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don't allow concurrent blocking calls
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@@ -74,10 +74,6 @@ transfer_pool: std.heap.MemoryPool(Transfer),
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// see ScriptManager.blockingGet
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blocking: Handle,
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// Boolean to check that we don't make a blocking request while an existing
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// blocking request is already being processed.
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blocking_active: if (builtin.mode == .Debug) bool else void = if (builtin.mode == .Debug) false else {},
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// The only place this is meant to be used is in `makeRequest` BEFORE `perform`
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// is called. It is used to generate our Cookie header. It can be used for other
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// purposes, but keep in mind that, while single-threaded, calls like makeRequest
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@@ -199,14 +195,6 @@ pub fn request(self: *Client, req: Request) !void {
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// See ScriptManager.blockingGet
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pub fn blockingRequest(self: *Client, req: Request) !void {
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if (comptime builtin.mode == .Debug) {
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std.debug.assert(self.blocking_active == false);
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self.blocking_active = true;
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}
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defer if (comptime builtin.mode == .Debug) {
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self.blocking_active = false;
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};
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return self.makeRequest(&self.blocking, req);
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}
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@@ -361,7 +349,7 @@ fn endTransfer(self: *Client, transfer: *Transfer) void {
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self.transfer_pool.destroy(transfer);
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errorMCheck(c.curl_multi_remove_handle(self.multi, handle.conn.easy)) catch |err| {
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log.fatal(.http, "Failed to abort", .{ .err = err });
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log.fatal(.http, "Failed to remove handle", .{ .err = err });
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};
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self.handles.release(handle);
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@@ -372,11 +360,6 @@ fn ensureNoActiveConnection(self: *const Client) !void {
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if (self.active > 0) {
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return error.InflightConnection;
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}
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if (comptime builtin.mode == .Debug) {
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if (self.blocking_active) {
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return error.InflightConnection;
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}
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}
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}
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const Handles = struct {
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@@ -429,8 +412,8 @@ const Handles = struct {
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}
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fn release(self: *Handles, handle: *Handle) void {
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// client.blocking is a handle without a node, it doesn't exist in the
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// eitehr the in_use or available lists.
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// client.blocking is a handle without a node, it doesn't exist in
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// either the in_use or available lists.
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const node = &(handle.node orelse return);
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self.in_use.remove(node);
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