add Page._to_load and implement load even dispatching for Image

This commit is contained in:
Halil Durak
2026-02-04 23:17:25 +03:00
parent 988f499723
commit 8ecbd8e71c
2 changed files with 42 additions and 69 deletions

View File

@@ -41,8 +41,10 @@ const Parser = @import("parser/Parser.zig");
const URL = @import("URL.zig");
const Node = @import("webapi/Node.zig");
const Event = @import("webapi/Event.zig");
const EventTarget = @import("webapi/EventTarget.zig");
const CData = @import("webapi/CData.zig");
const Element = @import("webapi/Element.zig");
const HtmlElement = @import("webapi/element/Html.zig");
const Window = @import("webapi/Window.zig");
const Location = @import("webapi/Location.zig");
const Document = @import("webapi/Document.zig");
@@ -124,6 +126,10 @@ _element_assigned_slots: Element.AssignedSlotLookup = .{},
/// ```
_element_attr_listeners: GlobalEventHandlersLookup = .{},
/// `load` events that'll be fired before window's `load` event.
/// A call to `documentIsComplete` (which calls `_documentIsComplete`) resets it.
_to_load: std.ArrayList(*Element) = .{},
_script_manager: ScriptManager,
// List of active MutationObservers
@@ -344,6 +350,8 @@ fn reset(self: *Page, comptime initializing: bool) !void {
self._element_attr_listeners = .{};
self._to_load = .{};
self._notified_network_idle = .init;
self._notified_network_almost_idle = .init;
@@ -699,15 +707,34 @@ pub fn documentIsComplete(self: *Page) void {
fn _documentIsComplete(self: *Page) !void {
self.document._ready_state = .complete;
// dispatch window.load event
const event = try Event.initTrusted("load", .{}, self);
// this event is weird, it's dispatched directly on the window, but
// with the document as the target
var ls: JS.Local.Scope = undefined;
self.js.localScope(&ls);
defer ls.deinit();
// Dispatch `_to_load` events before window.load.
for (self._to_load.items) |element| {
const maybe_inline_listener = self.getAttrListener(element, .onload);
try self._event_manager.dispatchWithFunction(
element.asEventTarget(),
event,
ls.toLocal(maybe_inline_listener),
.{ .context = "Page dispatch load events" },
);
if (comptime IS_DEBUG) {
log.debug(.page, "load event for element", .{ .element = element });
}
}
// `_to_load` can be cleaned here.
self._to_load.clearAndFree(self.arena);
// Dispatch window.load event.
// This event is weird, it's dispatched directly on the window, but
// with the document as the target.
event._target = self.document.asEventTarget();
try self._event_manager.dispatchWithFunction(
self.window.asEventTarget(),

View File

@@ -8,6 +8,8 @@ const HtmlElement = @import("../Html.zig");
const Event = @import("../../Event.zig");
const log = @import("../../../../log.zig");
const IS_DEBUG = @import("builtin").mode == .Debug;
const Image = @This();
_proto: *HtmlElement,
@@ -49,41 +51,6 @@ pub fn getSrc(self: *const Image, page: *Page) ![]const u8 {
pub fn setSrc(self: *Image, value: []const u8, page: *Page) !void {
try self.asElement().setAttributeSafe(comptime .wrap("src"), .wrap(value), page);
const event_target = self.asNode().asEventTarget();
// Have to do this since `Scheduler` only allow passing a single arg.
const SetSrcCallback = struct {
page: *Page,
event_target: *@import("../../EventTarget.zig"),
};
const args = try page._factory.create(SetSrcCallback{
.page = page,
.event_target = event_target,
});
errdefer page._factory.destroy(args);
// We don't actually fetch the media, here we fake the load call.
try page.scheduler.add(
args,
struct {
fn wrap(raw: *anyopaque) anyerror!?u32 {
const _args: *SetSrcCallback = @ptrCast(@alignCast(raw));
const _page = _args.page;
defer _page._factory.destroy(_args);
// Dispatch.
const event = try Event.initTrusted("load", .{}, _page);
try _page._event_manager.dispatch(_args.event_target, event);
return null;
}
}.wrap,
25,
.{
.low_priority = false,
.name = "Image.setSrc",
},
);
}
pub fn getAlt(self: *const Image) []const u8 {
@@ -152,39 +119,18 @@ pub const JsApi = struct {
pub const loading = bridge.accessor(Image.getLoading, Image.setLoading, .{});
};
/// Argument passed to `dispatchLoadEvent`.
const CallbackParams = struct { page: *Page, element: *Element };
pub const Build = struct {
pub fn created(node: *Node, page: *Page) !void {
const self = node.as(Image);
const image = self.asElement();
// Exit if src not set.
// TODO: We might want to check if src point to valid image.
_ = image.getAttributeSafe(comptime .wrap("src")) orelse return;
/// Callback passed to `Scheduler` to execute load listeners.
fn dispatchLoadEvent(raw: *anyopaque) !?u32 {
const _args: *CallbackParams = @ptrCast(@alignCast(raw));
const _page = _args.page;
defer _page._factory.destroy(_args);
const _element = _args.element;
const _img = _element.as(Image);
const event_target = _element.asEventTarget();
const event = try Event.initTrusted("load", .{}, _page);
// If onload provided, dispatch with it.
if (_img.getOnLoad(_page)) |_on_load| {
var ls: js.Local.Scope = undefined;
_page.js.localScope(&ls);
defer ls.deinit();
try _page._event_manager.dispatchWithFunction(
event_target,
event,
_on_load.local(&ls.local),
.{ .context = "Image.onload" },
);
return null;
}
// Dispatch to addEventListener listeners.
try _page._event_manager.dispatch(event_target, event);
return null;
// Push to `_to_load` to dispatch load event just before window load event.
return page._to_load.append(page.arena, image);
}
};
const testing = @import("../../../../testing.zig");
test "WebApi: HTML.Image" {