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	Make TCP server websocket-aware
Adding HTTP & websocket awareness to the TCP server. HTTP server handles `GET /json/version` and websocket upgrade requests. Conceptually, websocket handling is the same code as before, but receiving data will parse the websocket frames and writing data will wrap it in a websocket frame. The previous `Ctx` was split into a `Server` and a `Client`. This was largely done to make it easy to write unit tests, since the `Client` is a generic, all its dependencies (i.e. the server) can be mocked out. This also makes it a bit nicer to know if there is or isn't a client (via the server's client optional). Added a MemoryPool for the Send object (I thought that was a nice touch!) Removed MacOS hack on accept/conn completion usage. Known issues: - When framing an outgoing message, the entire message has to be duped. This is no worse than how it was before, but it should be possible to eliminate this in the future. Probably not part of this PR. - Websocket parsing will reject continuation frames. I don't know of a single client that will send a fragmented message (websocket has its own message fragmentation), but we should probably still support this just in case. - I don't think the receive, timeout and close completions can safely be re-used like we're doing. I believe they need to be associated with a specific client socket. - A new connection creates a new browser session. I think this is right (??), but for the very first, we're throwing out a perfectly usable session. I'm thinking this might be a change to how Browser/Sessions work. - zig build test won't compile. This branch reproduces the issue with none of these changes: https://github.com/karlseguin/browser/tree/broken_test_build (or, as a diff to main): https://github.com/lightpanda-io/browser/compare/main...karlseguin:broken_test_build
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	 Karl Seguin
					Karl Seguin