStyle = bridge.accessor(RenderingContext2D.getFillStyle, RenderingContext2D.setFillStyle, .{});
|
||||
pub const strokeStyle = bridge.accessor(RenderingContext2D.getStrokeStyle, RenderingContext2D.setStrokeStyle, .{});
|
||||
|
||||
pub const lineWidth = bridge.accessor(RenderingContext2D.getLineWidth, RenderingContext2D.setLineWidth, .{});
|
||||
pub const lineCap = bridge.accessor(RenderingContext2D.getLineCap, RenderingContext2D.setLineCap, .{});
|
||||
pub const lineJoin = bridge.accessor(RenderingContext2D.getLineJoin, RenderingContext2D.setLineJoin, .{});
|
||||
pub const miterLimit = bridge.accessor(RenderingContext2D.getMiterLimit, RenderingContext2D.setMiterLimit, .{});
|
||||
|
||||
pub const clearRect = bridge.function(RenderingContext2D.clearRect, .{});
|
||||
pub const fillRect = bridge.function(RenderingContext2D.fillRect, .{});
|
||||
pub const strokeRect = bridge.function(RenderingContext2D.strokeRect, .{});
|
||||
|
||||
pub const beginPath = bridge.function(RenderingContext2D.beginPath, .{});
|
||||
pub const closePath = bridge.function(RenderingContext2D.closePath, .{});
|
||||
pub const moveTo = bridge.function(RenderingContext2D.moveTo, .{});
|
||||
pub const lineTo = bridge.function(RenderingContext2D.lineTo, .{});
|
||||
pub const quadraticCurveTo = bridge.function(RenderingContext2D.quadraticCurveTo, .{});
|
||||
pub const bezierCurveTo = bridge.function(RenderingContext2D.bezierCurveTo, .{});
|
||||
pub const arc = bridge.function(RenderingContext2D.arc, .{});
|
||||
pub const arcTo = bridge.function(RenderingContext2D.arcTo, .{});
|
||||
pub const rect = bridge.function(RenderingContext2D.rect, .{});
|
||||
|
||||
pub const fill = bridge.function(RenderingContext2D.fill, .{});
|
||||
pub const stroke = bridge.function(RenderingContext2D.stroke, .{});
|
||||
pub const clip = bridge.function(RenderingContext2D.clip, .{});
|
||||
|
||||
pub const font = bridge.accessor(RenderingContext2D.getFont, RenderingContext2D.setFont, .{});
|
||||
pub const textAlign = bridge.accessor(RenderingContext2D.getTextAlign, RenderingContext2D.setTextAlign, .{});
|
||||
pub const textBaseline = bridge.accessor(RenderingContext2D.getTextBaseline, RenderingContext2D.setTextBaseline, .{});
|
||||
pub const fillText = bridge.function(RenderingContext2D.fillText, .{});
|
||||
pub const strokeText = bridge.function(RenderingContext2D.strokeText, .{});
|
||||
};
|
||||
};
|
||||
|
||||
pub fn asElement(self: *Canvas) *Element {
|
||||
return self._proto._proto;
|
||||
}
|
||||
@@ -198,16 +59,25 @@ pub fn setHeight(self: *Canvas, value: u32, page: *Page) !void {
|
||||
try self.asElement().setAttributeSafe("height", str, page);
|
||||
}
|
||||
|
||||
pub fn getContext(self: *Canvas, context_type: []const u8, page: *Page) !?*RenderingContext2D {
|
||||
_ = self;
|
||||
/// Since there's no base class rendering contextes inherit from,
|
||||
/// we're using tagged union.
|
||||
const DrawingContext = union(enum) {
|
||||
@"2d": *CanvasRenderingContext2D,
|
||||
webgl: *WebGLRenderingContext,
|
||||
};
|
||||
|
||||
if (!std.mem.eql(u8, context_type, "2d")) {
|
||||
return null;
|
||||
pub fn getContext(_: *Canvas, context_type: []const u8, page: *Page) !?DrawingContext {
|
||||
if (std.mem.eql(u8, context_type, "2d")) {
|
||||
const ctx = try page._factory.create(CanvasRenderingContext2D{});
|
||||
return .{ .@"2d" = ctx };
|
||||
}
|
||||
|
||||
const ctx = try page.arena.create(RenderingContext2D);
|
||||
ctx.* = .{};
|
||||
return ctx;
|
||||
if (std.mem.eql(u8, context_type, "webgl") or std.mem.eql(u8, context_type, "experimental-webgl")) {
|
||||
const ctx = try page._factory.create(WebGLRenderingContext{});
|
||||
return .{ .webgl = ctx };
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
pub const JsApi = struct {
|
||||
|
||||
Reference in New Issue
Block a user