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dom: implement clearTimeout
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@@ -43,6 +43,11 @@ pub const Window = struct {
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storageShelf: ?*storage.Shelf = null,
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storageShelf: ?*storage.Shelf = null,
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// store a map between internal timeouts ids and pointers to uint.
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// the maximum number of possible timeouts is fixed.
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timeoutid: u32 = 0,
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timeoutids: [512]u64 = undefined,
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pub fn create(target: ?[]const u8) Window {
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pub fn create(target: ?[]const u8) Window {
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return Window{
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return Window{
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.target = target orelse "",
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.target = target orelse "",
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@@ -88,14 +93,20 @@ pub const Window = struct {
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}
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}
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// TODO handle callback arguments.
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// TODO handle callback arguments.
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pub fn _setTimeout(_: *Window, loop: *Loop, cbk: Callback, delay: ?u32) !u32 {
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pub fn _setTimeout(self: *Window, loop: *Loop, cbk: Callback, delay: ?u32) !u32 {
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if (self.timeoutid >= self.timeoutids.len) return error.TooMuchTimeout;
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const ddelay: u63 = delay orelse 0;
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const ddelay: u63 = delay orelse 0;
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loop.timeout(ddelay * std.time.ns_per_ms, cbk);
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const id = loop.timeout(ddelay * std.time.ns_per_ms, cbk);
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// TODO handle timeout ID
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return 1;
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self.timeoutids[self.timeoutid] = id;
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defer self.timeoutid += 1;
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return self.timeoutid;
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}
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}
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pub fn _clearTimeout(_: *Window, _: *Loop, id: u32) !void {
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pub fn _clearTimeout(self: *Window, loop: *Loop, id: u32) !void {
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_ = id;
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if (id >= self.timeoutid) return error.InvalidTimeoutId;
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loop.cancel(self.timeoutids[id], null);
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}
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}
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};
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};
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