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update canvas test
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@@ -2,10 +2,28 @@
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<script src="../testing.js"></script>
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<script src="../testing.js"></script>
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<script id=canvas>
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<script id=canvas>
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{
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const element = document.createElement("canvas");
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const element = document.createElement("canvas");
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const ctx = element.getContext("2d");
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const ctx = element.getContext("2d");
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testing.expectEqual(true, ctx instanceof CanvasRenderingContext2D);
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testing.expectEqual(true, ctx instanceof CanvasRenderingContext2D);
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// We can't really test this but let's try to call it.
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// We can't really test this but let's try to call it at least.
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ctx.fillRect(0, 0, 0, 0);
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ctx.fillRect(0, 0, 0, 0);
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testing.expectEqual("", ctx.fillStyle);
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}
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</script>
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<script id=canvas#fillStyle>
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{
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const element = document.createElement("canvas");
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const ctx = element.getContext("2d");
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// Black by default.
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testing.expectEqual(ctx.fillStyle, "#000000");
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ctx.fillStyle = "red";
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testing.expectEqual(ctx.fillStyle, "#ff0000");
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ctx.fillStyle = "rebeccapurple";
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testing.expectEqual(ctx.fillStyle, "#663399");
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// No changes made if color is invalid.
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ctx.fillStyle = "invalid-color";
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testing.expectEqual(ctx.fillStyle, "#663399");
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}
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</script>
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</script>
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