Implement Network.getResponseBody

Add response_data event, CDP now captures the full body so that it can respond
to the Network.getResponseBody. This isn't memory efficient, but I don't see
another way to do it. At least this way, it's only capturing/storing every
response body when (a) CDP is used and (b) Network.enabled is called. That is,
as opposed to baking this into Http/Client.zig, which would force the memory
consumption for all use-cases.

There's arguably some optimizations we could make for XHR requests, which also
dupe/own the response. As of now, the response is dupe'd separately for CDP
and XHR.
This commit is contained in:
Karl Seguin
2025-08-21 10:32:03 +08:00
parent 557f8444b2
commit cd33e9ad0e
4 changed files with 84 additions and 45 deletions

View File

@@ -63,8 +63,9 @@ pub const Notification = struct {
http_request_fail: List = .{},
http_request_start: List = .{},
http_request_intercept: List = .{},
http_headers_done: List = .{},
http_request_done: List = .{},
http_response_data: List = .{},
http_response_header_done: List = .{},
notification_created: List = .{},
};
@@ -76,8 +77,9 @@ pub const Notification = struct {
http_request_fail: *const RequestFail,
http_request_start: *const RequestStart,
http_request_intercept: *const RequestIntercept,
http_headers_done: *const ResponseHeadersDone,
http_request_done: *const RequestDone,
http_response_data: *const ResponseData,
http_response_header_done: *const ResponseHeaderDone,
notification_created: *Notification,
};
const EventType = std.meta.FieldEnum(Events);
@@ -104,7 +106,12 @@ pub const Notification = struct {
wait_for_interception: *bool,
};
pub const ResponseHeadersDone = struct {
pub const ResponseData = struct {
data: []const u8,
transfer: *Transfer,
};
pub const ResponseHeaderDone = struct {
transfer: *Transfer,
};