Our BrowsingContext currently supports 1 target. So we have a per-BC target_id.
Previously, our target had 1 "frame" - our page. So we often treated the
targetId as the frameId. But to work with frames, we need page-specific
frameIds and loaderIds.
This tries to clean up our ids (a little). frameIds are now ids derived from
a new incrementing page.id. This page.id has to be passed around (via http
Requests and through notifications) in order to properly generate messages with
a frameId.
Added a get-only `getStyle` which doesn't lazily create a new style if none
exists. This can be used in the (frequently used) `checkVisibility` to avoid
an allocation. Added a specialized getBoundingClientRectForVisible which
skips the checkVisibility check, since a few callers have already done their
own visibility check.
DOMRect is now off the heap. This avoids _a lot_ of allocation when a DOMRect
is only needed for internal calculation, e.g. in Document.elementFromPoint.
Compute and include the cookie size field (name.len + value.len)
in Storage.getCookies and Network.getCookies CDP responses,
matching Chrome's behavior.
Page.reset exists for 1 use case: multiple calls to the Page.navigate CDP
method. At an extreme, something like this in puppeteer:
```
await page.goto(baseURL + '/campfire-commerce/');
await page.goto(baseURL + '/campfire-commerce/');
```
Rather than handling this generically in Page, we now handle this case
specifically at the CDP layer. If the page isn't in its initial load state,
i.e. page._load_state != .waiting, then we reload the page from the session.
For reloading, my initial inclination was to do session.removePage then
session.createPage(). This behavior still seems potentially correct to me, but
compared to our `reset`, this would trigger extra notifications, namely:
self.notification.dispatch(.page_remove, .{});
and
self.notification.dispatch(.page_created, page);
Bacause of https://github.com/lightpanda-io/browser/pull/1265/ I guess that
could have side effects. So, to keep the behavior as close to the current
"reset", a new `session.replacePage()` has been added which behaves a lot like
removePage + createPage, but without the notifications being sent.
While I generally think this is just cleaner, this was largely driven by some
planning for frame support. The entity for a Frame will share a lot with the
Page (we'll extract that logic), so simplifying the Page, especially around
initialization, helps simplify frame support.
At a high level, this does for Events what was recently done for XHR, Fetch and
Observers. Events are self-contained in their own arena from the ArenaPool and
are registered with v8 to be finalized.
But events are more complicated than those other types. For one, events have
a prototype chain. (XHR also does, but it's always the top-level object that's
created, whereas it's valid to create a base Event or something that inherits
from Event). But the _real_ complication is that Events, unlike previous types,
can be created from Zig or from V8.
This is something that Fetch had to deal with too, because the Response is only
given to V8 on success. So in Fetch, there's a period of time where Zig is
solely responsible for the Response, until it's passed to v8. But with events
it's a lot more subtle.
There are 3 possibilities:
1 - An Event is created from v8. This is the simplest, and it simply becomes a
a weak reference for us. When v8 is done with it, the finalizer is called.
2 - An Event is created in Zig (e.g. window.load) and dispatched to v8. Again
we can rely on the v8 finalizer.
3 - An event is created in Zig, but not dispatched to v8 (e.g. there are no
listeners), Zig has to release the event.
(It's worth pointing out that one thing that still keeps this relatively
straightforward is that we never hold on to Events past some pretty clear point)
Now, it would seem that #3 is the only issue we have to deal with, and maybe
we can do something like:
```
if (event_manager.hasListener("load", capture)) {
try event_manager.dispatch(event);
} else {
event.deinit();
}
```
In fact, in many cases, we could use this to optimize not even creating the
event:
```
if (event_manager.hasListener("load, capture)) {
const event = try createEvent("load", capture);
try event_manager.dispatch(event);
}
```
And that's an optimization worth considering, but it isn't good enough to
properly manage memory. Do you see the issue? There could be a listener (so we
think v8 owns it), but we might never give the value to v8. Any failure between
hasListener and actually handing the value to v8 would result in a leak.
To solve this, the bridge will now set a _v8_handover flag (if present) once it
has created the finalizer_callback entry. So dispatching code now becomes:
```
const event = try createEvent("load", capture);
defer if (!event._v8_handover) event.deinit(false);
try event_manager.dispatch(event);
```
The v8 finalizer callback was also improved. Previously, we just embedded the
pointer to the zig object. In the v8 callback, we could cast that back to T
and call deinit. But, because of possible timing issues between when (if) v8
calls the finalizer, and our own cleanup, the code would check in the context to
see if the ptr was still valid. Wait, what? We're using the ptr to get the
context to see if the ptr is valid?
We now store a pointer to the FinalizerCallback which contains the context.
So instead of something stupid like:
```
// note, if the identity_map doesn't contain the value, then value is likely
// invalid, and value.page will segfault
value.page.js.identity_map.contains(@intFromPtr(value))
```
We do:
```
if (fc.ctx.finalizer_callbacks.contains(@intFromPtr(fc.value)) {
// fc.value is safe to use
}
```
The BrowserContext currently uses 3 arenas:
1 - Command-specific, which is like the call_arena, but for the processing of a
single CDP command
2 - Notification-specific, which is similar, but for the processing of a single
internal notification event
3 - Arena, which is just the session arena and lives for the duration of the
BrowseContext/Session
This is pretty coarse and can results in significant memory accumulation if a
browser context is re-used for multiple navigations.
This commit introduces 3 changes:
1 - Rather than referencing Session.arena, the BrowerContext.arena is now its
own arena. This doesn't really change anything, but it does help keep things
a bit better separated.
2 - Introduces a page_arena (not to be confused with Page.arena). This arena
exists for the duration of a 1 page, i.e. it's cleared when the
BrowserContext receives the page_created internal notification. The
`captured_responses` now uses this arena, which means captures only exist
for the duration of the current page. This appears to be consistent with
how chrome behaves (In fact, Chrome seems even more aggressive and doesn't
appear to make any guarantees around captured responses). CDP refers to this
lifetime as a "renderer" and has an experimental message, which we don't
support, `Network.configureDurableMessages` to control this.
3 - Isolated Worlds are now more self contained with an arena from the ArenaPool.
There are currently 2 places where the BrowserContext.arena is still used:
1 - the isolated_world list
2 - the custom headers
Although this could be long lived, I believe the above is ok. We should just
really think twice whenever we want to use it for anything else.
V8's inspector world is made up of 4 components: Inspector, Client, Channel and
Session. Currently, we treat all 4 components as a single unit which is tied to
the lifetime of CDP BrowserContext - or, loosely speaking, 1 "Inspector Unit"
per page / v8::Context.
According to https://web.archive.org/web/20210622022956/https://hyperandroid.com/2020/02/12/v8-inspector-from-an-embedder-standpoint/
and conversation with Gemini, it's more typical to have 1 inspector per isolate.
The general breakdown is the Inspector is the top-level manager, the Client is
our implementation which control how the Inspector works (its function we expose
that v8 calls into). These should be tied to the Isolate. Channels and Sessions
are more closely tied to Context, where the Channel is v8->zig and the Session
us zig->v8.
This PR does a few things
1 - It creates 1 Inspector and Client per Isolate (Env.js)
2 - It creates 1 Session/Channel per BrowserContext
3 - It merges v8::Session and v8::Channel into Inspector.Session
4 - It moves the Inspector instance directly into the Env
5 - BrowserContext interacts with the Inspector.Session, not the Inspector
4 is arguably unnecessary with respect to the main goal of this commit, but
the end-goal is to tighten the integration. Specifically, rather than CDP having
to inform the inspector that a context was created/destroyed, the Env which
manages Contexts directly (https://github.com/lightpanda-io/browser/pull/1432)
and which now has direct access to the Inspector, is now equipped to keep this
in sync.
The ExecutionWorld doesn't do anything meaningful. It doesn't map to, or
abstract any, v8 concepts. It creates a js.Context, destroys the context and
points to the context. Those all all things the Env can do (and it isn't like
the Env is over-burdened as-is).
Plus the benefit of going through the Env is that we can track/collect all
known Contexts for an isolate in 1 place (the Env), which can facilitate things
like context creation/deletion notifications.
We're seeing an assertion in Page.appendNew fail because the node has a parent.
According to html5ever, this shouldn't be possible (appendNew is only called
from the Parser). BUT, it's possible we're mutating the node in a way that
we shouldn't...maybe there's JavaScript executing as we're parsing which is
mutating the node.
In release, this will be more defensive. In debug, this still crashes. It's
possible this is valid (like I said, maybe there's JS interleaved which is
mutating the node), but if so, I'd like to know the exact scenario that produces
this case.
Avoids having to allocate small strings when going from v8 -> Zig. Also
added a discriminatory type, string.Global which uses the arena, rather than
the call_arena, if an allocation _is_ necessary. (This is similar to a feature
we had before, but was lost in zigdom). Strings from v8 that need to be
persisted, can be allocated directly v8 -> arena, rather than v8 -> call_arena
-> arena.
I think there are a lot of places where we should use string.String - where
strings are expected to be short (e.g. attribute names). But started with just
document.querySelector and querySelectorAll.
Deciding what should be an lp.assert, vs an std.debug.assert, vs a debug-only
assert is a little arbitrary.
debug-only asserts, guarded with an `if (comptime IS_DEBUG)` obviously avoid the
check in release and thus have a performance advantage. We also use them at
library boundaries. If libcurl says it will always emit a header line with a
trailing \r\n, is that really a check we need to do in production? I don't think
so. First, that code path is checked _a lot_ in debug. Second, it feels a bit
like we're testing libcurl (in production!)..why? A debug-only assertion should
be good enough to catch any changes in libcurl.
When we create a js.Context, we create the underlying v8.Context and store it
for the duration of the page lifetime. This works because we have a global
HandleScope - the v8.Context (which is really a v8::Local<v8::Context>) is that
to the global HandleScope, effectively making it a global.
If we want to remove our global HandleScope, then we can no longer pin the
v8.Context in our js.Context. Our js.Context now only holds a v8.Global of the
v8.Context (v8::Global<v8::Context).
This PR introduces a new type, js.Local, which takes over a lot of the
functionality previously found in either js.Caller or js.Context. The simplest
way to think about it is:
1 - For v8 -> zig calls, we create a js.Caller (as always)
2 - For zig -> v8 calls, we go through the js.Context (as always)
3 - The shared functionality, which works on a v8.Context, now belongs to js.Local
For #1 (v8 -> zig), creating a js.Local for a js.Caller is really simple and
centralized. v8 largely gives us everything we need from the
FunctionCallbackInfo or PropertyCallbackInfo. For #2, it's messier, because we
can only create a local v8::Context if we have a HandleScope, which we may or
may not.
Unfortunately, in many cases, what to do becomes the responsibility of the caller
and much of the code has to become aware of this local-ness. What does it means
for our code? The impact is on WebAPIs that store .Global. Because the global
can't do anything. You always need to convert that .Global to a local
(e.g. js.Function.Global -> js.Function).
If you're 100% sure the WebAPI is only being invoked by a v8 callback, you can
use `page.js.local.?.toLocal(some_global).call(...)` to get the local value.
If you're 100% sure the WebAPI is only being invoked by Zig, you need to create
`js.Local.Scope` to get access to a local:
```zig
var ls: js.Local.Scope = undefined;
page.js.localScope(&ls);
defer ls.deinit();
ls.toLocal(some_global).call(...)
// can also access `&ls.local` for APIs that require a *const js.Local
```
For functions that can be invoked by either V8 or Zig, you should generally push
the responsibility to the caller by accepting a `local: *const js.Local`. If the
caller is a v8 callback, it can pass `page.js.local.?`. If the caller is a Zig
callback, it can create a `Local.Scope`.
As an alternative, it is possible to simply pass the *Page, and check
`if page.js.local == null` and, if so, create a Local.Scope. But this should only
be done for performance reasons. We currently only do this in 1 place, and it's
because the Zig caller doesn't know whether a Local will actually be needed and
it's potentially called on every element creating from the parser.
In order to uses less space and improve the readability.
zig fmt allows only 1 switch case per line or all in one line.
When having a lot of conditions, splitting the line is useful.