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update CanvasRenderingContext2D test
Adds the missing RGBA and long digit hex format tests.
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@@ -1,11 +1,12 @@
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//! Canvas API.
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//! https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
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const CanvasRenderingContext2D = @import("CanvasRenderingContext2D.zig");
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const WebGLRenderingContext = @import("WebGLRenderingContext.zig");
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const ExtensionType = WebGLRenderingContext.Extension.Type;
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const Extension = WebGLRenderingContext.Extension;
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pub const Interfaces = .{
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@import("CanvasRenderingContext2D.zig"),
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CanvasRenderingContext2D,
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WebGLRenderingContext,
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ExtensionType.WEBGL_debug_renderer_info,
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Extension.Type.WEBGL_debug_renderer_info,
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};
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<script src="../testing.js"></script>
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<script id=canvas>
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<script id=CanvasRenderingContext2D>
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{
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const element = document.createElement("canvas");
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const ctx = element.getContext("2d");
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@@ -11,7 +11,7 @@
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}
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</script>
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<script id=canvas#fillStyle>
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<script id=CanvasRenderingContext2D#fillStyle>
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{
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const element = document.createElement("canvas");
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const ctx = element.getContext("2d");
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@@ -25,6 +25,12 @@
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// No changes made if color is invalid.
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ctx.fillStyle = "invalid-color";
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testing.expectEqual(ctx.fillStyle, "#663399");
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ctx.fillStyle = "#fc0";
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testing.expectEqual(ctx.fillStyle, "#ffcc00");
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ctx.fillStyle = "#ff0000";
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testing.expectEqual(ctx.fillStyle, "#ff0000");
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ctx.fillStyle = "#fF00000F";
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testing.expectEqual(ctx.fillStyle, "rgba(255, 0, 0, 0.06)");
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}
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</script>
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