finalize canvas backport

This commit is contained in:
Halil Durak
2026-01-09 19:46:11 +03:00
parent 83e9d705cf
commit 7184a91c95
4 changed files with 200 additions and 177 deletions

View File

@@ -66,8 +66,12 @@
const rendererInfo = ctx.getExtension("WEBGL_debug_renderer_info");
testing.expectEqual(true, rendererInfo instanceof WEBGL_debug_renderer_info);
testing.expectEqual(rendererInfo.UNMASKED_VENDOR_WEBGL, 0x9245);
testing.expectEqual(rendererInfo.UNMASKED_RENDERER_WEBGL, 0x9246);
const { UNMASKED_VENDOR_WEBGL, UNMASKED_RENDERER_WEBGL } = rendererInfo;
testing.expectEqual(UNMASKED_VENDOR_WEBGL, 0x9245);
testing.expectEqual(UNMASKED_RENDERER_WEBGL, 0x9246);
testing.expectEqual("", ctx.getParameter(UNMASKED_VENDOR_WEBGL));
testing.expectEqual("", ctx.getParameter(UNMASKED_RENDERER_WEBGL));
}
// WEBGL_lose_context

View File

@@ -31,20 +31,6 @@ const CanvasRenderingContext2D = @This();
/// TODO: Add support for `CanvasGradient` and `CanvasPattern`.
fill_style: color.RGBA = color.RGBA.Named.black,
pub fn fillRect(
self: *const CanvasRenderingContext2D,
x: f64,
y: f64,
width: f64,
height: f64,
) void {
_ = self;
_ = x;
_ = y;
_ = width;
_ = height;
}
pub fn getFillStyle(self: *const CanvasRenderingContext2D, page: *Page) ![]const u8 {
var w = std.Io.Writer.Allocating.init(page.call_arena);
try self.fill_style.format(&w.writer);
@@ -59,6 +45,82 @@ pub fn setFillStyle(
self.fill_style = color.RGBA.parse(value) catch self.fill_style;
}
pub fn getGlobalAlpha(_: *const CanvasRenderingContext2D) f64 {
return 1.0;
}
pub fn getGlobalCompositeOperation(_: *const CanvasRenderingContext2D) []const u8 {
return "source-over";
}
pub fn getStrokeStyle(_: *const CanvasRenderingContext2D) []const u8 {
return "#000000";
}
pub fn getLineWidth(_: *const CanvasRenderingContext2D) f64 {
return 1.0;
}
pub fn getLineCap(_: *const CanvasRenderingContext2D) []const u8 {
return "butt";
}
pub fn getLineJoin(_: *const CanvasRenderingContext2D) []const u8 {
return "miter";
}
pub fn getMiterLimit(_: *const CanvasRenderingContext2D) f64 {
return 10.0;
}
pub fn getFont(_: *const CanvasRenderingContext2D) []const u8 {
return "10px sans-serif";
}
pub fn getTextAlign(_: *const CanvasRenderingContext2D) []const u8 {
return "start";
}
pub fn getTextBaseline(_: *const CanvasRenderingContext2D) []const u8 {
return "alphabetic";
}
pub fn save(_: *CanvasRenderingContext2D) void {}
pub fn restore(_: *CanvasRenderingContext2D) void {}
pub fn scale(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn rotate(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn translate(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn transform(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn setTransform(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn resetTransform(_: *CanvasRenderingContext2D) void {}
pub fn setGlobalAlpha(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn setGlobalCompositeOperation(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setStrokeStyle(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setLineWidth(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn setLineCap(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setLineJoin(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setMiterLimit(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn clearRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fillRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn strokeRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn beginPath(_: *CanvasRenderingContext2D) void {}
pub fn closePath(_: *CanvasRenderingContext2D) void {}
pub fn moveTo(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn lineTo(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn quadraticCurveTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn bezierCurveTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn arc(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: ?bool) void {}
pub fn arcTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn rect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fill(_: *CanvasRenderingContext2D) void {}
pub fn stroke(_: *CanvasRenderingContext2D) void {}
pub fn clip(_: *CanvasRenderingContext2D) void {}
pub fn setFont(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setTextAlign(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setTextBaseline(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn fillText(_: *CanvasRenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub fn strokeText(_: *CanvasRenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub const JsApi = struct {
pub const bridge = js.Bridge(CanvasRenderingContext2D);
@@ -69,8 +131,50 @@ pub const JsApi = struct {
pub var class_id: bridge.ClassId = undefined;
};
pub const save = bridge.function(CanvasRenderingContext2D.save, .{});
pub const restore = bridge.function(CanvasRenderingContext2D.restore, .{});
pub const scale = bridge.function(CanvasRenderingContext2D.scale, .{});
pub const rotate = bridge.function(CanvasRenderingContext2D.rotate, .{});
pub const translate = bridge.function(CanvasRenderingContext2D.translate, .{});
pub const transform = bridge.function(CanvasRenderingContext2D.transform, .{});
pub const setTransform = bridge.function(CanvasRenderingContext2D.setTransform, .{});
pub const resetTransform = bridge.function(CanvasRenderingContext2D.resetTransform, .{});
pub const globalAlpha = bridge.accessor(CanvasRenderingContext2D.getGlobalAlpha, CanvasRenderingContext2D.setGlobalAlpha, .{});
pub const globalCompositeOperation = bridge.accessor(CanvasRenderingContext2D.getGlobalCompositeOperation, CanvasRenderingContext2D.setGlobalCompositeOperation, .{});
pub const fillStyle = bridge.accessor(CanvasRenderingContext2D.getFillStyle, CanvasRenderingContext2D.setFillStyle, .{});
pub const strokeStyle = bridge.accessor(CanvasRenderingContext2D.getStrokeStyle, CanvasRenderingContext2D.setStrokeStyle, .{});
pub const lineWidth = bridge.accessor(CanvasRenderingContext2D.getLineWidth, CanvasRenderingContext2D.setLineWidth, .{});
pub const lineCap = bridge.accessor(CanvasRenderingContext2D.getLineCap, CanvasRenderingContext2D.setLineCap, .{});
pub const lineJoin = bridge.accessor(CanvasRenderingContext2D.getLineJoin, CanvasRenderingContext2D.setLineJoin, .{});
pub const miterLimit = bridge.accessor(CanvasRenderingContext2D.getMiterLimit, CanvasRenderingContext2D.setMiterLimit, .{});
pub const clearRect = bridge.function(CanvasRenderingContext2D.clearRect, .{});
pub const fillRect = bridge.function(CanvasRenderingContext2D.fillRect, .{});
pub const strokeRect = bridge.function(CanvasRenderingContext2D.strokeRect, .{});
pub const beginPath = bridge.function(CanvasRenderingContext2D.beginPath, .{});
pub const closePath = bridge.function(CanvasRenderingContext2D.closePath, .{});
pub const moveTo = bridge.function(CanvasRenderingContext2D.moveTo, .{});
pub const lineTo = bridge.function(CanvasRenderingContext2D.lineTo, .{});
pub const quadraticCurveTo = bridge.function(CanvasRenderingContext2D.quadraticCurveTo, .{});
pub const bezierCurveTo = bridge.function(CanvasRenderingContext2D.bezierCurveTo, .{});
pub const arc = bridge.function(CanvasRenderingContext2D.arc, .{});
pub const arcTo = bridge.function(CanvasRenderingContext2D.arcTo, .{});
pub const rect = bridge.function(CanvasRenderingContext2D.rect, .{});
pub const fill = bridge.function(CanvasRenderingContext2D.fill, .{});
pub const stroke = bridge.function(CanvasRenderingContext2D.stroke, .{});
pub const clip = bridge.function(CanvasRenderingContext2D.clip, .{});
pub const font = bridge.accessor(CanvasRenderingContext2D.getFont, CanvasRenderingContext2D.setFont, .{});
pub const textAlign = bridge.accessor(CanvasRenderingContext2D.getTextAlign, CanvasRenderingContext2D.setTextAlign, .{});
pub const textBaseline = bridge.accessor(CanvasRenderingContext2D.getTextBaseline, CanvasRenderingContext2D.setTextBaseline, .{});
pub const fillText = bridge.function(CanvasRenderingContext2D.fillText, .{});
pub const strokeText = bridge.function(CanvasRenderingContext2D.strokeText, .{});
};
const testing = @import("../../../testing.zig");

View File

@@ -19,12 +19,15 @@
const std = @import("std");
const js = @import("../../js/js.zig");
const Page = @import("../../Page.zig");
pub fn registerTypes() []const type {
return &.{
WebGLRenderingContext,
//Extension.Type.WEBGL_debug_renderer_info,
//Extension.Type.WEBGL_lose_context,
// Extension types should be runtime generated. We might want
// to revisit this.
Extension.Type.WEBGL_debug_renderer_info,
Extension.Type.WEBGL_lose_context,
};
}
@@ -66,11 +69,11 @@ pub const Extension = union(enum) {
WEBGL_compressed_texture_pvrtc: void,
WEBGL_compressed_texture_s3tc: void,
WEBGL_compressed_texture_s3tc_srgb: void,
WEBGL_debug_renderer_info: Type.WEBGL_debug_renderer_info,
WEBGL_debug_renderer_info: *Type.WEBGL_debug_renderer_info,
WEBGL_debug_shaders: void,
WEBGL_depth_texture: void,
WEBGL_draw_buffers: void,
WEBGL_lose_context: Type.WEBGL_lose_context,
WEBGL_lose_context: *Type.WEBGL_lose_context,
WEBGL_multi_draw: void,
WEBGL_polygon_mode: void,
@@ -115,35 +118,76 @@ pub const Extension = union(enum) {
/// Extension types.
pub const Type = struct {
pub const WEBGL_debug_renderer_info = struct {
_: u8 = 0,
pub const UNMASKED_VENDOR_WEBGL: u64 = 0x9245;
pub const UNMASKED_RENDERER_WEBGL: u64 = 0x9246;
pub fn get_UNMASKED_VENDOR_WEBGL() u64 {
pub fn getUnmaskedVendorWebGL(_: *const WEBGL_debug_renderer_info) u64 {
return UNMASKED_VENDOR_WEBGL;
}
pub fn get_UNMASKED_RENDERER_WEBGL() u64 {
pub fn getUnmaskedRendererWebGL(_: *const WEBGL_debug_renderer_info) u64 {
return UNMASKED_RENDERER_WEBGL;
}
pub const JsApi = struct {
pub const bridge = js.Bridge(WEBGL_debug_renderer_info);
pub const Meta = struct {
pub const name = "WEBGL_debug_renderer_info";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const UNMASKED_VENDOR_WEBGL = bridge.accessor(WEBGL_debug_renderer_info.getUnmaskedVendorWebGL, null, .{});
pub const UNMASKED_RENDERER_WEBGL = bridge.accessor(WEBGL_debug_renderer_info.getUnmaskedRendererWebGL, null, .{});
};
};
pub const WEBGL_lose_context = struct {
_: u8 = 0,
pub fn _loseContext(_: *const WEBGL_lose_context) void {}
pub fn _restoreContext(_: *const WEBGL_lose_context) void {}
pub fn loseContext(_: *const WEBGL_lose_context) void {}
pub fn restoreContext(_: *const WEBGL_lose_context) void {}
pub const JsApi = struct {
pub const bridge = js.Bridge(WEBGL_lose_context);
pub const Meta = struct {
pub const name = "WEBGL_lose_context";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const loseContext = bridge.function(WEBGL_lose_context.loseContext, .{});
pub const restoreContext = bridge.function(WEBGL_lose_context.restoreContext, .{});
};
};
};
};
/// Enables a WebGL extension.
pub fn getExtension(self: *const WebGLRenderingContext, name: []const u8) ?Extension {
_ = self;
/// This actually takes "GLenum" which, in fact, is a fancy way to say number.
/// Return value also depends on what's being passed as `pname`; we don't really
/// support any though.
pub fn getParameter(_: *const WebGLRenderingContext, pname: u32) []const u8 {
_ = pname;
return "";
}
/// Enables a WebGL extension.
pub fn getExtension(_: *const WebGLRenderingContext, name: []const u8, page: *Page) !?Extension {
const tag = Extension.find(name) orelse return null;
return switch (tag) {
.WEBGL_debug_renderer_info => @unionInit(Extension, "WEBGL_debug_renderer_info", .{}),
.WEBGL_lose_context => @unionInit(Extension, "WEBGL_lose_context", .{}),
.WEBGL_debug_renderer_info => {
const info = try page._factory.create(Extension.Type.WEBGL_debug_renderer_info{});
return .{ .WEBGL_debug_renderer_info = info };
},
.WEBGL_lose_context => {
const ctx = try page._factory.create(Extension.Type.WEBGL_lose_context{});
return .{ .WEBGL_lose_context = ctx };
},
inline else => |comptime_enum| @unionInit(Extension, @tagName(comptime_enum), {}),
};
}
@@ -163,6 +207,7 @@ pub const JsApi = struct {
pub var class_id: bridge.ClassId = undefined;
};
pub const getParameter = bridge.function(WebGLRenderingContext.getParameter, .{});
pub const getExtension = bridge.function(WebGLRenderingContext.getExtension, .{});
pub const getSupportedExtensions = bridge.function(WebGLRenderingContext.getSupportedExtensions, .{});
};

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@@ -23,151 +23,12 @@ const Node = @import("../../Node.zig");
const Element = @import("../../Element.zig");
const HtmlElement = @import("../Html.zig");
pub fn registerTypes() []const type {
return &.{
Canvas,
RenderingContext2D,
};
}
const CanvasRenderingContext2D = @import("../../canvas/CanvasRenderingContext2D.zig");
const WebGLRenderingContext = @import("../../canvas/WebGLRenderingContext.zig");
const Canvas = @This();
_proto: *HtmlElement,
pub const RenderingContext2D = struct {
pub fn save(_: *RenderingContext2D) void {}
pub fn restore(_: *RenderingContext2D) void {}
pub fn scale(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn rotate(_: *RenderingContext2D, _: f64) void {}
pub fn translate(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn transform(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn setTransform(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn resetTransform(_: *RenderingContext2D) void {}
pub fn getGlobalAlpha(_: *const RenderingContext2D) f64 {
return 1.0;
}
pub fn setGlobalAlpha(_: *RenderingContext2D, _: f64) void {}
pub fn getGlobalCompositeOperation(_: *const RenderingContext2D) []const u8 {
return "source-over";
}
pub fn setGlobalCompositeOperation(_: *RenderingContext2D, _: []const u8) void {}
pub fn getFillStyle(_: *const RenderingContext2D) []const u8 {
return "#000000";
}
pub fn setFillStyle(_: *RenderingContext2D, _: []const u8) void {}
pub fn getStrokeStyle(_: *const RenderingContext2D) []const u8 {
return "#000000";
}
pub fn setStrokeStyle(_: *RenderingContext2D, _: []const u8) void {}
pub fn getLineWidth(_: *const RenderingContext2D) f64 {
return 1.0;
}
pub fn setLineWidth(_: *RenderingContext2D, _: f64) void {}
pub fn getLineCap(_: *const RenderingContext2D) []const u8 {
return "butt";
}
pub fn setLineCap(_: *RenderingContext2D, _: []const u8) void {}
pub fn getLineJoin(_: *const RenderingContext2D) []const u8 {
return "miter";
}
pub fn setLineJoin(_: *RenderingContext2D, _: []const u8) void {}
pub fn getMiterLimit(_: *const RenderingContext2D) f64 {
return 10.0;
}
pub fn setMiterLimit(_: *RenderingContext2D, _: f64) void {}
pub fn clearRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fillRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn strokeRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn beginPath(_: *RenderingContext2D) void {}
pub fn closePath(_: *RenderingContext2D) void {}
pub fn moveTo(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn lineTo(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn quadraticCurveTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn bezierCurveTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn arc(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: ?bool) void {}
pub fn arcTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn rect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fill(_: *RenderingContext2D) void {}
pub fn stroke(_: *RenderingContext2D) void {}
pub fn clip(_: *RenderingContext2D) void {}
pub fn getFont(_: *const RenderingContext2D) []const u8 {
return "10px sans-serif";
}
pub fn setFont(_: *RenderingContext2D, _: []const u8) void {}
pub fn getTextAlign(_: *const RenderingContext2D) []const u8 {
return "start";
}
pub fn setTextAlign(_: *RenderingContext2D, _: []const u8) void {}
pub fn getTextBaseline(_: *const RenderingContext2D) []const u8 {
return "alphabetic";
}
pub fn setTextBaseline(_: *RenderingContext2D, _: []const u8) void {}
pub fn fillText(_: *RenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub fn strokeText(_: *RenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub const JsApi = struct {
pub const bridge = js.Bridge(RenderingContext2D);
pub const Meta = struct {
pub const name = "CanvasRenderingContext2D";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const save = bridge.function(RenderingContext2D.save, .{});
pub const restore = bridge.function(RenderingContext2D.restore, .{});
pub const scale = bridge.function(RenderingContext2D.scale, .{});
pub const rotate = bridge.function(RenderingContext2D.rotate, .{});
pub const translate = bridge.function(RenderingContext2D.translate, .{});
pub const transform = bridge.function(RenderingContext2D.transform, .{});
pub const setTransform = bridge.function(RenderingContext2D.setTransform, .{});
pub const resetTransform = bridge.function(RenderingContext2D.resetTransform, .{});
pub const globalAlpha = bridge.accessor(RenderingContext2D.getGlobalAlpha, RenderingContext2D.setGlobalAlpha, .{});
pub const globalCompositeOperation = bridge.accessor(RenderingContext2D.getGlobalCompositeOperation, RenderingContext2D.setGlobalCompositeOperation, .{});
pub const fillStyle = bridge.accessor(RenderingContext2D.getFillStyle, RenderingContext2D.setFillStyle, .{});
pub const strokeStyle = bridge.accessor(RenderingContext2D.getStrokeStyle, RenderingContext2D.setStrokeStyle, .{});
pub const lineWidth = bridge.accessor(RenderingContext2D.getLineWidth, RenderingContext2D.setLineWidth, .{});
pub const lineCap = bridge.accessor(RenderingContext2D.getLineCap, RenderingContext2D.setLineCap, .{});
pub const lineJoin = bridge.accessor(RenderingContext2D.getLineJoin, RenderingContext2D.setLineJoin, .{});
pub const miterLimit = bridge.accessor(RenderingContext2D.getMiterLimit, RenderingContext2D.setMiterLimit, .{});
pub const clearRect = bridge.function(RenderingContext2D.clearRect, .{});
pub const fillRect = bridge.function(RenderingContext2D.fillRect, .{});
pub const strokeRect = bridge.function(RenderingContext2D.strokeRect, .{});
pub const beginPath = bridge.function(RenderingContext2D.beginPath, .{});
pub const closePath = bridge.function(RenderingContext2D.closePath, .{});
pub const moveTo = bridge.function(RenderingContext2D.moveTo, .{});
pub const lineTo = bridge.function(RenderingContext2D.lineTo, .{});
pub const quadraticCurveTo = bridge.function(RenderingContext2D.quadraticCurveTo, .{});
pub const bezierCurveTo = bridge.function(RenderingContext2D.bezierCurveTo, .{});
pub const arc = bridge.function(RenderingContext2D.arc, .{});
pub const arcTo = bridge.function(RenderingContext2D.arcTo, .{});
pub const rect = bridge.function(RenderingContext2D.rect, .{});
pub const fill = bridge.function(RenderingContext2D.fill, .{});
pub const stroke = bridge.function(RenderingContext2D.stroke, .{});
pub const clip = bridge.function(RenderingContext2D.clip, .{});
pub const font = bridge.accessor(RenderingContext2D.getFont, RenderingContext2D.setFont, .{});
pub const textAlign = bridge.accessor(RenderingContext2D.getTextAlign, RenderingContext2D.setTextAlign, .{});
pub const textBaseline = bridge.accessor(RenderingContext2D.getTextBaseline, RenderingContext2D.setTextBaseline, .{});
pub const fillText = bridge.function(RenderingContext2D.fillText, .{});
pub const strokeText = bridge.function(RenderingContext2D.strokeText, .{});
};
};
pub fn asElement(self: *Canvas) *Element {
return self._proto._proto;
}
@@ -198,16 +59,25 @@ pub fn setHeight(self: *Canvas, value: u32, page: *Page) !void {
try self.asElement().setAttributeSafe("height", str, page);
}
pub fn getContext(self: *Canvas, context_type: []const u8, page: *Page) !?*RenderingContext2D {
_ = self;
/// Since there's no base class rendering contextes inherit from,
/// we're using tagged union.
const DrawingContext = union(enum) {
@"2d": *CanvasRenderingContext2D,
webgl: *WebGLRenderingContext,
};
if (!std.mem.eql(u8, context_type, "2d")) {
return null;
pub fn getContext(_: *Canvas, context_type: []const u8, page: *Page) !?DrawingContext {
if (std.mem.eql(u8, context_type, "2d")) {
const ctx = try page._factory.create(CanvasRenderingContext2D{});
return .{ .@"2d" = ctx };
}
const ctx = try page.arena.create(RenderingContext2D);
ctx.* = .{};
return ctx;
if (std.mem.eql(u8, context_type, "webgl") or std.mem.eql(u8, context_type, "experimental-webgl")) {
const ctx = try page._factory.create(WebGLRenderingContext{});
return .{ .webgl = ctx };
}
return null;
}
pub const JsApi = struct {