const std = @import("std"); const generate = @import("../generate.zig"); pub const Interfaces = generate.Tuple(.{ U32Iterator, }); pub const U32Iterator = struct { pub const mem_guarantied = true; length: u32, index: u32 = 0, pub const Return = struct { value: u32, done: bool, }; pub fn _next(self: *U32Iterator) !Return { const i = self.index; if (i >= self.length) { return Return{ .value = 0, .done = true, }; } self.index += 1; return Return{ .value = i, .done = false, }; } };