Merge pull request #1901 from lightpanda-io/goodbye_origin
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Remove Origins
This commit is contained in:
Karl Seguin
2026-03-21 07:19:47 +08:00
committed by GitHub
17 changed files with 376 additions and 331 deletions

View File

@@ -489,12 +489,16 @@ pub fn BrowserContext(comptime CDP_T: type) type {
pub fn createIsolatedWorld(self: *Self, world_name: []const u8, grant_universal_access: bool) !*IsolatedWorld {
const browser = &self.cdp.browser;
const arena = try browser.arena_pool.acquire();
const arena = try browser.arena_pool.acquire(.{ .debug = "IsolatedWorld" });
errdefer browser.arena_pool.release(arena);
const call_arena = try browser.arena_pool.acquire(.{ .debug = "IsolatedWorld.call_arena" });
errdefer browser.arena_pool.release(call_arena);
const world = try arena.create(IsolatedWorld);
world.* = .{
.arena = arena,
.call_arena = call_arena,
.context = null,
.browser = browser,
.name = try arena.dupe(u8, world_name),
@@ -745,13 +749,20 @@ pub fn BrowserContext(comptime CDP_T: type) type {
/// An object id is unique across all contexts, different object ids can refer to the same Node in different contexts.
const IsolatedWorld = struct {
arena: Allocator,
call_arena: Allocator,
browser: *Browser,
name: []const u8,
context: ?*js.Context = null,
grant_universal_access: bool,
// Identity tracking for this isolated world (separate from main world).
// This ensures CDP inspector contexts don't share v8::Globals with main world.
identity: js.Identity = .{},
pub fn deinit(self: *IsolatedWorld) void {
self.removeContext() catch {};
self.identity.deinit();
self.browser.arena_pool.release(self.call_arena);
self.browser.arena_pool.release(self.arena);
}
@@ -759,6 +770,8 @@ const IsolatedWorld = struct {
const ctx = self.context orelse return error.NoIsolatedContextToRemove;
self.browser.env.destroyContext(ctx);
self.context = null;
self.identity.deinit();
self.identity = .{};
}
// The isolate world must share at least some of the state with the related page, specifically the DocumentHTML
@@ -768,7 +781,13 @@ const IsolatedWorld = struct {
// Currently we have only 1 page/frame and thus also only 1 state in the isolate world.
pub fn createContext(self: *IsolatedWorld, page: *Page) !*js.Context {
if (self.context == null) {
self.context = try self.browser.env.createContext(page);
const ctx = try self.browser.env.createContext(page, .{
.identity = &self.identity,
.identity_arena = self.arena,
.call_arena = self.call_arena,
.debug_name = "IsolatedContext",
});
self.context = ctx;
} else {
log.warn(.cdp, "not implemented", .{
.feature = "createContext: Not implemented second isolated context creation",