Move Session, Page and Renderer into their own respective files

This commit is contained in:
Karl Seguin
2025-05-15 10:12:26 +08:00
parent eff1341088
commit e44e68f8fc
15 changed files with 917 additions and 847 deletions

132
src/browser/session.zig Normal file
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// Copyright (C) 2023-2024 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const ArenaAllocator = std.heap.ArenaAllocator;
const Env = @import("env.zig").Env;
const Page = @import("page.zig").Page;
const Browser = @import("browser.zig").Browser;
const parser = @import("netsurf.zig");
const storage = @import("storage/storage.zig");
const log = std.log.scoped(.session);
// Session is like a browser's tab.
// It owns the js env and the loader for all the pages of the session.
// You can create successively multiple pages for a session, but you must
// deinit a page before running another one.
pub const Session = struct {
browser: *Browser,
// Used to create our Inspector and in the BrowserContext.
arena: ArenaAllocator,
executor: Env.Executor,
storage_shed: storage.Shed,
cookie_jar: storage.CookieJar,
page: ?Page = null,
pub fn init(self: *Session, browser: *Browser) !void {
var executor = try browser.env.newExecutor();
errdefer executor.deinit();
const allocator = browser.app.allocator;
self.* = .{
.browser = browser,
.executor = executor,
.arena = ArenaAllocator.init(allocator),
.storage_shed = storage.Shed.init(allocator),
.cookie_jar = storage.CookieJar.init(allocator),
};
}
pub fn deinit(self: *Session) void {
if (self.page != null) {
self.removePage();
}
self.arena.deinit();
self.cookie_jar.deinit();
self.storage_shed.deinit();
self.executor.deinit();
}
// NOTE: the caller is not the owner of the returned value,
// the pointer on Page is just returned as a convenience
pub fn createPage(self: *Session) !*Page {
std.debug.assert(self.page == null);
// Start netsurf memory arena.
// We need to init this early as JS event handlers may be registered through Runtime.evaluate before the first html doc is loaded
try parser.init();
const page_arena = &self.browser.page_arena;
_ = page_arena.reset(.{ .retain_with_limit = 1 * 1024 * 1024 });
self.page = @as(Page, undefined);
const page = &self.page.?;
try Page.init(page, page_arena.allocator(), self);
// start JS env
log.debug("start new js scope", .{});
// Inform CDP the main page has been created such that additional context for other Worlds can be created as well
self.browser.notification.dispatch(.page_created, page);
return page;
}
pub fn removePage(self: *Session) void {
// Inform CDP the page is going to be removed, allowing other worlds to remove themselves before the main one
self.browser.notification.dispatch(.page_remove, .{});
std.debug.assert(self.page != null);
// Reset all existing callbacks.
self.browser.app.loop.reset();
self.executor.endScope();
self.page = null;
// clear netsurf memory arena.
parser.deinit();
}
pub fn currentPage(self: *Session) ?*Page {
return &(self.page orelse return null);
}
pub fn pageNavigate(self: *Session, url_string: []const u8) !void {
// currently, this is only called from the page, so let's hope
// it isn't null!
std.debug.assert(self.page != null);
// can't use the page arena, because we're about to reset it
// and don't want to use the session's arena, because that'll start to
// look like a leak if we navigate from page to page a lot.
var buf: [2048]u8 = undefined;
var fba = std.heap.FixedBufferAllocator.init(&buf);
const url = try self.page.?.url.resolve(fba.allocator(), url_string);
self.removePage();
var page = try self.createPage();
return page.navigate(url, .{
.reason = .anchor,
});
}
};