This commit involves a number of changes to finalizers, all aimed towards
better consistency and reliability.
A big part of this has to do with v8::Inspector's ability to move objects
across IsolatedWorlds. There has been a few previous efforts on this, the most
significant being https://github.com/lightpanda-io/browser/pull/1901. To recap,
a Zig instance can map to 0-N v8::Objects. Where N is the total number of
IsolatedWorlds. Generally, IsolatedWorlds between origins are...isolated...but
the v8::Inspector isn't bound by this. So a Zig instance cannot be tied to a
Context/Identity/IsolatedWorld...it has to live until all references, possibly
from different IsolatedWorlds, are released (or the page is reset).
Finalizers could previously be managed via reference counting or explicitly
toggling the instance as weak/strong. Now, only reference counting is supported.
weak/strong can essentially be seen as an acquireRef (rc += 1) and
releaseRef (rc -= 1). Explicit setting did make some things easier, like not
having to worry so much about double-releasing (e.g. XHR abort being called
multiple times), but it was only used in a few places AND it simply doesn't work
with objects shared between IsolatedWorlds. It is never a boolean now, as 3
different IsolatedWorlds can each hold a reference.
Temps and Globals are tracked on the Session. Previously, they were tracked on
the Identity, but that makes no sense. If a Zig instance can outlive an Identity,
then any of its Temp references can too. This hasn't been a problem because we've
only seen MutationObserver and IntersectionObserver be used cross-origin,
but the right CDP script can make this crash with a use-after-free (e.g.
`MessageEvent.data` is released when the Identity is done, but `MessageEvent` is
still referenced by a different IsolateWorld).
Rather than deinit with a `comptime shutdown: bool`, there is now an explicit
`releaseRef` and `deinit`.
Bridge registration has been streamlined. Previously, types had to register
their finalizer AND acquireRef/releaseRef/deinit had to be declared on the entire
prototype chain, even if these methods just delegated to their proto. Finalizers
are now automatically enabled if a type has a `acquireRef` function. If a type
has an `acquireRef`, then it must have a `releaseRef` and a `deinit`. So if
there's custom cleanup to do in `deinit`, then you also have to define
`acquireRef` and `releaseRef` which will just delegate to the _proto.
Furthermore these finalizer methods can be defined anywhere on the chain.
Previously:
```zig
const KeywboardEvent = struct {
_proto: *Event,
...
pub fn deinit(self: *KeyboardEvent, session: *Session) void {
self._proto.deinit(session);
}
pub fn releaseRef(self: *KeyboardEvent, session: *Session) void {
self._proto.releaseRef(session);
}
}
```
```zig
const KeyboardEvent = struct {
_proto: *Event,
...
// no deinit, releaseRef, acquireref
}
```
Since the `KeyboardEvent` doesn't participate in finalization directly, it
doesn't have to define anything. The bridge will detect the most specific place
they are defined and call them there.
The introduction of frames means that data is no longer tied to a specific Page
or Context. 255b9a91cc introduced Origins for
v8 values shared across frames of the same origin. The commit highlighted the
lifetime mismatched that we now have with data that can outlive 1 frame. A
specific issue with that commit was the finalizers were still Context-owned.
But like any other piece of data, that isn't right; aside from modules, nothing
should be context-owned.
This commit continues where the last left off and moves finalizers from Context
to Origin. This is done in a separate commit because it introduces significant
changes. Currently, finalizers take a *Page, but that's no longer correct. A
value created in one Page, can outlive the Page. We need another container. I
original thought to use Origin, but that isn't know to CDP/MCP. Instead, I
decide to enhance the Session.
Session is now the owner of the page.arena, the page.factory and the
page.arena_pool. Finalizers are given a *Session which they can use to release
their arena.
This field was recently added and is used to generate correct frameIds in CDP
messages. They remain the same during a navigation event, so calling them
page.id might cause surprises since navigation events create new pages, but
retain the original id. Hence, frame_id is more accurate and hopefully less
surprising.
(This is a small cleanup prior to doing some iframe navigation work).
1 - Finalizer callbacks are now give a *Page parameter. Various types no longer
need to maintain a reference to *Page just to finalize
2 - EventManager now handles v8_handoff == false cleanup. This is largely
because of the above change, which would require every:
```
defer if (!event._v8_handoff) event.deinit(false);
```
to be turned into:
```
defer if (!event._v8_handoff) event.deinit(false, page);
```
But the caller might not have a page. Besides this, it makes most uses of Event
simpler. But, in some cases, it could leave a window where the event doesn't
reach the EventManager to be properly managed (though, we have no such cases
as of now).
Our BrowsingContext currently supports 1 target. So we have a per-BC target_id.
Previously, our target had 1 "frame" - our page. So we often treated the
targetId as the frameId. But to work with frames, we need page-specific
frameIds and loaderIds.
This tries to clean up our ids (a little). frameIds are now ids derived from
a new incrementing page.id. This page.id has to be passed around (via http
Requests and through notifications) in order to properly generate messages with
a frameId.
Fetch responses from the network now have their statusText set using
the HTTP status phrase (e.g. "OK", "Not Found"), matching the Fetch
spec and the existing XMLHttpRequest behavior.
Unlike XHR, Response is a bit more complicated as it can exist in Zig code
without ever being given to v8. So we need to track this handoff to know who is
responsible for freeing it (zig code, on error/shutdown) or v8 code after
promise resolution.
This also cleansup a bad merge for the XHR finalizer and adds cleaning up the
`XMLHttpRequestEventTarget` callbacks.
This was already being handled for async scripts, but for sync scripts, we'd
log the error then proceed to try and execute the body (which would be some
error message).
This allows the header_callback to return a boolean to indicate whether or not
the http client should continue to process the request or abort it.
When we create a js.Context, we create the underlying v8.Context and store it
for the duration of the page lifetime. This works because we have a global
HandleScope - the v8.Context (which is really a v8::Local<v8::Context>) is that
to the global HandleScope, effectively making it a global.
If we want to remove our global HandleScope, then we can no longer pin the
v8.Context in our js.Context. Our js.Context now only holds a v8.Global of the
v8.Context (v8::Global<v8::Context).
This PR introduces a new type, js.Local, which takes over a lot of the
functionality previously found in either js.Caller or js.Context. The simplest
way to think about it is:
1 - For v8 -> zig calls, we create a js.Caller (as always)
2 - For zig -> v8 calls, we go through the js.Context (as always)
3 - The shared functionality, which works on a v8.Context, now belongs to js.Local
For #1 (v8 -> zig), creating a js.Local for a js.Caller is really simple and
centralized. v8 largely gives us everything we need from the
FunctionCallbackInfo or PropertyCallbackInfo. For #2, it's messier, because we
can only create a local v8::Context if we have a HandleScope, which we may or
may not.
Unfortunately, in many cases, what to do becomes the responsibility of the caller
and much of the code has to become aware of this local-ness. What does it means
for our code? The impact is on WebAPIs that store .Global. Because the global
can't do anything. You always need to convert that .Global to a local
(e.g. js.Function.Global -> js.Function).
If you're 100% sure the WebAPI is only being invoked by a v8 callback, you can
use `page.js.local.?.toLocal(some_global).call(...)` to get the local value.
If you're 100% sure the WebAPI is only being invoked by Zig, you need to create
`js.Local.Scope` to get access to a local:
```zig
var ls: js.Local.Scope = undefined;
page.js.localScope(&ls);
defer ls.deinit();
ls.toLocal(some_global).call(...)
// can also access `&ls.local` for APIs that require a *const js.Local
```
For functions that can be invoked by either V8 or Zig, you should generally push
the responsibility to the caller by accepting a `local: *const js.Local`. If the
caller is a v8 callback, it can pass `page.js.local.?`. If the caller is a Zig
callback, it can create a `Local.Scope`.
As an alternative, it is possible to simply pass the *Page, and check
`if page.js.local == null` and, if so, create a Local.Scope. But this should only
be done for performance reasons. We currently only do this in 1 place, and it's
because the Zig caller doesn't know whether a Local will actually be needed and
it's potentially called on every element creating from the parser.
Much better v8 object debugging/printing in debug mode
Window.requestIdleCallback and cancelIdleCallback
Don't prematurely close stream on empty read - queue promises.