The call arena doesn't consider nested calls (like, from callbacks). Currently
when a "call" ends, the arena is cleared. But in a callback, if we do that,
the memory for the containing code is no longer valid, even though it's still
executing.
For now, use the existing scope_arena, instead of the call_arena. In the future
we need to track the call-depth, and only reset the call_arena when we're done
with a top-level statement.
Also:
-Properly handle callback errors
-Increase wpt file size
-Merge latest loop.zig from zig-js-runtime.
index_get seems to be ~1000x slower than setting the value directly on the
v8.Object. There's a lot of information on "v8 fast properties", and values
set directly on objects seem to be heavily optimized. Still, I can't imagine
indexed properties are always _that_ slow, so I must be doing something wrong.
Still, for now, this brings back the original functionality / behavior / perf.
Introduce the ability for Zig functions to take a Env.JsObject parameter. While
this isn't currently being used, it aligns with bringing back the postAttach /
JSObject functionality in main.
Moved function *State to the end of the function list (making it consistent with
getters and setters). The optional Env.JsObject parameter comes after the
optional state.
Removed some uncessary arena deinits from a few webapis.
Remove Env from caller, and don't store Env in isolate. We don't need it, we
can execute all runtime code from the Executor (which we store a pointer to
in the v8.Context)