dispatch play, playing, pause, and emptied events from HTMLMediaElement

play(), pause(), and load() now fire the corresponding DOM events,
matching the HTMLMediaElement spec behavior.
This commit is contained in:
egrs
2026-02-17 13:22:32 +01:00
parent a1256b46c8
commit c9d3d17999
2 changed files with 35 additions and 6 deletions

View File

@@ -50,6 +50,27 @@
} }
</script> </script>
<script id="play_pause_events">
{
const audio = document.createElement('audio');
const events = [];
audio.addEventListener('play', () => events.push('play'));
audio.addEventListener('playing', () => events.push('playing'));
audio.addEventListener('pause', () => events.push('pause'));
audio.addEventListener('emptied', () => events.push('emptied'));
audio.play();
testing.expectEqual('play,playing', events.join(','));
audio.pause();
testing.expectEqual('play,playing,pause', events.join(','));
audio.load();
testing.expectEqual('play,playing,pause,emptied', events.join(','));
}
</script>
<script id="volume_muted"> <script id="volume_muted">
{ {
const audio = document.getElementById('audio1'); const audio = document.getElementById('audio1');

View File

@@ -23,6 +23,7 @@ const Page = @import("../../../Page.zig");
const Node = @import("../../Node.zig"); const Node = @import("../../Node.zig");
const Element = @import("../../Element.zig"); const Element = @import("../../Element.zig");
const HtmlElement = @import("../Html.zig"); const HtmlElement = @import("../Html.zig");
const Event = @import("../../Event.zig");
pub const Audio = @import("Audio.zig"); pub const Audio = @import("Audio.zig");
pub const Video = @import("Video.zig"); pub const Video = @import("Video.zig");
const MediaError = @import("../../media/MediaError.zig"); const MediaError = @import("../../media/MediaError.zig");
@@ -136,25 +137,32 @@ fn isMaybeSupported(mime_type: []const u8) bool {
return false; return false;
} }
pub fn play(self: *Media) void { pub fn play(self: *Media, page: *Page) !void {
self._paused = false; self._paused = false;
self._ready_state = .HAVE_ENOUGH_DATA; self._ready_state = .HAVE_ENOUGH_DATA;
self._network_state = .NETWORK_IDLE; self._network_state = .NETWORK_IDLE;
// TODO: Could dispatch 'play' and 'playing' events try self.dispatchEvent("play", page);
try self.dispatchEvent("playing", page);
} }
pub fn pause(self: *Media) void { pub fn pause(self: *Media, page: *Page) !void {
self._paused = true; self._paused = true;
// TODO: Could dispatch 'pause' event try self.dispatchEvent("pause", page);
} }
pub fn load(self: *Media) void { pub fn load(self: *Media, page: *Page) !void {
self._paused = true; self._paused = true;
self._current_time = 0; self._current_time = 0;
self._ready_state = .HAVE_NOTHING; self._ready_state = .HAVE_NOTHING;
self._network_state = .NETWORK_LOADING; self._network_state = .NETWORK_LOADING;
self._error = null; self._error = null;
// TODO: Could dispatch events try self.dispatchEvent("emptied", page);
}
fn dispatchEvent(self: *Media, name: []const u8, page: *Page) !void {
const event = try Event.init(name, null, page);
defer if (!event._v8_handoff) event.deinit(false);
try page._event_manager.dispatch(self.asElement().asEventTarget(), event);
} }
pub fn getPaused(self: *const Media) bool { pub fn getPaused(self: *const Media) bool {