Make ArenaPool, Robots and Env thread safety

This commit is contained in:
Nikolay Govorov
2026-02-17 11:50:13 +00:00
parent d70f436304
commit ccbb6e4789
3 changed files with 35 additions and 3 deletions

View File

@@ -29,6 +29,7 @@ free_list_len: u16 = 0,
free_list: ?*Entry = null,
free_list_max: u16,
entry_pool: std.heap.MemoryPool(Entry),
mutex: std.Thread.Mutex = .{},
const Entry = struct {
next: ?*Entry,
@@ -54,6 +55,9 @@ pub fn deinit(self: *ArenaPool) void {
}
pub fn acquire(self: *ArenaPool) !Allocator {
self.mutex.lock();
defer self.mutex.unlock();
if (self.free_list) |entry| {
self.free_list = entry.next;
self.free_list_len -= 1;
@@ -73,6 +77,12 @@ pub fn release(self: *ArenaPool, allocator: Allocator) void {
const arena: *std.heap.ArenaAllocator = @ptrCast(@alignCast(allocator.ptr));
const entry: *Entry = @fieldParentPtr("arena", arena);
// Reset the arena before acquiring the lock to minimize lock hold time
_ = arena.reset(.{ .retain_with_limit = self.retain_bytes });
self.mutex.lock();
defer self.mutex.unlock();
const free_list_len = self.free_list_len;
if (free_list_len == self.free_list_max) {
arena.deinit();
@@ -80,7 +90,6 @@ pub fn release(self: *ArenaPool, allocator: Allocator) void {
return;
}
_ = arena.reset(.{ .retain_with_limit = self.retain_bytes });
entry.next = self.free_list;
self.free_list_len = free_list_len + 1;
self.free_list = entry;

View File

@@ -111,12 +111,16 @@ pub const RobotStore = struct {
allocator: std.mem.Allocator,
map: RobotsMap,
mutex: std.Thread.Mutex = .{},
pub fn init(allocator: std.mem.Allocator) RobotStore {
return .{ .allocator = allocator, .map = .empty };
}
pub fn deinit(self: *RobotStore) void {
self.mutex.lock();
defer self.mutex.unlock();
var iter = self.map.iterator();
while (iter.next()) |entry| {
@@ -132,6 +136,9 @@ pub const RobotStore = struct {
}
pub fn get(self: *RobotStore, url: []const u8) ?RobotsEntry {
self.mutex.lock();
defer self.mutex.unlock();
return self.map.get(url);
}
@@ -140,11 +147,17 @@ pub const RobotStore = struct {
}
pub fn put(self: *RobotStore, url: []const u8, robots: Robots) !void {
self.mutex.lock();
defer self.mutex.unlock();
const duped = try self.allocator.dupe(u8, url);
try self.map.put(self.allocator, duped, .{ .present = robots });
}
pub fn putAbsent(self: *RobotStore, url: []const u8) !void {
self.mutex.lock();
defer self.mutex.unlock();
const duped = try self.allocator.dupe(u8, url);
try self.map.put(self.allocator, duped, .absent);
}

View File

@@ -39,6 +39,14 @@ const JsApis = bridge.JsApis;
const Allocator = std.mem.Allocator;
const IS_DEBUG = builtin.mode == .Debug;
fn initClassIds() void {
inline for (JsApis, 0..) |JsApi, i| {
JsApi.Meta.class_id = i;
}
}
var class_id_once = std.once(initClassIds);
// The Env maps to a V8 isolate, which represents a isolated sandbox for
// executing JavaScript. The Env is where we'll define our V8 <-> Zig bindings,
// and it's where we'll start ExecutionWorlds, which actually execute JavaScript.
@@ -90,6 +98,9 @@ pub fn init(app: *App, opts: InitOpts) !Env {
}
}
// Initialize class IDs once before any V8 work
class_id_once.call();
const allocator = app.allocator;
const snapshot = &app.snapshot;
@@ -132,8 +143,7 @@ pub fn init(app: *App, opts: InitOpts) !Env {
temp_scope.init(isolate);
defer temp_scope.deinit();
inline for (JsApis, 0..) |JsApi, i| {
JsApi.Meta.class_id = i;
inline for (JsApis, 0..) |_, i| {
const data = v8.v8__Isolate__GetDataFromSnapshotOnce(isolate_handle, snapshot.data_start + i);
const function_handle: *const v8.FunctionTemplate = @ptrCast(data);
// Make function template eternal