isolated world

This commit is contained in:
sjorsdonkers
2025-04-18 17:26:18 +02:00
committed by Sjors
parent e603a1707c
commit 8897d9179c
5 changed files with 86 additions and 28 deletions

View File

@@ -306,6 +306,26 @@ pub fn BrowserContext(comptime CDP_T: type) type {
node_registry: Node.Registry,
node_search_list: Node.Search.List,
isolated_world: ?IsolatedWorld,
pub fn createIsolatedWorld(
self: *Self,
world_name: []const u8,
grant_universal_access: bool,
) !void {
if (self.isolated_world != null) return error.AlreadyExists;
const executor = try self.cdp.browser.env.startExecutor(@import("../browser/html/window.zig").Window, &self.session.state, self.session);
errdefer self.cdp.browser.env.stopExecutor(executor);
executor.context.exit();
self.isolated_world = .{
.name = try self.session.arena.allocator().dupe(u8, world_name), // TODO allocator
.grant_universal_access = grant_universal_access,
.executor = executor,
};
}
const Self = @This();
fn init(self: *Self, id: []const u8, cdp: *CDP_T) !void {
@@ -326,6 +346,7 @@ pub fn BrowserContext(comptime CDP_T: type) type {
.page_life_cycle_events = false, // TODO; Target based value
.node_registry = registry,
.node_search_list = undefined,
.isolated_world = null,
};
self.node_search_list = Node.Search.List.init(allocator, &self.node_registry);
}
@@ -437,6 +458,20 @@ pub fn BrowserContext(comptime CDP_T: type) type {
};
}
/// The current understanding. An isolated world lives in the same isolate, but a separated context.
/// Clients creates this to be able to create variables and run code without interfering
/// with the normal namespace and values of the webpage. Similar to the main context we need to pretend to recreate it after
/// a executionContextsCleared event which happens when navigating to a new page. A client can have a command be executed
/// in the isolated world by using its Context ID or the worldName.
/// grantUniveralAccess Indecated whether the isolated world has access to objects like the DOM or other JS Objects.
/// Generally the client needs to resolve a node into the isolated world to be able to work with it.
/// An object id is unique across all contexts, different object ids can refer to the same Node in different contexts.
pub const IsolatedWorld = struct {
name: []const u8,
grant_universal_access: bool,
executor: *@import("../browser/env.zig").Env.Executor,
};
// This is a generic because when we send a result we have two different
// behaviors. Normally, we're sending the result to the client. But in some cases
// we want to capture the result. So we want the command.sendResult to be