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loop.run now takes a maximum wait time
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@@ -102,12 +102,16 @@ pub const Loop = struct {
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// Stops when there is no more I/O events registered on the loop.
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// Note that I/O events callbacks might register more I/O events
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// on the go when they are executed (ie. nested I/O events).
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pub fn run(self: *Self) !void {
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pub fn run(self: *Self, wait_time: usize) !void {
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// stop repeating / interval timeouts from re-registering
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self.stopping = true;
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defer self.stopping = false;
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while (self.pending_network_count != 0 or self.pending_timeout_count != 0) {
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const max_iterations = wait_time / (std.time.ns_per_ms * 10);
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for (0..max_iterations) |_| {
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if (self.pending_network_count == 0 and self.pending_timeout_count == 0) {
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break;
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}
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self.io.run_for_ns(std.time.ns_per_ms * 10) catch |err| {
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log.err(.loop, "deinit", .{ .err = err });
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break;
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@@ -187,12 +191,6 @@ pub const Loop = struct {
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}
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pub fn timeout(self: *Self, nanoseconds: u63, callback_node: ?*CallbackNode) !usize {
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if (self.stopping) {
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// Prevents a timeout callback from creating a new timeout, which
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// would make `loop.run` run forever.
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return 0;
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}
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const completion = try self.alloc.create(Completion);
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errdefer self.alloc.destroy(completion);
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completion.* = undefined;
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