Files
browser/src/browser/EventManager.zig
Karl Seguin ea422075c7 Remove unused imports
And some smaller cleanups.
2026-03-27 12:45:26 +08:00

944 lines
32 KiB
Zig

// Copyright (C) 2023-2025 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const builtin = @import("builtin");
const log = @import("../log.zig");
const String = @import("../string.zig").String;
const js = @import("js/js.zig");
const Page = @import("Page.zig");
const Node = @import("webapi/Node.zig");
const Event = @import("webapi/Event.zig");
const EventTarget = @import("webapi/EventTarget.zig");
const Element = @import("webapi/Element.zig");
const Allocator = std.mem.Allocator;
const IS_DEBUG = builtin.mode == .Debug;
const EventKey = struct {
event_target: usize,
type_string: String,
};
const EventKeyContext = struct {
pub fn hash(_: @This(), key: EventKey) u64 {
var hasher = std.hash.Wyhash.init(0);
hasher.update(std.mem.asBytes(&key.event_target));
hasher.update(key.type_string.str());
return hasher.final();
}
pub fn eql(_: @This(), a: EventKey, b: EventKey) bool {
return a.event_target == b.event_target and a.type_string.eql(b.type_string);
}
};
pub const EventManager = @This();
page: *Page,
arena: Allocator,
// Used as an optimization in Page._documentIsComplete. If we know there are no
// 'load' listeners in the document, we can skip dispatching the per-resource
// 'load' event (e.g. amazon product page has no listener and ~350 resources)
has_dom_load_listener: bool,
listener_pool: std.heap.MemoryPool(Listener),
ignore_list: std.ArrayList(*Listener),
list_pool: std.heap.MemoryPool(std.DoublyLinkedList),
lookup: std.HashMapUnmanaged(
EventKey,
*std.DoublyLinkedList,
EventKeyContext,
std.hash_map.default_max_load_percentage,
),
dispatch_depth: usize,
deferred_removals: std.ArrayList(struct { list: *std.DoublyLinkedList, listener: *Listener }),
pub fn init(arena: Allocator, page: *Page) EventManager {
return .{
.page = page,
.lookup = .{},
.arena = arena,
.ignore_list = .{},
.list_pool = .init(arena),
.listener_pool = .init(arena),
.dispatch_depth = 0,
.deferred_removals = .{},
.has_dom_load_listener = false,
};
}
pub const RegisterOptions = struct {
once: bool = false,
capture: bool = false,
passive: bool = false,
signal: ?*@import("webapi/AbortSignal.zig") = null,
};
pub const Callback = union(enum) {
function: js.Function,
object: js.Object,
};
pub fn register(self: *EventManager, target: *EventTarget, typ: []const u8, callback: Callback, opts: RegisterOptions) !void {
if (comptime IS_DEBUG) {
log.debug(.event, "eventManager.register", .{ .type = typ, .capture = opts.capture, .once = opts.once, .target = target.toString() });
}
// If a signal is provided and already aborted, don't register the listener
if (opts.signal) |signal| {
if (signal.getAborted()) {
return;
}
}
// Allocate the type string we'll use in both listener and key
const type_string = try String.init(self.arena, typ, .{});
if (type_string.eql(comptime .wrap("load")) and target._type == .node) {
self.has_dom_load_listener = true;
}
const gop = try self.lookup.getOrPut(self.arena, .{
.type_string = type_string,
.event_target = @intFromPtr(target),
});
if (gop.found_existing) {
// check for duplicate callbacks already registered
var node = gop.value_ptr.*.first;
while (node) |n| {
const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
const is_duplicate = switch (callback) {
.object => |obj| listener.function.eqlObject(obj),
.function => |func| listener.function.eqlFunction(func),
};
if (is_duplicate and listener.capture == opts.capture) {
return;
}
node = n.next;
}
} else {
gop.value_ptr.* = try self.list_pool.create();
gop.value_ptr.*.* = .{};
}
const func = switch (callback) {
.function => |f| Function{ .value = try f.persist() },
.object => |o| Function{ .object = try o.persist() },
};
const listener = try self.listener_pool.create();
listener.* = .{
.node = .{},
.once = opts.once,
.capture = opts.capture,
.passive = opts.passive,
.function = func,
.signal = opts.signal,
.typ = type_string,
};
// append the listener to the list of listeners for this target
gop.value_ptr.*.append(&listener.node);
// Track load listeners for script execution ignore list
if (type_string.eql(comptime .wrap("load"))) {
try self.ignore_list.append(self.arena, listener);
}
}
pub fn remove(self: *EventManager, target: *EventTarget, typ: []const u8, callback: Callback, use_capture: bool) void {
const list = self.lookup.get(.{
.type_string = .wrap(typ),
.event_target = @intFromPtr(target),
}) orelse return;
if (findListener(list, callback, use_capture)) |listener| {
self.removeListener(list, listener);
}
}
pub fn clearIgnoreList(self: *EventManager) void {
self.ignore_list.clearRetainingCapacity();
}
// Dispatching can be recursive from the compiler's point of view, so we need to
// give it an explicit error set so that other parts of the code can use and
// inferred error.
const DispatchError = error{
OutOfMemory,
StringTooLarge,
JSExecCallback,
CompilationError,
ExecutionError,
JsException,
};
pub const DispatchOpts = struct {
// A "load" event triggered by a script (in ScriptManager) should not trigger
// a "load" listener added within that script. Therefore, any "load" listener
// that we add go into an ignore list until after the script finishes executing.
// The ignore list is only checked when apply_ignore == true, which is only
// set by the ScriptManager when raising the script's "load" event.
apply_ignore: bool = false,
};
pub fn dispatch(self: *EventManager, target: *EventTarget, event: *Event) DispatchError!void {
return self.dispatchOpts(target, event, .{});
}
pub fn dispatchOpts(self: *EventManager, target: *EventTarget, event: *Event, comptime opts: DispatchOpts) DispatchError!void {
event.acquireRef();
defer event.deinit(false, self.page._session);
if (comptime IS_DEBUG) {
log.debug(.event, "eventManager.dispatch", .{ .type = event._type_string.str(), .bubbles = event._bubbles });
}
switch (target._type) {
.node => |node| try self.dispatchNode(node, event, opts),
else => try self.dispatchDirect(target, event, null, .{ .context = "dispatch" }),
}
}
// There are a lot of events that can be attached via addEventListener or as
// a property, like the XHR events, or window.onload. You might think that the
// property is just a shortcut for calling addEventListener, but they are distinct.
// An event set via property cannot be removed by removeEventListener. If you
// set both the property and add a listener, they both execute.
const DispatchDirectOptions = struct {
context: []const u8,
inject_target: bool = true,
};
// Direct dispatch for non-DOM targets (Window, XHR, AbortSignal) or DOM nodes with
// property handlers. No propagation - just calls the handler and registered listeners.
// Handler can be: null, ?js.Function.Global, ?js.Function.Temp, or js.Function
pub fn dispatchDirect(self: *EventManager, target: *EventTarget, event: *Event, handler: anytype, comptime opts: DispatchDirectOptions) !void {
const page = self.page;
// Set window.event to the currently dispatching event (WHATWG spec)
const window = page.window;
const prev_event = window._current_event;
window._current_event = event;
defer window._current_event = prev_event;
event.acquireRef();
defer event.deinit(false, page._session);
if (comptime IS_DEBUG) {
log.debug(.event, "dispatchDirect", .{ .type = event._type_string, .context = opts.context });
}
if (comptime opts.inject_target) {
event._target = target;
event._dispatch_target = target; // Store original target for composedPath()
}
var was_dispatched = false;
var ls: js.Local.Scope = undefined;
page.js.localScope(&ls);
defer {
ls.local.runMicrotasks();
ls.deinit();
}
if (getFunction(handler, &ls.local)) |func| {
event._current_target = target;
if (func.callWithThis(void, target, .{event})) {
was_dispatched = true;
} else |err| {
// a non-JS error
log.warn(.event, opts.context, .{ .err = err });
}
}
// listeners reigstered via addEventListener
const list = self.lookup.get(.{
.event_target = @intFromPtr(target),
.type_string = event._type_string,
}) orelse return;
// This is a slightly simplified version of what you'll find in dispatchPhase
// It is simpler because, for direct dispatching, we know there's no ancestors
// and only the single target phase.
// Track dispatch depth for deferred removal
self.dispatch_depth += 1;
defer {
const dispatch_depth = self.dispatch_depth;
// Only destroy deferred listeners when we exit the outermost dispatch
if (dispatch_depth == 1) {
for (self.deferred_removals.items) |removal| {
removal.list.remove(&removal.listener.node);
self.listener_pool.destroy(removal.listener);
}
self.deferred_removals.clearRetainingCapacity();
} else {
self.dispatch_depth = dispatch_depth - 1;
}
}
// Use the last listener in the list as sentinel - listeners added during dispatch will be after it
const last_node = list.last orelse return;
const last_listener: *Listener = @alignCast(@fieldParentPtr("node", last_node));
// Iterate through the list, stopping after we've encountered the last_listener
var node = list.first;
var is_done = false;
while (node) |n| {
if (is_done) {
break;
}
const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
is_done = (listener == last_listener);
node = n.next;
// Skip removed listeners
if (listener.removed) {
continue;
}
// If the listener has an aborted signal, remove it and skip
if (listener.signal) |signal| {
if (signal.getAborted()) {
self.removeListener(list, listener);
continue;
}
}
// Remove "once" listeners BEFORE calling them so nested dispatches don't see them
if (listener.once) {
self.removeListener(list, listener);
}
was_dispatched = true;
event._current_target = target;
switch (listener.function) {
.value => |value| try ls.toLocal(value).callWithThis(void, target, .{event}),
.string => |string| {
const str = try page.call_arena.dupeZ(u8, string.str());
try ls.local.eval(str, null);
},
.object => |obj_global| {
const obj = ls.toLocal(obj_global);
if (try obj.getFunction("handleEvent")) |handleEvent| {
try handleEvent.callWithThis(void, obj, .{event});
}
},
}
if (event._stop_immediate_propagation) {
return;
}
}
}
fn getFunction(handler: anytype, local: *const js.Local) ?js.Function {
const T = @TypeOf(handler);
const ti = @typeInfo(T);
if (ti == .null) {
return null;
}
if (ti == .optional) {
return getFunction(handler orelse return null, local);
}
return switch (T) {
js.Function => handler,
js.Function.Temp => local.toLocal(handler),
js.Function.Global => local.toLocal(handler),
else => @compileError("handler must be null or \\??js.Function(\\.(Temp|Global))?"),
};
}
/// Check if there are any listeners for a direct dispatch (non-DOM target).
/// Use this to avoid creating an event when there are no listeners.
pub fn hasDirectListeners(self: *EventManager, target: *EventTarget, typ: []const u8, handler: anytype) bool {
if (hasHandler(handler)) {
return true;
}
return self.lookup.get(.{
.event_target = @intFromPtr(target),
.type_string = .wrap(typ),
}) != null;
}
fn hasHandler(handler: anytype) bool {
const ti = @typeInfo(@TypeOf(handler));
if (ti == .null) {
return false;
}
if (ti == .optional) {
return handler != null;
}
return true;
}
fn dispatchNode(self: *EventManager, target: *Node, event: *Event, comptime opts: DispatchOpts) !void {
const ShadowRoot = @import("webapi/ShadowRoot.zig");
{
const et = target.asEventTarget();
event._target = et;
event._dispatch_target = et; // Store original target for composedPath()
}
const page = self.page;
// Set window.event to the currently dispatching event (WHATWG spec)
const window = page.window;
const prev_event = window._current_event;
window._current_event = event;
defer window._current_event = prev_event;
var was_handled = false;
// Create a single scope for all event handlers in this dispatch.
// This ensures function handles passed to queueMicrotask remain valid
// throughout the entire dispatch, preventing crashes when microtasks run.
var ls: js.Local.Scope = undefined;
page.js.localScope(&ls);
defer {
if (was_handled) {
ls.local.runMicrotasks();
}
ls.deinit();
}
const activation_state = try ActivationState.create(event, target, page);
// Defer runs even on early return - ensures event phase is reset
// and default actions execute (unless prevented)
defer {
event._event_phase = .none;
event._stop_propagation = false;
event._stop_immediate_propagation = false;
// Handle checkbox/radio activation rollback or commit
if (activation_state) |state| {
state.restore(event, page);
}
// Execute default action if not prevented
if (event._prevent_default) {
// can't return in a defer (╯°□°)╯︵ ┻━┻
} else if (event._type_string.eql(comptime .wrap("click"))) {
page.handleClick(target) catch |err| {
log.warn(.event, "page.click", .{ .err = err });
};
} else if (event._type_string.eql(comptime .wrap("keydown"))) {
page.handleKeydown(target, event) catch |err| {
log.warn(.event, "page.keydown", .{ .err = err });
};
}
}
var path_len: usize = 0;
var path_buffer: [128]*EventTarget = undefined;
var node: ?*Node = target;
while (node) |n| {
if (path_len >= path_buffer.len) break;
path_buffer[path_len] = n.asEventTarget();
path_len += 1;
// Check if this node is a shadow root
if (n.is(ShadowRoot)) |shadow| {
event._needs_retargeting = true;
// If event is not composed, stop at shadow boundary
if (!event._composed) {
break;
}
// Otherwise, jump to the shadow host and continue
node = shadow._host.asNode();
continue;
}
node = n._parent;
}
// Even though the window isn't part of the DOM, most events propagate
// through it in the capture phase (unless we stopped at a shadow boundary)
// The only explicit exception is "load"
if (event._type_string.eql(comptime .wrap("load")) == false) {
if (path_len < path_buffer.len) {
path_buffer[path_len] = page.window.asEventTarget();
path_len += 1;
}
}
const path = path_buffer[0..path_len];
// Phase 1: Capturing phase (root → target, excluding target)
// This happens for all events, regardless of bubbling
event._event_phase = .capturing_phase;
var i: usize = path_len;
while (i > 1) {
i -= 1;
if (event._stop_propagation) return;
const current_target = path[i];
if (self.lookup.get(.{
.event_target = @intFromPtr(current_target),
.type_string = event._type_string,
})) |list| {
try self.dispatchPhase(list, current_target, event, &was_handled, &ls.local, comptime .init(true, opts));
}
}
// Phase 2: At target
if (event._stop_propagation) return;
event._event_phase = .at_target;
const target_et = target.asEventTarget();
blk: {
// Get inline handler (e.g., onclick property) for this target
if (self.getInlineHandler(target_et, event)) |inline_handler| {
was_handled = true;
event._current_target = target_et;
try ls.toLocal(inline_handler).callWithThis(void, target_et, .{event});
if (event._stop_propagation) {
return;
}
if (event._stop_immediate_propagation) {
break :blk;
}
}
if (self.lookup.get(.{
.type_string = event._type_string,
.event_target = @intFromPtr(target_et),
})) |list| {
try self.dispatchPhase(list, target_et, event, &was_handled, &ls.local, comptime .init(null, opts));
if (event._stop_propagation) {
return;
}
}
}
// Phase 3: Bubbling phase (target → root, excluding target)
// This only happens if the event bubbles
if (event._bubbles) {
event._event_phase = .bubbling_phase;
for (path[1..]) |current_target| {
if (event._stop_propagation) break;
if (self.lookup.get(.{
.type_string = event._type_string,
.event_target = @intFromPtr(current_target),
})) |list| {
try self.dispatchPhase(list, current_target, event, &was_handled, &ls.local, comptime .init(false, opts));
}
}
}
}
const DispatchPhaseOpts = struct {
capture_only: ?bool = null,
apply_ignore: bool = false,
fn init(capture_only: ?bool, opts: DispatchOpts) DispatchPhaseOpts {
return .{
.capture_only = capture_only,
.apply_ignore = opts.apply_ignore,
};
}
};
fn dispatchPhase(self: *EventManager, list: *std.DoublyLinkedList, current_target: *EventTarget, event: *Event, was_handled: *bool, local: *const js.Local, comptime opts: DispatchPhaseOpts) !void {
const page = self.page;
// Track dispatch depth for deferred removal
self.dispatch_depth += 1;
defer {
const dispatch_depth = self.dispatch_depth;
// Only destroy deferred listeners when we exit the outermost dispatch
if (dispatch_depth == 1) {
for (self.deferred_removals.items) |removal| {
removal.list.remove(&removal.listener.node);
self.listener_pool.destroy(removal.listener);
}
self.deferred_removals.clearRetainingCapacity();
} else {
self.dispatch_depth = dispatch_depth - 1;
}
}
// Use the last listener in the list as sentinel - listeners added during dispatch will be after it
const last_node = list.last orelse return;
const last_listener: *Listener = @alignCast(@fieldParentPtr("node", last_node));
// Iterate through the list, stopping after we've encountered the last_listener
var node = list.first;
var is_done = false;
node_loop: while (node) |n| {
if (is_done) {
break;
}
const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
is_done = (listener == last_listener);
node = n.next;
// Skip non-matching listeners
if (comptime opts.capture_only) |capture| {
if (listener.capture != capture) {
continue;
}
}
// Skip removed listeners
if (listener.removed) {
continue;
}
// If the listener has an aborted signal, remove it and skip
if (listener.signal) |signal| {
if (signal.getAborted()) {
self.removeListener(list, listener);
continue;
}
}
if (comptime opts.apply_ignore) {
for (self.ignore_list.items) |ignored| {
if (ignored == listener) {
continue :node_loop;
}
}
}
// Remove "once" listeners BEFORE calling them so nested dispatches don't see them
if (listener.once) {
self.removeListener(list, listener);
}
was_handled.* = true;
event._current_target = current_target;
// Compute adjusted target for shadow DOM retargeting (only if needed)
const original_target = event._target;
if (event._needs_retargeting) {
event._target = getAdjustedTarget(original_target, current_target);
}
switch (listener.function) {
.value => |value| try local.toLocal(value).callWithThis(void, current_target, .{event}),
.string => |string| {
const str = try page.call_arena.dupeZ(u8, string.str());
try local.eval(str, null);
},
.object => |obj_global| {
const obj = local.toLocal(obj_global);
if (try obj.getFunction("handleEvent")) |handleEvent| {
try handleEvent.callWithThis(void, obj, .{event});
}
},
}
// Restore original target (only if we changed it)
if (event._needs_retargeting) {
event._target = original_target;
}
if (event._stop_immediate_propagation) {
return;
}
}
}
fn getInlineHandler(self: *EventManager, target: *EventTarget, event: *Event) ?js.Function.Global {
const global_event_handlers = @import("webapi/global_event_handlers.zig");
const handler_type = global_event_handlers.fromEventType(event._type_string.str()) orelse return null;
// Look up the inline handler for this target
const html_element = switch (target._type) {
.node => |n| n.is(Element.Html) orelse return null,
else => return null,
};
return html_element.getAttributeFunction(handler_type, self.page) catch |err| {
log.warn(.event, "inline html callback", .{ .type = handler_type, .err = err });
return null;
};
}
fn removeListener(self: *EventManager, list: *std.DoublyLinkedList, listener: *Listener) void {
// If we're in a dispatch, defer removal to avoid invalidating iteration
if (self.dispatch_depth > 0) {
listener.removed = true;
self.deferred_removals.append(self.arena, .{ .list = list, .listener = listener }) catch unreachable;
} else {
// Outside dispatch, remove immediately
list.remove(&listener.node);
self.listener_pool.destroy(listener);
}
}
fn findListener(list: *const std.DoublyLinkedList, callback: Callback, capture: bool) ?*Listener {
var node = list.first;
while (node) |n| {
node = n.next;
const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
const matches = switch (callback) {
.object => |obj| listener.function.eqlObject(obj),
.function => |func| listener.function.eqlFunction(func),
};
if (!matches) {
continue;
}
if (listener.capture != capture) {
continue;
}
return listener;
}
return null;
}
const Listener = struct {
typ: String,
once: bool,
capture: bool,
passive: bool,
function: Function,
signal: ?*@import("webapi/AbortSignal.zig") = null,
node: std.DoublyLinkedList.Node,
removed: bool = false,
};
const Function = union(enum) {
value: js.Function.Global,
string: String,
object: js.Object.Global,
fn eqlFunction(self: Function, func: js.Function) bool {
return switch (self) {
.value => |v| v.isEqual(func),
else => false,
};
}
fn eqlObject(self: Function, obj: js.Object) bool {
return switch (self) {
.object => |o| return o.isEqual(obj),
else => false,
};
}
};
// Computes the adjusted target for shadow DOM event retargeting
// Returns the lowest shadow-including ancestor of original_target that is
// also an ancestor-or-self of current_target
fn getAdjustedTarget(original_target: ?*EventTarget, current_target: *EventTarget) ?*EventTarget {
const ShadowRoot = @import("webapi/ShadowRoot.zig");
const orig_node = switch ((original_target orelse return null)._type) {
.node => |n| n,
else => return original_target,
};
const curr_node = switch (current_target._type) {
.node => |n| n,
else => return original_target,
};
// Walk up from original target, checking if we can reach current target
var node: ?*Node = orig_node;
while (node) |n| {
// Check if current_target is an ancestor of n (or n itself)
if (isAncestorOrSelf(curr_node, n)) {
return n.asEventTarget();
}
// Cross shadow boundary if needed
if (n.is(ShadowRoot)) |shadow| {
node = shadow._host.asNode();
continue;
}
node = n._parent;
}
return original_target;
}
// Check if ancestor is an ancestor of (or the same as) node
// WITHOUT crossing shadow boundaries (just regular DOM tree)
fn isAncestorOrSelf(ancestor: *Node, node: *Node) bool {
if (ancestor == node) {
return true;
}
var current: ?*Node = node._parent;
while (current) |n| {
if (n == ancestor) {
return true;
}
current = n._parent;
}
return false;
}
// Handles the default action for clicking on input checked/radio. Maybe this
// could be generalized if needed, but I'm not sure. This wasn't obvious to me
// but when an input is clicked, it's important to think about both the intent
// and the actual result. Imagine you have an unchecked checkbox. When clicked,
// the checkbox immediately becomes checked, and event handlers see this "checked"
// intent. But a listener can preventDefault() in which case the check we did at
// the start will be undone.
// This is a bit more complicated for radio buttons, as the checking/unchecking
// and the rollback can impact a different radio input. So if you "check" a radio
// the intent is that it becomes checked and whatever was checked before becomes
// unchecked, so that if you have to rollback (because of a preventDefault())
// then both inputs have to revert to their original values.
const ActivationState = struct {
old_checked: bool,
input: *Element.Html.Input,
previously_checked_radio: ?*Input,
const Input = Element.Html.Input;
fn create(event: *const Event, target: *Node, page: *Page) !?ActivationState {
if (event._type_string.eql(comptime .wrap("click")) == false) {
return null;
}
const input = target.is(Element.Html.Input) orelse return null;
if (input._input_type != .checkbox and input._input_type != .radio) {
return null;
}
const old_checked = input._checked;
var previously_checked_radio: ?*Element.Html.Input = null;
// For radio buttons, find the currently checked radio in the group
if (input._input_type == .radio and !old_checked) {
previously_checked_radio = try findCheckedRadioInGroup(input, page);
}
// Toggle checkbox or check radio (which unchecks others in group)
const new_checked = if (input._input_type == .checkbox) !old_checked else true;
try input.setChecked(new_checked, page);
return .{
.input = input,
.old_checked = old_checked,
.previously_checked_radio = previously_checked_radio,
};
}
fn restore(self: *const ActivationState, event: *const Event, page: *Page) void {
const input = self.input;
if (event._prevent_default) {
// Rollback: restore previous state
input._checked = self.old_checked;
input._checked_dirty = true;
if (self.previously_checked_radio) |prev_radio| {
prev_radio._checked = true;
prev_radio._checked_dirty = true;
}
return;
}
// Commit: fire input and change events only if state actually changed
// and the element is connected to a document (detached elements don't fire).
// For checkboxes, state always changes. For radios, only if was unchecked.
const state_changed = (input._input_type == .checkbox) or !self.old_checked;
if (state_changed and input.asElement().asNode().isConnected()) {
fireEvent(page, input, "input") catch |err| {
log.warn(.event, "input event", .{ .err = err });
};
fireEvent(page, input, "change") catch |err| {
log.warn(.event, "change event", .{ .err = err });
};
}
}
fn findCheckedRadioInGroup(input: *Input, page: *Page) !?*Input {
const elem = input.asElement();
const name = elem.getAttributeSafe(comptime .wrap("name")) orelse return null;
if (name.len == 0) {
return null;
}
const form = input.getForm(page);
// Walk from the root of the tree containing this element
// This handles both document-attached and orphaned elements
const root = elem.asNode().getRootNode(null);
const TreeWalker = @import("webapi/TreeWalker.zig");
var walker = TreeWalker.Full.init(root, .{});
while (walker.next()) |node| {
const other_element = node.is(Element) orelse continue;
const other_input = other_element.is(Input) orelse continue;
if (other_input._input_type != .radio) {
continue;
}
// Skip the input we're checking from
if (other_input == input) {
continue;
}
const other_name = other_element.getAttributeSafe(comptime .wrap("name")) orelse continue;
if (!std.mem.eql(u8, name, other_name)) {
continue;
}
// Check if same form context
const other_form = other_input.getForm(page);
if (form) |f| {
const of = other_form orelse continue;
if (f != of) {
continue; // Different forms
}
} else if (other_form != null) {
continue; // form is null but other has a form
}
if (other_input._checked) {
return other_input;
}
}
return null;
}
// Fire input or change event
fn fireEvent(page: *Page, input: *Input, comptime typ: []const u8) !void {
const event = try Event.initTrusted(comptime .wrap(typ), .{
.bubbles = true,
.cancelable = false,
}, page);
const target = input.asElement().asEventTarget();
try page._event_manager.dispatch(target, event);
}
};