Merge pull request #766 from lightpanda-io/slow_down_animation_frame

Delay requestAnimation
This commit is contained in:
Karl Seguin
2025-06-06 13:22:04 +08:00
committed by GitHub

View File

@@ -163,50 +163,33 @@ pub const Window = struct {
return &self.performance; return &self.performance;
} }
// Tells the browser you wish to perform an animation. It requests the browser to call a user-supplied callback function before the next repaint. pub fn _requestAnimationFrame(self: *Window, cbk: Function, page: *Page) !u32 {
// fn callback(timestamp: f64) return self.createTimeout(cbk, 5, page, .{.animation_frame = true});
// Returns the request ID, that uniquely identifies the entry in the callback list.
pub fn _requestAnimationFrame(
self: *Window,
callback: Function,
) !u32 {
// We immediately execute the callback, but this may not be correct TBD.
// Since: When multiple callbacks queued by requestAnimationFrame() begin to fire in a single frame, each receives the same timestamp even though time has passed during the computation of every previous callback's workload.
var result: Function.Result = undefined;
callback.tryCall(void, .{self.performance._now()}, &result) catch {
log.debug(.user_script, "callback error", .{
.err = result.exception,
.stack = result.stack,
.source = "requestAnimationFrame",
});
};
return 99; // not unique, but user cannot make assumptions about it. cancelAnimationFrame will be too late anyway.
} }
// Cancels an animation frame request previously scheduled through requestAnimationFrame(). pub fn _cancelAnimationFrame(self: *Window, id: u32, page: *Page) !void {
// This is a no-op since _requestAnimationFrame immediately executes the callback. const kv = self.timers.fetchRemove(id) orelse return;
pub fn _cancelAnimationFrame(_: *Window, request_id: u32) void { return page.loop.cancel(kv.value.loop_id);
_ = request_id;
} }
// TODO handle callback arguments. // TODO handle callback arguments.
pub fn _setTimeout(self: *Window, cbk: Function, delay: ?u32, page: *Page) !u32 { pub fn _setTimeout(self: *Window, cbk: Function, delay: ?u32, page: *Page) !u32 {
return self.createTimeout(cbk, delay, page, false); return self.createTimeout(cbk, delay, page, .{});
} }
// TODO handle callback arguments. // TODO handle callback arguments.
pub fn _setInterval(self: *Window, cbk: Function, delay: ?u32, page: *Page) !u32 { pub fn _setInterval(self: *Window, cbk: Function, delay: ?u32, page: *Page) !u32 {
return self.createTimeout(cbk, delay, page, true); return self.createTimeout(cbk, delay, page, .{.repeat = true});
} }
pub fn _clearTimeout(self: *Window, id: u32, page: *Page) !void { pub fn _clearTimeout(self: *Window, id: u32, page: *Page) !void {
const kv = self.timers.fetchRemove(id) orelse return; const kv = self.timers.fetchRemove(id) orelse return;
try page.loop.cancel(kv.value.loop_id); return page.loop.cancel(kv.value.loop_id);
} }
pub fn _clearInterval(self: *Window, id: u32, page: *Page) !void { pub fn _clearInterval(self: *Window, id: u32, page: *Page) !void {
const kv = self.timers.fetchRemove(id) orelse return; const kv = self.timers.fetchRemove(id) orelse return;
try page.loop.cancel(kv.value.loop_id); return page.loop.cancel(kv.value.loop_id);
} }
pub fn _matchMedia(_: *const Window, media: []const u8, page: *Page) !MediaQueryList { pub fn _matchMedia(_: *const Window, media: []const u8, page: *Page) !MediaQueryList {
@@ -216,10 +199,14 @@ pub const Window = struct {
}; };
} }
fn createTimeout(self: *Window, cbk: Function, delay_: ?u32, page: *Page, comptime repeat: bool) !u32 { const CreateTimeoutOpts = struct {
repeat: bool = false,
animation_frame: bool = false,
};
fn createTimeout(self: *Window, cbk: Function, delay_: ?u32, page: *Page, comptime opts: CreateTimeoutOpts) !u32 {
const delay = delay_ orelse 0; const delay = delay_ orelse 0;
if (delay > 5000) { if (delay > 5000) {
log.warn(.user_script, "long timeout ignored", .{ .delay = delay, .interval = repeat }); log.warn(.user_script, "long timeout ignored", .{ .delay = delay, .interval = opts.repeat });
// self.timer_id is u30, so the largest value we can generate is // self.timer_id is u30, so the largest value we can generate is
// 1_073_741_824. Returning 2_000_000_000 makes sure that clients // 1_073_741_824. Returning 2_000_000_000 makes sure that clients
// can call cancelTimer/cancelInterval without breaking anything. // can call cancelTimer/cancelInterval without breaking anything.
@@ -250,7 +237,8 @@ pub const Window = struct {
.window = self, .window = self,
.timer_id = timer_id, .timer_id = timer_id,
.node = .{ .func = TimerCallback.run }, .node = .{ .func = TimerCallback.run },
.repeat = if (repeat) delay_ms else null, .repeat = if (opts.repeat) delay_ms else null,
.animation_frame = opts.animation_frame,
}; };
callback.loop_id = try page.loop.timeout(delay_ms, &callback.node); callback.loop_id = try page.loop.timeout(delay_ms, &callback.node);
@@ -300,13 +288,23 @@ const TimerCallback = struct {
// if the event should be repeated // if the event should be repeated
repeat: ?u63 = null, repeat: ?u63 = null,
animation_frame: bool = false,
window: *Window, window: *Window,
fn run(node: *Loop.CallbackNode, repeat_delay: *?u63) void { fn run(node: *Loop.CallbackNode, repeat_delay: *?u63) void {
const self: *TimerCallback = @fieldParentPtr("node", node); const self: *TimerCallback = @fieldParentPtr("node", node);
var result: Function.Result = undefined; var result: Function.Result = undefined;
self.cbk.tryCall(void, .{}, &result) catch {
var call: anyerror!void = undefined;
if (self.animation_frame) {
call = self.cbk.tryCall(void, .{self.window.performance._now()}, &result);
} else {
call = self.cbk.tryCall(void, .{}, &result);
}
call catch {
log.debug(.user_script, "callback error", .{ log.debug(.user_script, "callback error", .{
.err = result.exception, .err = result.exception,
.stack = result.stack, .stack = result.stack,