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correct typos (all in comments)
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@@ -702,7 +702,7 @@ const IsolatedWorld = struct {
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// The isolate world must share at least some of the state with the related page, specifically the DocumentHTML
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// (assuming grantUniveralAccess will be set to True!).
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// We just created the world and the page. The page's state lives in the session, but is update on navigation.
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// This also means this pointer becomes invalid after removePage untill a new page is created.
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// This also means this pointer becomes invalid after removePage until a new page is created.
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// Currently we have only 1 page/frame and thus also only 1 state in the isolate world.
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pub fn createContext(self: *IsolatedWorld, page: *Page) !void {
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// if (self.executor.context != null) return error.Only1IsolatedContextSupported;
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