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https://github.com/lightpanda-io/browser.git
synced 2026-03-22 04:34:44 +00:00
All frames must share the same Arena/Factory
This is a bit sad, but at least for now, all frames must share the same
page.arena and page.factory (they still get their own v8::Context and
call_arena).
Consider this case (from WPT /css/cssom-view/scrollingElement.html):
```
let nonQuirksFrame = document.createElement("iframe");
nonQuirksFrame.onload = this.step_func_done(function() {
var nonQuirksDoc = nonQuirksFrame.contentDocument;
nonQuirksDoc.removeChild(nonQuirksDoc.documentElement);
});
nonQuirksFrame.src = URL.createObjectURL(new Blob([`<!doctype html>`], { type:
"text/html" }));
document.body.append(nonQuirksFrame);
```
We have the root page (p0) and the frame page (p1). When the frame (p1) is
created, it's [currently] given its own arena/factory and parses the page. Those
nodes are created with p1's factory.
The onload callback executes on p0, so when we call removeChild that's executing
with p0's arena/factory and tries to release memory using that factory - which
is NOT the factory that created them.
A better approach might be that _memory_ operations aren't tied to the current
calling context, but rather the owning document's page. But:
1 - That would mean we have 2 execution contexts: the v8 context where the code
is running, and the memory context that owns the code
2 - Nodes can be disconnected, what page should we use?
3 - Some operations can behave across frames, p0 could adoptNode on p1, so we'd
have to carefully use p1's factory when cleaning up and re-create the node
in p0's factory.
So much hassle.
Using a shared factory/arena solves these problems at the cost of bloat - when
a frame goes away or navigates, we can't free its old memory. At some point, we
should fix that. But I don't have a quick and easy solution, and sharing the
arena/factory is _really_ quick and easy.
This commit is contained in:
@@ -42,12 +42,93 @@ const Allocator = std.mem.Allocator;
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const IS_DEBUG = builtin.mode == .Debug;
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const assert = std.debug.assert;
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// Shared across all frames of a Page.
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const Factory = @This();
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_page: *Page,
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_arena: Allocator,
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_slab: SlabAllocator,
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pub fn init(arena: Allocator) !*Factory {
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const self = try arena.create(Factory);
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self.* = .{
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._arena = arena,
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._slab = SlabAllocator.init(arena, 128),
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};
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return self;
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}
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// this is a root object
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pub fn eventTarget(self: *Factory, child: anytype) !*@TypeOf(child) {
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const allocator = self._slab.allocator();
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const chain = try PrototypeChain(
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&.{ EventTarget, @TypeOf(child) },
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).allocate(allocator);
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const event_ptr = chain.get(0);
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event_ptr.* = .{
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._type = unionInit(EventTarget.Type, chain.get(1)),
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};
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chain.setLeaf(1, child);
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return chain.get(1);
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}
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pub fn standaloneEventTarget(self: *Factory, child: anytype) !*EventTarget {
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const allocator = self._slab.allocator();
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const et = try allocator.create(EventTarget);
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et.* = .{ ._type = unionInit(EventTarget.Type, child) };
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return et;
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}
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// this is a root object
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pub fn event(_: *const Factory, arena: Allocator, typ: String, child: anytype) !*@TypeOf(child) {
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const chain = try PrototypeChain(
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&.{ Event, @TypeOf(child) },
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).allocate(arena);
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// Special case: Event has a _type_string field, so we need manual setup
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const event_ptr = chain.get(0);
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event_ptr.* = try eventInit(arena, typ, chain.get(1));
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chain.setLeaf(1, child);
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return chain.get(1);
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}
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pub fn uiEvent(_: *const Factory, arena: Allocator, typ: String, child: anytype) !*@TypeOf(child) {
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const chain = try PrototypeChain(
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&.{ Event, UIEvent, @TypeOf(child) },
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).allocate(arena);
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// Special case: Event has a _type_string field, so we need manual setup
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const event_ptr = chain.get(0);
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event_ptr.* = try eventInit(arena, typ, chain.get(1));
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chain.setMiddle(1, UIEvent.Type);
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chain.setLeaf(2, child);
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return chain.get(2);
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}
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pub fn mouseEvent(_: *const Factory, arena: Allocator, typ: String, mouse: MouseEvent, child: anytype) !*@TypeOf(child) {
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const chain = try PrototypeChain(
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&.{ Event, UIEvent, MouseEvent, @TypeOf(child) },
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).allocate(arena);
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// Special case: Event has a _type_string field, so we need manual setup
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const event_ptr = chain.get(0);
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event_ptr.* = try eventInit(arena, typ, chain.get(1));
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chain.setMiddle(1, UIEvent.Type);
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// Set MouseEvent with all its fields
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const mouse_ptr = chain.get(2);
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mouse_ptr.* = mouse;
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mouse_ptr._proto = chain.get(1);
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mouse_ptr._type = unionInit(MouseEvent.Type, chain.get(3));
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chain.setLeaf(3, child);
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return chain.get(3);
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}
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fn PrototypeChain(comptime types: []const type) type {
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return struct {
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const Self = @This();
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@@ -151,86 +232,6 @@ fn AutoPrototypeChain(comptime types: []const type) type {
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};
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}
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pub fn init(arena: Allocator, page: *Page) Factory {
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return .{
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._page = page,
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._arena = arena,
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._slab = SlabAllocator.init(arena, 128),
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};
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}
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// this is a root object
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pub fn eventTarget(self: *Factory, child: anytype) !*@TypeOf(child) {
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const allocator = self._slab.allocator();
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const chain = try PrototypeChain(
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&.{ EventTarget, @TypeOf(child) },
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).allocate(allocator);
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const event_ptr = chain.get(0);
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event_ptr.* = .{
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._type = unionInit(EventTarget.Type, chain.get(1)),
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};
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chain.setLeaf(1, child);
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return chain.get(1);
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}
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pub fn standaloneEventTarget(self: *Factory, child: anytype) !*EventTarget {
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const allocator = self._slab.allocator();
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const et = try allocator.create(EventTarget);
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et.* = .{ ._type = unionInit(EventTarget.Type, child) };
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return et;
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}
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// this is a root object
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pub fn event(_: *const Factory, arena: Allocator, typ: String, child: anytype) !*@TypeOf(child) {
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const chain = try PrototypeChain(
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&.{ Event, @TypeOf(child) },
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).allocate(arena);
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// Special case: Event has a _type_string field, so we need manual setup
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const event_ptr = chain.get(0);
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event_ptr.* = try eventInit(arena, typ, chain.get(1));
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chain.setLeaf(1, child);
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return chain.get(1);
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}
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pub fn uiEvent(_: *const Factory, arena: Allocator, typ: String, child: anytype) !*@TypeOf(child) {
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const chain = try PrototypeChain(
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&.{ Event, UIEvent, @TypeOf(child) },
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).allocate(arena);
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// Special case: Event has a _type_string field, so we need manual setup
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const event_ptr = chain.get(0);
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event_ptr.* = try eventInit(arena, typ, chain.get(1));
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chain.setMiddle(1, UIEvent.Type);
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chain.setLeaf(2, child);
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return chain.get(2);
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}
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pub fn mouseEvent(_: *const Factory, arena: Allocator, typ: String, mouse: MouseEvent, child: anytype) !*@TypeOf(child) {
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const chain = try PrototypeChain(
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&.{ Event, UIEvent, MouseEvent, @TypeOf(child) },
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).allocate(arena);
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// Special case: Event has a _type_string field, so we need manual setup
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const event_ptr = chain.get(0);
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event_ptr.* = try eventInit(arena, typ, chain.get(1));
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chain.setMiddle(1, UIEvent.Type);
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// Set MouseEvent with all its fields
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const mouse_ptr = chain.get(2);
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mouse_ptr.* = mouse;
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mouse_ptr._proto = chain.get(1);
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mouse_ptr._type = unionInit(MouseEvent.Type, chain.get(3));
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chain.setLeaf(3, child);
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return chain.get(3);
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}
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fn eventInit(arena: Allocator, typ: String, value: anytype) !Event {
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// Round to 2ms for privacy (browsers do this)
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const raw_timestamp = @import("../datetime.zig").milliTimestamp(.monotonic);
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@@ -383,7 +384,7 @@ pub fn destroy(self: *Factory, value: anytype) void {
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}
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if (comptime @hasField(S, "_proto")) {
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self.destroyChain(value, true, 0, std.mem.Alignment.@"1");
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self.destroyChain(value, 0, std.mem.Alignment.@"1");
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} else {
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self.destroyStandalone(value);
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}
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@@ -397,7 +398,6 @@ pub fn destroyStandalone(self: *Factory, value: anytype) void {
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fn destroyChain(
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self: *Factory,
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value: anytype,
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comptime first: bool,
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old_size: usize,
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old_align: std.mem.Alignment,
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) void {
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@@ -409,23 +409,8 @@ fn destroyChain(
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const new_size = current_size + @sizeOf(S);
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const new_align = std.mem.Alignment.max(old_align, std.mem.Alignment.of(S));
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// This is initially called from a deinit. We don't want to call that
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// same deinit. So when this is the first time destroyChain is called
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// we don't call deinit (because we're in that deinit)
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if (!comptime first) {
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// But if it isn't the first time
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if (@hasDecl(S, "deinit")) {
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// And it has a deinit, we'll call it
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switch (@typeInfo(@TypeOf(S.deinit)).@"fn".params.len) {
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1 => value.deinit(),
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2 => value.deinit(self._page),
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else => @compileLog(@typeName(S) ++ " has an invalid deinit function"),
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}
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}
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}
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if (@hasField(S, "_proto")) {
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self.destroyChain(value._proto, false, new_size, new_align);
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self.destroyChain(value._proto, new_size, new_align);
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} else {
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// no proto so this is the head of the chain.
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// we use this as the ptr to the start of the chain.
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@@ -173,7 +173,7 @@ _upgrading_element: ?*Node = null,
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_undefined_custom_elements: std.ArrayList(*Element.Html.Custom) = .{},
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// for heap allocations and managing WebAPI objects
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_factory: Factory,
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_factory: *Factory,
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_load_state: LoadState = .waiting,
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@@ -247,14 +247,15 @@ pub fn init(self: *Page, id: u32, session: *Session, parent: ?*Page) !void {
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}
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const browser = session.browser;
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const arena_pool = browser.arena_pool;
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const page_arena = try arena_pool.acquire();
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errdefer arena_pool.release(page_arena);
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const page_arena = if (parent) |p| p.arena else try arena_pool.acquire();
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errdefer if (parent == null) arena_pool.release(page_arena);
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var factory = if (parent) |p| p._factory else try Factory.init(page_arena);
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const call_arena = try arena_pool.acquire();
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errdefer arena_pool.release(call_arena);
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var factory = Factory.init(page_arena, self);
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const document = (try factory.document(Node.Document.HTMLDocument{
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._proto = undefined,
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})).asDocument();
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@@ -355,7 +356,10 @@ pub fn deinit(self: *Page) void {
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}
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self.arena_pool.release(self.call_arena);
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self.arena_pool.release(self.arena);
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if (self.parent == null) {
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self.arena_pool.release(self.arena);
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}
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}
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pub fn base(self: *const Page) [:0]const u8 {
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