mirror of
https://github.com/lightpanda-io/browser.git
synced 2025-10-28 22:53:28 +00:00
Free msg at the right place
Signed-off-by: Francis Bouvier <francis@lightpanda.io>
This commit is contained in:
@@ -44,18 +44,22 @@ pub fn send(ctx: *CmdContext, msg: []const u8) !void {
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pub const SendFn = (fn (*CmdContext, []const u8) anyerror!void);
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fn osSend(ctx: *CmdContext, msg: []const u8) !void {
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defer ctx.alloc().free(msg);
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const s = try std.os.write(ctx.socket, msg);
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std.log.debug("send ok {d}", .{s});
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}
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fn loopSend(ctx: *CmdContext, msg: []const u8) !void {
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ctx.buf = ctx.buf[0..msg.len];
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@memcpy(ctx.buf, msg);
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ctx.alloc().free(msg);
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ctx.js_env.nat_ctx.loop.io.send(
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*CmdContext,
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ctx,
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respCallback,
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ctx.completion,
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ctx.socket,
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msg,
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ctx.buf,
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);
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}
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@@ -92,7 +96,7 @@ fn cmdCallback(
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}
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std.debug.print("input {s}\n", .{input});
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const res = cdp.do(ctx.alloc(), input, ctx, osSend) catch |err| {
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const res = cdp.do(ctx.alloc(), input, ctx, loopSend) catch |err| {
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std.log.debug("error: {any}\n", .{err});
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loopSend(ctx, "{}") catch unreachable;
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// TODO: return proper error
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@@ -100,43 +104,7 @@ fn cmdCallback(
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};
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std.log.debug("res {s}", .{res});
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osSend(ctx, res) catch unreachable;
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// ctx.js_env.nat_ctx.loop.io.send(
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// *CmdContext,
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// ctx,
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// respCallback,
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// completion,
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// ctx.socket,
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// res,
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// );
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// JS execute
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// const res = ctx.js_env.exec(
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// ctx.alloc,
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// input,
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// "shell.js",
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// ctx.try_catch,
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// ) catch |err| {
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// ctx.close = true;
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// std.debug.print("JS exec error: {s}\n", .{@errorName(err)});
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// return;
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// };
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// defer res.deinit(ctx.alloc);
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// // JS print result
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// if (res.success) {
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// if (std.mem.eql(u8, res.result, "undefined")) {
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// std.debug.print("<- \x1b[38;5;242m{s}\x1b[0m\n", .{res.result});
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// } else {
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// std.debug.print("<- \x1b[33m{s}\x1b[0m\n", .{res.result});
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// }
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// } else {
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// std.debug.print("{s}\n", .{res.result});
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// }
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// acknowledge to repl result has been printed
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// _ = std.os.write(ctx.socket, "ok") catch unreachable;
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loopSend(ctx, res) catch unreachable;
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}
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// I/O connection context
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@@ -200,7 +168,6 @@ pub fn execJS(
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.buf = &input,
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.try_catch = try_catch,
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.completion = &completion,
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// .cmds = .{},
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};
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var conn_ctx = ConnContext{
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.socket = socket_fd,
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