mirror of
https://github.com/lightpanda-io/browser.git
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231
src/server.zig
Normal file
231
src/server.zig
Normal file
@@ -0,0 +1,231 @@
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const std = @import("std");
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const public = @import("jsruntime");
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const Window = @import("html/window.zig").Window;
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const cdp = @import("cdp/cdp.zig");
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pub var socket_fd: std.os.socket_t = undefined;
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// I/O input command context
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pub const CmdContext = struct {
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alloc: std.mem.Allocator,
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js_env: *public.Env,
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socket: std.os.socket_t,
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completion: *public.IO.Completion,
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buf: []u8,
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close: bool = false,
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try_catch: public.TryCatch,
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// cmds: cdp.Cmds,
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};
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fn respCallback(
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ctx: *CmdContext,
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_: *public.IO.Completion,
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result: public.IO.SendError!usize,
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) void {
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_ = result catch |err| {
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ctx.close = true;
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std.debug.print("send error: {s}\n", .{@errorName(err)});
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return;
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};
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std.log.debug("send ok", .{});
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}
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pub const SendFn = (fn (*CmdContext, []const u8) anyerror!void);
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fn osSend(ctx: *CmdContext, msg: []const u8) !void {
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const s = try std.os.write(ctx.socket, msg);
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std.log.debug("send ok {d}", .{s});
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}
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fn loopSend(ctx: *CmdContext, msg: []const u8) !void {
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ctx.js_env.nat_ctx.loop.io.send(
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*CmdContext,
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ctx,
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respCallback,
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ctx.completion,
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ctx.socket,
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msg,
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);
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}
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// I/O input command callback
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fn cmdCallback(
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ctx: *CmdContext,
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completion: *public.IO.Completion,
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result: public.IO.RecvError!usize,
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) void {
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const size = result catch |err| {
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ctx.close = true;
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std.debug.print("recv error: {s}\n", .{@errorName(err)});
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return;
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};
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const input = ctx.buf[0..size];
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// close on exit command
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if (std.mem.eql(u8, input, "exit")) {
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ctx.close = true;
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return;
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}
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// continue receving messages asynchronously
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defer {
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ctx.js_env.nat_ctx.loop.io.recv(
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*CmdContext,
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ctx,
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cmdCallback,
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completion,
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ctx.socket,
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ctx.buf,
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);
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}
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std.debug.print("input {s}\n", .{input});
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const res = cdp.do(ctx.alloc, input, ctx, osSend) catch |err| {
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std.log.debug("error: {any}\n", .{err});
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loopSend(ctx, "{}") catch unreachable;
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// TODO: return proper error
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return;
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};
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defer ctx.alloc.free(res);
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std.log.debug("res {s}", .{res});
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osSend(ctx, res) catch unreachable;
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// ctx.js_env.nat_ctx.loop.io.send(
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// *CmdContext,
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// ctx,
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// respCallback,
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// completion,
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// ctx.socket,
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// res,
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// );
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// JS execute
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// const res = ctx.js_env.exec(
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// ctx.alloc,
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// input,
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// "shell.js",
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// ctx.try_catch,
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// ) catch |err| {
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// ctx.close = true;
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// std.debug.print("JS exec error: {s}\n", .{@errorName(err)});
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// return;
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// };
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// defer res.deinit(ctx.alloc);
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// // JS print result
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// if (res.success) {
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// if (std.mem.eql(u8, res.result, "undefined")) {
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// std.debug.print("<- \x1b[38;5;242m{s}\x1b[0m\n", .{res.result});
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// } else {
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// std.debug.print("<- \x1b[33m{s}\x1b[0m\n", .{res.result});
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// }
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// } else {
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// std.debug.print("{s}\n", .{res.result});
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// }
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// acknowledge to repl result has been printed
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// _ = std.os.write(ctx.socket, "ok") catch unreachable;
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}
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// I/O connection context
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const ConnContext = struct {
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socket: std.os.socket_t,
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cmdContext: *CmdContext,
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};
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// I/O connection callback
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fn connCallback(
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ctx: *ConnContext,
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completion: *public.IO.Completion,
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result: public.IO.AcceptError!std.os.socket_t,
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) void {
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ctx.cmdContext.socket = result catch |err| @panic(@errorName(err));
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// launch receving messages asynchronously
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ctx.cmdContext.js_env.nat_ctx.loop.io.recv(
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*CmdContext,
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ctx.cmdContext,
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cmdCallback,
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completion,
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ctx.cmdContext.socket,
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ctx.cmdContext.buf,
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);
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}
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pub fn execJS(
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alloc: std.mem.Allocator,
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js_env: *public.Env,
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) anyerror!void {
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// start JS env
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try js_env.start(alloc);
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defer js_env.stop();
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// alias global as self
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try js_env.attachObject(try js_env.getGlobal(), "self", null);
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// alias global as self and window
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const window = Window.create(null);
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// window.replaceDocument(doc); TODO
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try js_env.bindGlobal(window);
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// add console object
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const console = public.Console{};
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try js_env.addObject(console, "console");
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// JS try cache
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var try_catch = public.TryCatch.init(js_env.*);
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defer try_catch.deinit();
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// create I/O contexts and callbacks
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// for accepting connections and receving messages
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var completion: public.IO.Completion = undefined;
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var input: [1024]u8 = undefined;
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var cmd_ctx = CmdContext{
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.alloc = alloc,
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.js_env = js_env,
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.socket = undefined,
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.buf = &input,
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.try_catch = try_catch,
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.completion = &completion,
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// .cmds = .{},
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};
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var conn_ctx = ConnContext{
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.socket = socket_fd,
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.cmdContext = &cmd_ctx,
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};
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// launch accepting connection asynchronously on internal server
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const loop = js_env.nat_ctx.loop;
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loop.io.accept(
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*ConnContext,
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&conn_ctx,
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connCallback,
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&completion,
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socket_fd,
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);
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// infinite loop on I/O events, either:
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// - cmd from incoming connection on server socket
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// - JS callbacks events from scripts
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while (true) {
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try loop.io.tick();
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if (loop.cbk_error) {
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if (try try_catch.exception(alloc, js_env.*)) |msg| {
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std.debug.print("\n\rUncaught {s}\n\r", .{msg});
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alloc.free(msg);
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}
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loop.cbk_error = false;
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}
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if (cmd_ctx.close) {
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break;
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}
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}
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}
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