Merge pull request #1311 from lightpanda-io/nikneym/backport-canvas
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Backport dummy canvas APIs
This commit is contained in:
Karl Seguin
2026-01-10 23:26:42 +00:00
committed by GitHub
7 changed files with 841 additions and 148 deletions

298
src/browser/color.zig Normal file
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@@ -0,0 +1,298 @@
// Copyright (C) 2023-2025 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const Io = std.Io;
pub fn isHexColor(value: []const u8) bool {
if (value.len == 0) {
return false;
}
if (value[0] != '#') {
return false;
}
const hex_part = value[1..];
switch (hex_part.len) {
3, 4, 6, 8 => for (hex_part) |c| if (!std.ascii.isHex(c)) return false,
else => return false,
}
return true;
}
pub const RGBA = packed struct(u32) {
r: u8,
g: u8,
b: u8,
/// Opaque by default.
a: u8 = std.math.maxInt(u8),
pub const Named = struct {
// Basic colors (CSS Level 1)
pub const black: RGBA = .init(0, 0, 0, 1);
pub const silver: RGBA = .init(192, 192, 192, 1);
pub const gray: RGBA = .init(128, 128, 128, 1);
pub const white: RGBA = .init(255, 255, 255, 1);
pub const maroon: RGBA = .init(128, 0, 0, 1);
pub const red: RGBA = .init(255, 0, 0, 1);
pub const purple: RGBA = .init(128, 0, 128, 1);
pub const fuchsia: RGBA = .init(255, 0, 255, 1);
pub const green: RGBA = .init(0, 128, 0, 1);
pub const lime: RGBA = .init(0, 255, 0, 1);
pub const olive: RGBA = .init(128, 128, 0, 1);
pub const yellow: RGBA = .init(255, 255, 0, 1);
pub const navy: RGBA = .init(0, 0, 128, 1);
pub const blue: RGBA = .init(0, 0, 255, 1);
pub const teal: RGBA = .init(0, 128, 128, 1);
pub const aqua: RGBA = .init(0, 255, 255, 1);
// Extended colors (CSS Level 2+)
pub const aliceblue: RGBA = .init(240, 248, 255, 1);
pub const antiquewhite: RGBA = .init(250, 235, 215, 1);
pub const aquamarine: RGBA = .init(127, 255, 212, 1);
pub const azure: RGBA = .init(240, 255, 255, 1);
pub const beige: RGBA = .init(245, 245, 220, 1);
pub const bisque: RGBA = .init(255, 228, 196, 1);
pub const blanchedalmond: RGBA = .init(255, 235, 205, 1);
pub const blueviolet: RGBA = .init(138, 43, 226, 1);
pub const brown: RGBA = .init(165, 42, 42, 1);
pub const burlywood: RGBA = .init(222, 184, 135, 1);
pub const cadetblue: RGBA = .init(95, 158, 160, 1);
pub const chartreuse: RGBA = .init(127, 255, 0, 1);
pub const chocolate: RGBA = .init(210, 105, 30, 1);
pub const coral: RGBA = .init(255, 127, 80, 1);
pub const cornflowerblue: RGBA = .init(100, 149, 237, 1);
pub const cornsilk: RGBA = .init(255, 248, 220, 1);
pub const crimson: RGBA = .init(220, 20, 60, 1);
pub const cyan: RGBA = .init(0, 255, 255, 1); // Synonym of aqua
pub const darkblue: RGBA = .init(0, 0, 139, 1);
pub const darkcyan: RGBA = .init(0, 139, 139, 1);
pub const darkgoldenrod: RGBA = .init(184, 134, 11, 1);
pub const darkgray: RGBA = .init(169, 169, 169, 1);
pub const darkgreen: RGBA = .init(0, 100, 0, 1);
pub const darkgrey: RGBA = .init(169, 169, 169, 1); // Synonym of darkgray
pub const darkkhaki: RGBA = .init(189, 183, 107, 1);
pub const darkmagenta: RGBA = .init(139, 0, 139, 1);
pub const darkolivegreen: RGBA = .init(85, 107, 47, 1);
pub const darkorange: RGBA = .init(255, 140, 0, 1);
pub const darkorchid: RGBA = .init(153, 50, 204, 1);
pub const darkred: RGBA = .init(139, 0, 0, 1);
pub const darksalmon: RGBA = .init(233, 150, 122, 1);
pub const darkseagreen: RGBA = .init(143, 188, 143, 1);
pub const darkslateblue: RGBA = .init(72, 61, 139, 1);
pub const darkslategray: RGBA = .init(47, 79, 79, 1);
pub const darkslategrey: RGBA = .init(47, 79, 79, 1); // Synonym of darkslategray
pub const darkturquoise: RGBA = .init(0, 206, 209, 1);
pub const darkviolet: RGBA = .init(148, 0, 211, 1);
pub const deeppink: RGBA = .init(255, 20, 147, 1);
pub const deepskyblue: RGBA = .init(0, 191, 255, 1);
pub const dimgray: RGBA = .init(105, 105, 105, 1);
pub const dimgrey: RGBA = .init(105, 105, 105, 1); // Synonym of dimgray
pub const dodgerblue: RGBA = .init(30, 144, 255, 1);
pub const firebrick: RGBA = .init(178, 34, 34, 1);
pub const floralwhite: RGBA = .init(255, 250, 240, 1);
pub const forestgreen: RGBA = .init(34, 139, 34, 1);
pub const gainsboro: RGBA = .init(220, 220, 220, 1);
pub const ghostwhite: RGBA = .init(248, 248, 255, 1);
pub const gold: RGBA = .init(255, 215, 0, 1);
pub const goldenrod: RGBA = .init(218, 165, 32, 1);
pub const greenyellow: RGBA = .init(173, 255, 47, 1);
pub const grey: RGBA = .init(128, 128, 128, 1); // Synonym of gray
pub const honeydew: RGBA = .init(240, 255, 240, 1);
pub const hotpink: RGBA = .init(255, 105, 180, 1);
pub const indianred: RGBA = .init(205, 92, 92, 1);
pub const indigo: RGBA = .init(75, 0, 130, 1);
pub const ivory: RGBA = .init(255, 255, 240, 1);
pub const khaki: RGBA = .init(240, 230, 140, 1);
pub const lavender: RGBA = .init(230, 230, 250, 1);
pub const lavenderblush: RGBA = .init(255, 240, 245, 1);
pub const lawngreen: RGBA = .init(124, 252, 0, 1);
pub const lemonchiffon: RGBA = .init(255, 250, 205, 1);
pub const lightblue: RGBA = .init(173, 216, 230, 1);
pub const lightcoral: RGBA = .init(240, 128, 128, 1);
pub const lightcyan: RGBA = .init(224, 255, 255, 1);
pub const lightgoldenrodyellow: RGBA = .init(250, 250, 210, 1);
pub const lightgray: RGBA = .init(211, 211, 211, 1);
pub const lightgreen: RGBA = .init(144, 238, 144, 1);
pub const lightgrey: RGBA = .init(211, 211, 211, 1); // Synonym of lightgray
pub const lightpink: RGBA = .init(255, 182, 193, 1);
pub const lightsalmon: RGBA = .init(255, 160, 122, 1);
pub const lightseagreen: RGBA = .init(32, 178, 170, 1);
pub const lightskyblue: RGBA = .init(135, 206, 250, 1);
pub const lightslategray: RGBA = .init(119, 136, 153, 1);
pub const lightslategrey: RGBA = .init(119, 136, 153, 1); // Synonym of lightslategray
pub const lightsteelblue: RGBA = .init(176, 196, 222, 1);
pub const lightyellow: RGBA = .init(255, 255, 224, 1);
pub const limegreen: RGBA = .init(50, 205, 50, 1);
pub const linen: RGBA = .init(250, 240, 230, 1);
pub const magenta: RGBA = .init(255, 0, 255, 1); // Synonym of fuchsia
pub const mediumaquamarine: RGBA = .init(102, 205, 170, 1);
pub const mediumblue: RGBA = .init(0, 0, 205, 1);
pub const mediumorchid: RGBA = .init(186, 85, 211, 1);
pub const mediumpurple: RGBA = .init(147, 112, 219, 1);
pub const mediumseagreen: RGBA = .init(60, 179, 113, 1);
pub const mediumslateblue: RGBA = .init(123, 104, 238, 1);
pub const mediumspringgreen: RGBA = .init(0, 250, 154, 1);
pub const mediumturquoise: RGBA = .init(72, 209, 204, 1);
pub const mediumvioletred: RGBA = .init(199, 21, 133, 1);
pub const midnightblue: RGBA = .init(25, 25, 112, 1);
pub const mintcream: RGBA = .init(245, 255, 250, 1);
pub const mistyrose: RGBA = .init(255, 228, 225, 1);
pub const moccasin: RGBA = .init(255, 228, 181, 1);
pub const navajowhite: RGBA = .init(255, 222, 173, 1);
pub const oldlace: RGBA = .init(253, 245, 230, 1);
pub const olivedrab: RGBA = .init(107, 142, 35, 1);
pub const orange: RGBA = .init(255, 165, 0, 1);
pub const orangered: RGBA = .init(255, 69, 0, 1);
pub const orchid: RGBA = .init(218, 112, 214, 1);
pub const palegoldenrod: RGBA = .init(238, 232, 170, 1);
pub const palegreen: RGBA = .init(152, 251, 152, 1);
pub const paleturquoise: RGBA = .init(175, 238, 238, 1);
pub const palevioletred: RGBA = .init(219, 112, 147, 1);
pub const papayawhip: RGBA = .init(255, 239, 213, 1);
pub const peachpuff: RGBA = .init(255, 218, 185, 1);
pub const peru: RGBA = .init(205, 133, 63, 1);
pub const pink: RGBA = .init(255, 192, 203, 1);
pub const plum: RGBA = .init(221, 160, 221, 1);
pub const powderblue: RGBA = .init(176, 224, 230, 1);
pub const rebeccapurple: RGBA = .init(102, 51, 153, 1);
pub const rosybrown: RGBA = .init(188, 143, 143, 1);
pub const royalblue: RGBA = .init(65, 105, 225, 1);
pub const saddlebrown: RGBA = .init(139, 69, 19, 1);
pub const salmon: RGBA = .init(250, 128, 114, 1);
pub const sandybrown: RGBA = .init(244, 164, 96, 1);
pub const seagreen: RGBA = .init(46, 139, 87, 1);
pub const seashell: RGBA = .init(255, 245, 238, 1);
pub const sienna: RGBA = .init(160, 82, 45, 1);
pub const skyblue: RGBA = .init(135, 206, 235, 1);
pub const slateblue: RGBA = .init(106, 90, 205, 1);
pub const slategray: RGBA = .init(112, 128, 144, 1);
pub const slategrey: RGBA = .init(112, 128, 144, 1); // Synonym of slategray
pub const snow: RGBA = .init(255, 250, 250, 1);
pub const springgreen: RGBA = .init(0, 255, 127, 1);
pub const steelblue: RGBA = .init(70, 130, 180, 1);
pub const tan: RGBA = .init(210, 180, 140, 1);
pub const thistle: RGBA = .init(216, 191, 216, 1);
pub const tomato: RGBA = .init(255, 99, 71, 1);
pub const transparent: RGBA = .init(0, 0, 0, 0);
pub const turquoise: RGBA = .init(64, 224, 208, 1);
pub const violet: RGBA = .init(238, 130, 238, 1);
pub const wheat: RGBA = .init(245, 222, 179, 1);
pub const whitesmoke: RGBA = .init(245, 245, 245, 1);
pub const yellowgreen: RGBA = .init(154, 205, 50, 1);
};
pub fn init(r: u8, g: u8, b: u8, a: f32) RGBA {
const clamped = std.math.clamp(a, 0, 1);
return .{ .r = r, .g = g, .b = b, .a = @intFromFloat(clamped * 255) };
}
/// Finds a color by its name.
pub fn find(name: []const u8) ?RGBA {
const match = std.meta.stringToEnum(std.meta.DeclEnum(Named), name) orelse return null;
return switch (match) {
inline else => |comptime_enum| @field(Named, @tagName(comptime_enum)),
};
}
/// Parses the given color.
/// Currently we only parse hex colors and named colors; other variants
/// require CSS evaluation.
pub fn parse(input: []const u8) !RGBA {
if (!isHexColor(input)) {
// Try named colors.
return find(input) orelse return error.Invalid;
}
const slice = input[1..];
switch (slice.len) {
// This means the digit for a color is repeated.
// Given HEX is #f0c, its interpreted the same as #FF00CC.
3 => {
const r = try std.fmt.parseInt(u8, &.{ slice[0], slice[0] }, 16);
const g = try std.fmt.parseInt(u8, &.{ slice[1], slice[1] }, 16);
const b = try std.fmt.parseInt(u8, &.{ slice[2], slice[2] }, 16);
return .{ .r = r, .g = g, .b = b, .a = 255 };
},
4 => {
const r = try std.fmt.parseInt(u8, &.{ slice[0], slice[0] }, 16);
const g = try std.fmt.parseInt(u8, &.{ slice[1], slice[1] }, 16);
const b = try std.fmt.parseInt(u8, &.{ slice[2], slice[2] }, 16);
const a = try std.fmt.parseInt(u8, &.{ slice[3], slice[3] }, 16);
return .{ .r = r, .g = g, .b = b, .a = a };
},
// Regular HEX format.
6 => {
const r = try std.fmt.parseInt(u8, slice[0..2], 16);
const g = try std.fmt.parseInt(u8, slice[2..4], 16);
const b = try std.fmt.parseInt(u8, slice[4..6], 16);
return .{ .r = r, .g = g, .b = b, .a = 255 };
},
8 => {
const r = try std.fmt.parseInt(u8, slice[0..2], 16);
const g = try std.fmt.parseInt(u8, slice[2..4], 16);
const b = try std.fmt.parseInt(u8, slice[4..6], 16);
const a = try std.fmt.parseInt(u8, slice[6..8], 16);
return .{ .r = r, .g = g, .b = b, .a = a };
},
else => return error.Invalid,
}
}
/// By default, browsers prefer lowercase formatting.
const format_upper = false;
/// Formats the `Color` according to web expectations.
/// If color is opaque, HEX is preferred; RGBA otherwise.
pub fn format(self: *const RGBA, writer: *Io.Writer) Io.Writer.Error!void {
if (self.isOpaque()) {
// Convert RGB to HEX.
// https://gristle.tripod.com/hexconv.html
// Hexadecimal characters up to 15.
const char: []const u8 = "0123456789" ++ if (format_upper) "ABCDEF" else "abcdef";
// This variant always prefers 6 digit format, +1 is for hash char.
const buffer = [7]u8{
'#',
char[self.r >> 4],
char[self.r & 15],
char[self.g >> 4],
char[self.g & 15],
char[self.b >> 4],
char[self.b & 15],
};
return writer.writeAll(&buffer);
}
// Prefer RGBA format for everything else.
return writer.print("rgba({d}, {d}, {d}, {d:.2})", .{ self.r, self.g, self.b, self.normalizedAlpha() });
}
/// Returns true if `Color` is opaque.
pub inline fn isOpaque(self: *const RGBA) bool {
return self.a == std.math.maxInt(u8);
}
/// Returns the normalized alpha value.
pub inline fn normalizedAlpha(self: *const RGBA) f32 {
return @as(f32, @floatFromInt(self.a)) / 255;
}
};

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@@ -645,4 +645,6 @@ pub const JsApis = flattenTypes(&.{
@import("../webapi/navigation/NavigationEventTarget.zig"),
@import("../webapi/navigation/NavigationHistoryEntry.zig"),
@import("../webapi/navigation/NavigationActivation.zig"),
@import("../webapi/canvas/CanvasRenderingContext2D.zig"),
@import("../webapi/canvas/WebGLRenderingContext.zig"),
});

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@@ -0,0 +1,35 @@
<!DOCTYPE html>
<script src="../testing.js"></script>
<script id=CanvasRenderingContext2D>
{
const element = document.createElement("canvas");
const ctx = element.getContext("2d");
testing.expectEqual(true, ctx instanceof CanvasRenderingContext2D);
// We can't really test this but let's try to call it at least.
ctx.fillRect(0, 0, 0, 0);
}
</script>
<script id=CanvasRenderingContext2D#fillStyle>
{
const element = document.createElement("canvas");
const ctx = element.getContext("2d");
// Black by default.
testing.expectEqual(ctx.fillStyle, "#000000");
ctx.fillStyle = "red";
testing.expectEqual(ctx.fillStyle, "#ff0000");
ctx.fillStyle = "rebeccapurple";
testing.expectEqual(ctx.fillStyle, "#663399");
// No changes made if color is invalid.
ctx.fillStyle = "invalid-color";
testing.expectEqual(ctx.fillStyle, "#663399");
ctx.fillStyle = "#fc0";
testing.expectEqual(ctx.fillStyle, "#ffcc00");
ctx.fillStyle = "#ff0000";
testing.expectEqual(ctx.fillStyle, "#ff0000");
ctx.fillStyle = "#fF00000F";
testing.expectEqual(ctx.fillStyle, "rgba(255, 0, 0, 0.06)");
}
</script>

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<!DOCTYPE html>
<script src="../testing.js"></script>
<script id=WebGLRenderingContext#getSupportedExtensions>
{
const element = document.createElement("canvas");
const ctx = element.getContext("webgl");
testing.expectEqual(true, ctx instanceof WebGLRenderingContext);
const supportedExtensions = ctx.getSupportedExtensions();
// The order Chrome prefer.
const expectedExtensions = [
"ANGLE_instanced_arrays",
"EXT_blend_minmax",
"EXT_clip_control",
"EXT_color_buffer_half_float",
"EXT_depth_clamp",
"EXT_disjoint_timer_query",
"EXT_float_blend",
"EXT_frag_depth",
"EXT_polygon_offset_clamp",
"EXT_shader_texture_lod",
"EXT_texture_compression_bptc",
"EXT_texture_compression_rgtc",
"EXT_texture_filter_anisotropic",
"EXT_texture_mirror_clamp_to_edge",
"EXT_sRGB",
"KHR_parallel_shader_compile",
"OES_element_index_uint",
"OES_fbo_render_mipmap",
"OES_standard_derivatives",
"OES_texture_float",
"OES_texture_float_linear",
"OES_texture_half_float",
"OES_texture_half_float_linear",
"OES_vertex_array_object",
"WEBGL_blend_func_extended",
"WEBGL_color_buffer_float",
"WEBGL_compressed_texture_astc",
"WEBGL_compressed_texture_etc",
"WEBGL_compressed_texture_etc1",
"WEBGL_compressed_texture_pvrtc",
"WEBGL_compressed_texture_s3tc",
"WEBGL_compressed_texture_s3tc_srgb",
"WEBGL_debug_renderer_info",
"WEBGL_debug_shaders",
"WEBGL_depth_texture",
"WEBGL_draw_buffers",
"WEBGL_lose_context",
"WEBGL_multi_draw",
"WEBGL_polygon_mode"
];
testing.expectEqual(expectedExtensions.length, supportedExtensions.length);
for (let i = 0; i < expectedExtensions.length; i++) {
testing.expectEqual(expectedExtensions[i], supportedExtensions[i]);
}
}
</script>
<script id=WebGLRenderingCanvas#getExtension>
// WEBGL_debug_renderer_info
{
const element = document.createElement("canvas");
const ctx = element.getContext("webgl");
const rendererInfo = ctx.getExtension("WEBGL_debug_renderer_info");
testing.expectEqual(true, rendererInfo instanceof WEBGL_debug_renderer_info);
const { UNMASKED_VENDOR_WEBGL, UNMASKED_RENDERER_WEBGL } = rendererInfo;
testing.expectEqual(UNMASKED_VENDOR_WEBGL, 0x9245);
testing.expectEqual(UNMASKED_RENDERER_WEBGL, 0x9246);
testing.expectEqual("", ctx.getParameter(UNMASKED_VENDOR_WEBGL));
testing.expectEqual("", ctx.getParameter(UNMASKED_RENDERER_WEBGL));
}
// WEBGL_lose_context
{
const element = document.createElement("canvas");
const ctx = element.getContext("webgl");
const loseContext = ctx.getExtension("WEBGL_lose_context");
testing.expectEqual(true, loseContext instanceof WEBGL_lose_context);
loseContext.loseContext();
loseContext.restoreContext();
}
</script>

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@@ -0,0 +1,183 @@
// Copyright (C) 2023-2025 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const js = @import("../../js/js.zig");
const color = @import("../../color.zig");
const Page = @import("../../Page.zig");
/// This class doesn't implement a `constructor`.
/// It can be obtained with a call to `HTMLCanvasElement#getContext`.
/// https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D
const CanvasRenderingContext2D = @This();
/// Fill color.
/// TODO: Add support for `CanvasGradient` and `CanvasPattern`.
_fill_style: color.RGBA = color.RGBA.Named.black,
pub fn getFillStyle(self: *const CanvasRenderingContext2D, page: *Page) ![]const u8 {
var w = std.Io.Writer.Allocating.init(page.call_arena);
try self._fill_style.format(&w.writer);
return w.written();
}
pub fn setFillStyle(
self: *CanvasRenderingContext2D,
value: []const u8,
) !void {
// Prefer the same fill_style if fails.
self._fill_style = color.RGBA.parse(value) catch self._fill_style;
}
pub fn getGlobalAlpha(_: *const CanvasRenderingContext2D) f64 {
return 1.0;
}
pub fn getGlobalCompositeOperation(_: *const CanvasRenderingContext2D) []const u8 {
return "source-over";
}
pub fn getStrokeStyle(_: *const CanvasRenderingContext2D) []const u8 {
return "#000000";
}
pub fn getLineWidth(_: *const CanvasRenderingContext2D) f64 {
return 1.0;
}
pub fn getLineCap(_: *const CanvasRenderingContext2D) []const u8 {
return "butt";
}
pub fn getLineJoin(_: *const CanvasRenderingContext2D) []const u8 {
return "miter";
}
pub fn getMiterLimit(_: *const CanvasRenderingContext2D) f64 {
return 10.0;
}
pub fn getFont(_: *const CanvasRenderingContext2D) []const u8 {
return "10px sans-serif";
}
pub fn getTextAlign(_: *const CanvasRenderingContext2D) []const u8 {
return "start";
}
pub fn getTextBaseline(_: *const CanvasRenderingContext2D) []const u8 {
return "alphabetic";
}
pub fn save(_: *CanvasRenderingContext2D) void {}
pub fn restore(_: *CanvasRenderingContext2D) void {}
pub fn scale(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn rotate(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn translate(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn transform(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn setTransform(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn resetTransform(_: *CanvasRenderingContext2D) void {}
pub fn setGlobalAlpha(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn setGlobalCompositeOperation(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setStrokeStyle(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setLineWidth(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn setLineCap(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setLineJoin(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setMiterLimit(_: *CanvasRenderingContext2D, _: f64) void {}
pub fn clearRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fillRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn strokeRect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn beginPath(_: *CanvasRenderingContext2D) void {}
pub fn closePath(_: *CanvasRenderingContext2D) void {}
pub fn moveTo(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn lineTo(_: *CanvasRenderingContext2D, _: f64, _: f64) void {}
pub fn quadraticCurveTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn bezierCurveTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn arc(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: ?bool) void {}
pub fn arcTo(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn rect(_: *CanvasRenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fill(_: *CanvasRenderingContext2D) void {}
pub fn stroke(_: *CanvasRenderingContext2D) void {}
pub fn clip(_: *CanvasRenderingContext2D) void {}
pub fn setFont(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setTextAlign(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn setTextBaseline(_: *CanvasRenderingContext2D, _: []const u8) void {}
pub fn fillText(_: *CanvasRenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub fn strokeText(_: *CanvasRenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub const JsApi = struct {
pub const bridge = js.Bridge(CanvasRenderingContext2D);
pub const Meta = struct {
pub const name = "CanvasRenderingContext2D";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const save = bridge.function(CanvasRenderingContext2D.save, .{});
pub const restore = bridge.function(CanvasRenderingContext2D.restore, .{});
pub const scale = bridge.function(CanvasRenderingContext2D.scale, .{});
pub const rotate = bridge.function(CanvasRenderingContext2D.rotate, .{});
pub const translate = bridge.function(CanvasRenderingContext2D.translate, .{});
pub const transform = bridge.function(CanvasRenderingContext2D.transform, .{});
pub const setTransform = bridge.function(CanvasRenderingContext2D.setTransform, .{});
pub const resetTransform = bridge.function(CanvasRenderingContext2D.resetTransform, .{});
pub const globalAlpha = bridge.accessor(CanvasRenderingContext2D.getGlobalAlpha, CanvasRenderingContext2D.setGlobalAlpha, .{});
pub const globalCompositeOperation = bridge.accessor(CanvasRenderingContext2D.getGlobalCompositeOperation, CanvasRenderingContext2D.setGlobalCompositeOperation, .{});
pub const fillStyle = bridge.accessor(CanvasRenderingContext2D.getFillStyle, CanvasRenderingContext2D.setFillStyle, .{});
pub const strokeStyle = bridge.accessor(CanvasRenderingContext2D.getStrokeStyle, CanvasRenderingContext2D.setStrokeStyle, .{});
pub const lineWidth = bridge.accessor(CanvasRenderingContext2D.getLineWidth, CanvasRenderingContext2D.setLineWidth, .{});
pub const lineCap = bridge.accessor(CanvasRenderingContext2D.getLineCap, CanvasRenderingContext2D.setLineCap, .{});
pub const lineJoin = bridge.accessor(CanvasRenderingContext2D.getLineJoin, CanvasRenderingContext2D.setLineJoin, .{});
pub const miterLimit = bridge.accessor(CanvasRenderingContext2D.getMiterLimit, CanvasRenderingContext2D.setMiterLimit, .{});
pub const clearRect = bridge.function(CanvasRenderingContext2D.clearRect, .{});
pub const fillRect = bridge.function(CanvasRenderingContext2D.fillRect, .{});
pub const strokeRect = bridge.function(CanvasRenderingContext2D.strokeRect, .{});
pub const beginPath = bridge.function(CanvasRenderingContext2D.beginPath, .{});
pub const closePath = bridge.function(CanvasRenderingContext2D.closePath, .{});
pub const moveTo = bridge.function(CanvasRenderingContext2D.moveTo, .{});
pub const lineTo = bridge.function(CanvasRenderingContext2D.lineTo, .{});
pub const quadraticCurveTo = bridge.function(CanvasRenderingContext2D.quadraticCurveTo, .{});
pub const bezierCurveTo = bridge.function(CanvasRenderingContext2D.bezierCurveTo, .{});
pub const arc = bridge.function(CanvasRenderingContext2D.arc, .{});
pub const arcTo = bridge.function(CanvasRenderingContext2D.arcTo, .{});
pub const rect = bridge.function(CanvasRenderingContext2D.rect, .{});
pub const fill = bridge.function(CanvasRenderingContext2D.fill, .{});
pub const stroke = bridge.function(CanvasRenderingContext2D.stroke, .{});
pub const clip = bridge.function(CanvasRenderingContext2D.clip, .{});
pub const font = bridge.accessor(CanvasRenderingContext2D.getFont, CanvasRenderingContext2D.setFont, .{});
pub const textAlign = bridge.accessor(CanvasRenderingContext2D.getTextAlign, CanvasRenderingContext2D.setTextAlign, .{});
pub const textBaseline = bridge.accessor(CanvasRenderingContext2D.getTextBaseline, CanvasRenderingContext2D.setTextBaseline, .{});
pub const fillText = bridge.function(CanvasRenderingContext2D.fillText, .{});
pub const strokeText = bridge.function(CanvasRenderingContext2D.strokeText, .{});
};
const testing = @import("../../../testing.zig");
test "WebApi: CanvasRenderingContext2D" {
try testing.htmlRunner("canvas/canvas_rendering_context_2d.html", .{});
}

View File

@@ -0,0 +1,218 @@
// Copyright (C) 2023-2025 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const js = @import("../../js/js.zig");
const Page = @import("../../Page.zig");
pub fn registerTypes() []const type {
return &.{
WebGLRenderingContext,
// Extension types should be runtime generated. We might want
// to revisit this.
Extension.Type.WEBGL_debug_renderer_info,
Extension.Type.WEBGL_lose_context,
};
}
const WebGLRenderingContext = @This();
/// On Chrome and Safari, a call to `getSupportedExtensions` returns total of 39.
/// The reference for it lists lesser number of extensions:
/// https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Using_Extensions#extension_list
pub const Extension = union(enum) {
ANGLE_instanced_arrays: void,
EXT_blend_minmax: void,
EXT_clip_control: void,
EXT_color_buffer_half_float: void,
EXT_depth_clamp: void,
EXT_disjoint_timer_query: void,
EXT_float_blend: void,
EXT_frag_depth: void,
EXT_polygon_offset_clamp: void,
EXT_shader_texture_lod: void,
EXT_texture_compression_bptc: void,
EXT_texture_compression_rgtc: void,
EXT_texture_filter_anisotropic: void,
EXT_texture_mirror_clamp_to_edge: void,
EXT_sRGB: void,
KHR_parallel_shader_compile: void,
OES_element_index_uint: void,
OES_fbo_render_mipmap: void,
OES_standard_derivatives: void,
OES_texture_float: void,
OES_texture_float_linear: void,
OES_texture_half_float: void,
OES_texture_half_float_linear: void,
OES_vertex_array_object: void,
WEBGL_blend_func_extended: void,
WEBGL_color_buffer_float: void,
WEBGL_compressed_texture_astc: void,
WEBGL_compressed_texture_etc: void,
WEBGL_compressed_texture_etc1: void,
WEBGL_compressed_texture_pvrtc: void,
WEBGL_compressed_texture_s3tc: void,
WEBGL_compressed_texture_s3tc_srgb: void,
WEBGL_debug_renderer_info: *Type.WEBGL_debug_renderer_info,
WEBGL_debug_shaders: void,
WEBGL_depth_texture: void,
WEBGL_draw_buffers: void,
WEBGL_lose_context: *Type.WEBGL_lose_context,
WEBGL_multi_draw: void,
WEBGL_polygon_mode: void,
/// Reified enum type from the fields of this union.
const Kind = blk: {
const info = @typeInfo(Extension).@"union";
const fields = info.fields;
var items: [fields.len]std.builtin.Type.EnumField = undefined;
for (fields, 0..) |field, i| {
items[i] = .{ .name = field.name, .value = i };
}
break :blk @Type(.{
.@"enum" = .{
.tag_type = std.math.IntFittingRange(0, if (fields.len == 0) 0 else fields.len - 1),
.fields = &items,
.decls = &.{},
.is_exhaustive = true,
},
});
};
/// Returns the `Extension.Kind` by its name.
fn find(name: []const u8) ?Kind {
// Just to make you really sad, this function has to be case-insensitive.
// So here we copy what's being done in `std.meta.stringToEnum` but replace
// the comparison function.
const kvs = comptime build_kvs: {
const T = Extension.Kind;
const EnumKV = struct { []const u8, T };
var kvs_array: [@typeInfo(T).@"enum".fields.len]EnumKV = undefined;
for (@typeInfo(T).@"enum".fields, 0..) |enumField, i| {
kvs_array[i] = .{ enumField.name, @field(T, enumField.name) };
}
break :build_kvs kvs_array[0..];
};
const Map = std.StaticStringMapWithEql(Extension.Kind, std.static_string_map.eqlAsciiIgnoreCase);
const map = Map.initComptime(kvs);
return map.get(name);
}
/// Extension types.
pub const Type = struct {
pub const WEBGL_debug_renderer_info = struct {
_: u8 = 0,
pub const UNMASKED_VENDOR_WEBGL: u64 = 0x9245;
pub const UNMASKED_RENDERER_WEBGL: u64 = 0x9246;
pub fn getUnmaskedVendorWebGL(_: *const WEBGL_debug_renderer_info) u64 {
return UNMASKED_VENDOR_WEBGL;
}
pub fn getUnmaskedRendererWebGL(_: *const WEBGL_debug_renderer_info) u64 {
return UNMASKED_RENDERER_WEBGL;
}
pub const JsApi = struct {
pub const bridge = js.Bridge(WEBGL_debug_renderer_info);
pub const Meta = struct {
pub const name = "WEBGL_debug_renderer_info";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const UNMASKED_VENDOR_WEBGL = bridge.accessor(WEBGL_debug_renderer_info.getUnmaskedVendorWebGL, null, .{});
pub const UNMASKED_RENDERER_WEBGL = bridge.accessor(WEBGL_debug_renderer_info.getUnmaskedRendererWebGL, null, .{});
};
};
pub const WEBGL_lose_context = struct {
_: u8 = 0,
pub fn loseContext(_: *const WEBGL_lose_context) void {}
pub fn restoreContext(_: *const WEBGL_lose_context) void {}
pub const JsApi = struct {
pub const bridge = js.Bridge(WEBGL_lose_context);
pub const Meta = struct {
pub const name = "WEBGL_lose_context";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const loseContext = bridge.function(WEBGL_lose_context.loseContext, .{});
pub const restoreContext = bridge.function(WEBGL_lose_context.restoreContext, .{});
};
};
};
};
/// This actually takes "GLenum" which, in fact, is a fancy way to say number.
/// Return value also depends on what's being passed as `pname`; we don't really
/// support any though.
pub fn getParameter(_: *const WebGLRenderingContext, pname: u32) []const u8 {
_ = pname;
return "";
}
/// Enables a WebGL extension.
pub fn getExtension(_: *const WebGLRenderingContext, name: []const u8, page: *Page) !?Extension {
const tag = Extension.find(name) orelse return null;
return switch (tag) {
.WEBGL_debug_renderer_info => {
const info = try page._factory.create(Extension.Type.WEBGL_debug_renderer_info{});
return .{ .WEBGL_debug_renderer_info = info };
},
.WEBGL_lose_context => {
const ctx = try page._factory.create(Extension.Type.WEBGL_lose_context{});
return .{ .WEBGL_lose_context = ctx };
},
inline else => |comptime_enum| @unionInit(Extension, @tagName(comptime_enum), {}),
};
}
/// Returns a list of all the supported WebGL extensions.
pub fn getSupportedExtensions(_: *const WebGLRenderingContext) []const []const u8 {
return std.meta.fieldNames(Extension.Kind);
}
pub const JsApi = struct {
pub const bridge = js.Bridge(WebGLRenderingContext);
pub const Meta = struct {
pub const name = "WebGLRenderingContext";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const getParameter = bridge.function(WebGLRenderingContext.getParameter, .{});
pub const getExtension = bridge.function(WebGLRenderingContext.getExtension, .{});
pub const getSupportedExtensions = bridge.function(WebGLRenderingContext.getSupportedExtensions, .{});
};
const testing = @import("../../../testing.zig");
test "WebApi: WebGLRenderingContext" {
try testing.htmlRunner("canvas/webgl_rendering_context.html", .{});
}

View File

@@ -23,151 +23,12 @@ const Node = @import("../../Node.zig");
const Element = @import("../../Element.zig");
const HtmlElement = @import("../Html.zig");
pub fn registerTypes() []const type {
return &.{
Canvas,
RenderingContext2D,
};
}
const CanvasRenderingContext2D = @import("../../canvas/CanvasRenderingContext2D.zig");
const WebGLRenderingContext = @import("../../canvas/WebGLRenderingContext.zig");
const Canvas = @This();
_proto: *HtmlElement,
pub const RenderingContext2D = struct {
pub fn save(_: *RenderingContext2D) void {}
pub fn restore(_: *RenderingContext2D) void {}
pub fn scale(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn rotate(_: *RenderingContext2D, _: f64) void {}
pub fn translate(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn transform(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn setTransform(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn resetTransform(_: *RenderingContext2D) void {}
pub fn getGlobalAlpha(_: *const RenderingContext2D) f64 {
return 1.0;
}
pub fn setGlobalAlpha(_: *RenderingContext2D, _: f64) void {}
pub fn getGlobalCompositeOperation(_: *const RenderingContext2D) []const u8 {
return "source-over";
}
pub fn setGlobalCompositeOperation(_: *RenderingContext2D, _: []const u8) void {}
pub fn getFillStyle(_: *const RenderingContext2D) []const u8 {
return "#000000";
}
pub fn setFillStyle(_: *RenderingContext2D, _: []const u8) void {}
pub fn getStrokeStyle(_: *const RenderingContext2D) []const u8 {
return "#000000";
}
pub fn setStrokeStyle(_: *RenderingContext2D, _: []const u8) void {}
pub fn getLineWidth(_: *const RenderingContext2D) f64 {
return 1.0;
}
pub fn setLineWidth(_: *RenderingContext2D, _: f64) void {}
pub fn getLineCap(_: *const RenderingContext2D) []const u8 {
return "butt";
}
pub fn setLineCap(_: *RenderingContext2D, _: []const u8) void {}
pub fn getLineJoin(_: *const RenderingContext2D) []const u8 {
return "miter";
}
pub fn setLineJoin(_: *RenderingContext2D, _: []const u8) void {}
pub fn getMiterLimit(_: *const RenderingContext2D) f64 {
return 10.0;
}
pub fn setMiterLimit(_: *RenderingContext2D, _: f64) void {}
pub fn clearRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fillRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn strokeRect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn beginPath(_: *RenderingContext2D) void {}
pub fn closePath(_: *RenderingContext2D) void {}
pub fn moveTo(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn lineTo(_: *RenderingContext2D, _: f64, _: f64) void {}
pub fn quadraticCurveTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn bezierCurveTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn arc(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64, _: ?bool) void {}
pub fn arcTo(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64, _: f64) void {}
pub fn rect(_: *RenderingContext2D, _: f64, _: f64, _: f64, _: f64) void {}
pub fn fill(_: *RenderingContext2D) void {}
pub fn stroke(_: *RenderingContext2D) void {}
pub fn clip(_: *RenderingContext2D) void {}
pub fn getFont(_: *const RenderingContext2D) []const u8 {
return "10px sans-serif";
}
pub fn setFont(_: *RenderingContext2D, _: []const u8) void {}
pub fn getTextAlign(_: *const RenderingContext2D) []const u8 {
return "start";
}
pub fn setTextAlign(_: *RenderingContext2D, _: []const u8) void {}
pub fn getTextBaseline(_: *const RenderingContext2D) []const u8 {
return "alphabetic";
}
pub fn setTextBaseline(_: *RenderingContext2D, _: []const u8) void {}
pub fn fillText(_: *RenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub fn strokeText(_: *RenderingContext2D, _: []const u8, _: f64, _: f64, _: ?f64) void {}
pub const JsApi = struct {
pub const bridge = js.Bridge(RenderingContext2D);
pub const Meta = struct {
pub const name = "CanvasRenderingContext2D";
pub const prototype_chain = bridge.prototypeChain();
pub var class_id: bridge.ClassId = undefined;
};
pub const save = bridge.function(RenderingContext2D.save, .{});
pub const restore = bridge.function(RenderingContext2D.restore, .{});
pub const scale = bridge.function(RenderingContext2D.scale, .{});
pub const rotate = bridge.function(RenderingContext2D.rotate, .{});
pub const translate = bridge.function(RenderingContext2D.translate, .{});
pub const transform = bridge.function(RenderingContext2D.transform, .{});
pub const setTransform = bridge.function(RenderingContext2D.setTransform, .{});
pub const resetTransform = bridge.function(RenderingContext2D.resetTransform, .{});
pub const globalAlpha = bridge.accessor(RenderingContext2D.getGlobalAlpha, RenderingContext2D.setGlobalAlpha, .{});
pub const globalCompositeOperation = bridge.accessor(RenderingContext2D.getGlobalCompositeOperation, RenderingContext2D.setGlobalCompositeOperation, .{});
pub const fillStyle = bridge.accessor(RenderingContext2D.getFillStyle, RenderingContext2D.setFillStyle, .{});
pub const strokeStyle = bridge.accessor(RenderingContext2D.getStrokeStyle, RenderingContext2D.setStrokeStyle, .{});
pub const lineWidth = bridge.accessor(RenderingContext2D.getLineWidth, RenderingContext2D.setLineWidth, .{});
pub const lineCap = bridge.accessor(RenderingContext2D.getLineCap, RenderingContext2D.setLineCap, .{});
pub const lineJoin = bridge.accessor(RenderingContext2D.getLineJoin, RenderingContext2D.setLineJoin, .{});
pub const miterLimit = bridge.accessor(RenderingContext2D.getMiterLimit, RenderingContext2D.setMiterLimit, .{});
pub const clearRect = bridge.function(RenderingContext2D.clearRect, .{});
pub const fillRect = bridge.function(RenderingContext2D.fillRect, .{});
pub const strokeRect = bridge.function(RenderingContext2D.strokeRect, .{});
pub const beginPath = bridge.function(RenderingContext2D.beginPath, .{});
pub const closePath = bridge.function(RenderingContext2D.closePath, .{});
pub const moveTo = bridge.function(RenderingContext2D.moveTo, .{});
pub const lineTo = bridge.function(RenderingContext2D.lineTo, .{});
pub const quadraticCurveTo = bridge.function(RenderingContext2D.quadraticCurveTo, .{});
pub const bezierCurveTo = bridge.function(RenderingContext2D.bezierCurveTo, .{});
pub const arc = bridge.function(RenderingContext2D.arc, .{});
pub const arcTo = bridge.function(RenderingContext2D.arcTo, .{});
pub const rect = bridge.function(RenderingContext2D.rect, .{});
pub const fill = bridge.function(RenderingContext2D.fill, .{});
pub const stroke = bridge.function(RenderingContext2D.stroke, .{});
pub const clip = bridge.function(RenderingContext2D.clip, .{});
pub const font = bridge.accessor(RenderingContext2D.getFont, RenderingContext2D.setFont, .{});
pub const textAlign = bridge.accessor(RenderingContext2D.getTextAlign, RenderingContext2D.setTextAlign, .{});
pub const textBaseline = bridge.accessor(RenderingContext2D.getTextBaseline, RenderingContext2D.setTextBaseline, .{});
pub const fillText = bridge.function(RenderingContext2D.fillText, .{});
pub const strokeText = bridge.function(RenderingContext2D.strokeText, .{});
};
};
pub fn asElement(self: *Canvas) *Element {
return self._proto._proto;
}
@@ -198,16 +59,25 @@ pub fn setHeight(self: *Canvas, value: u32, page: *Page) !void {
try self.asElement().setAttributeSafe("height", str, page);
}
pub fn getContext(self: *Canvas, context_type: []const u8, page: *Page) !?*RenderingContext2D {
_ = self;
/// Since there's no base class rendering contextes inherit from,
/// we're using tagged union.
const DrawingContext = union(enum) {
@"2d": *CanvasRenderingContext2D,
webgl: *WebGLRenderingContext,
};
if (!std.mem.eql(u8, context_type, "2d")) {
return null;
pub fn getContext(_: *Canvas, context_type: []const u8, page: *Page) !?DrawingContext {
if (std.mem.eql(u8, context_type, "2d")) {
const ctx = try page._factory.create(CanvasRenderingContext2D{});
return .{ .@"2d" = ctx };
}
const ctx = try page.arena.create(RenderingContext2D);
ctx.* = .{};
return ctx;
if (std.mem.eql(u8, context_type, "webgl") or std.mem.eql(u8, context_type, "experimental-webgl")) {
const ctx = try page._factory.create(WebGLRenderingContext{});
return .{ .webgl = ctx };
}
return null;
}
pub const JsApi = struct {