./lightpanda serve --host ...
./lightpanda fetch https://...
Makes it easier to communicate / document which command has which options.
Internally added a "usage" command for displaying the usage - removing the need
for error.NoError :|
Create UUID v4.
Create prefixed ids. To support more of the CDP protocol, we need to remove the
hard-coded IDs (session, browser context, frame, loader, ...) and be able to
dynamically create them, i.e. creating a new BrowserContextId when
Target.createBrowserContext is called.
var frame_id = id.Incremental(u16, "FRM"){};
frame_id.next() == "FRM-1"
frame_id.next() == "FRM-2"
Generation is allocation-free (the returned string is only valid until the
next call to next()). This is not thread safe, each CDP instance will have its
own generator (for each id it needs to generate).
The generated IDs are different than what Chrome uses, i.e.
BROWSERSESSIONID597D9875C664CAC0. I looked at various drivers and none have
any expectations beyond a string. Shorter IDs will be more efficient. Also, the
ID can cheeply be converted to and from an integer, allowing for lookups via
AutoHashMap(u16) instead of StringHashMap.
In debug mode, it has a more user-friendly output:
level | the log messge | ms since last message | key=value key=value
In release mode, it logs using logfmt, which is supported by most log
ingestion frameworks.
Not being used anywhere right now, keeping this PR small with no impact on
existing code.
ADD CDP testing helpers (mock Browser, Session, Page and Client). These are
placeholders until tests are added which use them.
Added a couple CDP tests.
For the time being, given that we only allow 1 client at a time, I took a
shortcut to implement this. The server has an incrementing "current_client_id"
which is part of every completion. On completion callback, we just check if
its client_id is still equal to the server's current_client_id.
Move more logic into the reader. Avoid copying partial messages in
cases where we know that the buffer is large enough.
This is mostly groundwork for trying to add support for continuation
frames.
Adding HTTP & websocket awareness to the TCP server.
HTTP server handles `GET /json/version` and websocket upgrade requests.
Conceptually, websocket handling is the same code as before, but receiving
data will parse the websocket frames and writing data will wrap it in
a websocket frame.
The previous `Ctx` was split into a `Server` and a `Client`. This was
largely done to make it easy to write unit tests, since the `Client` is
a generic, all its dependencies (i.e. the server) can be mocked out. This
also makes it a bit nicer to know if there is or isn't a client (via the
server's client optional).
Added a MemoryPool for the Send object (I thought that was a nice touch!)
Removed MacOS hack on accept/conn completion usage.
Known issues:
- When framing an outgoing message, the entire message has to be duped. This
is no worse than how it was before, but it should be possible to eliminate
this in the future. Probably not part of this PR.
- Websocket parsing will reject continuation frames. I don't know of a single
client that will send a fragmented message (websocket has its own
message fragmentation), but we should probably still support this just in
case.
- I don't think the receive, timeout and close completions can safely be
re-used like we're doing. I believe they need to be associated with a specific
client socket.
- A new connection creates a new browser session. I think this is right (??),
but for the very first, we're throwing out a perfectly usable session. I'm
thinking this might be a change to how Browser/Sessions work.
- zig build test won't compile. This branch reproduces the issue with none
of these changes:
https://github.com/karlseguin/browser/tree/broken_test_build
(or, as a diff to main):
https://github.com/lightpanda-io/browser/compare/main...karlseguin:broken_test_build
CDP is now an struct which contains its own state a browser and a session.
When a client connection is made and successfully upgrades, the client creates
the CDP instance. There is now a cleaner separation betwen Server, Client and
CDP.
Removed a number of allocations, especially when writing results/events from
CDP to the client. Improved input message parsing. Tried to remove some usage
of undefined.
Move more logic into the reader. Avoid copying partial messages in
cases where we know that the buffer is large enough.
This is mostly groundwork for trying to add support for continuation
frames.
Adding HTTP & websocket awareness to the TCP server.
HTTP server handles `GET /json/version` and websocket upgrade requests.
Conceptually, websocket handling is the same code as before, but receiving
data will parse the websocket frames and writing data will wrap it in
a websocket frame.
The previous `Ctx` was split into a `Server` and a `Client`. This was
largely done to make it easy to write unit tests, since the `Client` is
a generic, all its dependencies (i.e. the server) can be mocked out. This
also makes it a bit nicer to know if there is or isn't a client (via the
server's client optional).
Added a MemoryPool for the Send object (I thought that was a nice touch!)
Removed MacOS hack on accept/conn completion usage.
Known issues:
- When framing an outgoing message, the entire message has to be duped. This
is no worse than how it was before, but it should be possible to eliminate
this in the future. Probably not part of this PR.
- Websocket parsing will reject continuation frames. I don't know of a single
client that will send a fragmented message (websocket has its own
message fragmentation), but we should probably still support this just in
case.
- I don't think the receive, timeout and close completions can safely be
re-used like we're doing. I believe they need to be associated with a specific
client socket.
- A new connection creates a new browser session. I think this is right (??),
but for the very first, we're throwing out a perfectly usable session. I'm
thinking this might be a change to how Browser/Sessions work.
- zig build test won't compile. This branch reproduces the issue with none
of these changes:
https://github.com/karlseguin/browser/tree/broken_test_build
(or, as a diff to main):
https://github.com/lightpanda-io/browser/compare/main...karlseguin:broken_test_build