mirror of
https://github.com/lightpanda-io/browser.git
synced 2026-03-30 17:18:57 +00:00
944 lines
32 KiB
Zig
944 lines
32 KiB
Zig
// Copyright (C) 2023-2025 Lightpanda (Selecy SAS)
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//
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// Francis Bouvier <francis@lightpanda.io>
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// Pierre Tachoire <pierre@lightpanda.io>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const builtin = @import("builtin");
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const log = @import("../log.zig");
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const String = @import("../string.zig").String;
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const js = @import("js/js.zig");
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const Page = @import("Page.zig");
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const Node = @import("webapi/Node.zig");
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const Event = @import("webapi/Event.zig");
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const EventTarget = @import("webapi/EventTarget.zig");
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const Element = @import("webapi/Element.zig");
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const Allocator = std.mem.Allocator;
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const IS_DEBUG = builtin.mode == .Debug;
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const EventKey = struct {
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event_target: usize,
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type_string: String,
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};
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const EventKeyContext = struct {
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pub fn hash(_: @This(), key: EventKey) u64 {
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var hasher = std.hash.Wyhash.init(0);
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hasher.update(std.mem.asBytes(&key.event_target));
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hasher.update(key.type_string.str());
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return hasher.final();
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}
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pub fn eql(_: @This(), a: EventKey, b: EventKey) bool {
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return a.event_target == b.event_target and a.type_string.eql(b.type_string);
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}
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};
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pub const EventManager = @This();
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page: *Page,
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arena: Allocator,
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// Used as an optimization in Page._documentIsComplete. If we know there are no
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// 'load' listeners in the document, we can skip dispatching the per-resource
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// 'load' event (e.g. amazon product page has no listener and ~350 resources)
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has_dom_load_listener: bool,
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listener_pool: std.heap.MemoryPool(Listener),
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ignore_list: std.ArrayList(*Listener),
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list_pool: std.heap.MemoryPool(std.DoublyLinkedList),
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lookup: std.HashMapUnmanaged(
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EventKey,
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*std.DoublyLinkedList,
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EventKeyContext,
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std.hash_map.default_max_load_percentage,
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),
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dispatch_depth: usize,
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deferred_removals: std.ArrayList(struct { list: *std.DoublyLinkedList, listener: *Listener }),
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pub fn init(arena: Allocator, page: *Page) EventManager {
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return .{
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.page = page,
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.lookup = .{},
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.arena = arena,
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.ignore_list = .{},
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.list_pool = .init(arena),
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.listener_pool = .init(arena),
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.dispatch_depth = 0,
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.deferred_removals = .{},
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.has_dom_load_listener = false,
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};
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}
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pub const RegisterOptions = struct {
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once: bool = false,
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capture: bool = false,
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passive: bool = false,
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signal: ?*@import("webapi/AbortSignal.zig") = null,
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};
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pub const Callback = union(enum) {
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function: js.Function,
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object: js.Object,
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};
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pub fn register(self: *EventManager, target: *EventTarget, typ: []const u8, callback: Callback, opts: RegisterOptions) !void {
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if (comptime IS_DEBUG) {
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log.debug(.event, "eventManager.register", .{ .type = typ, .capture = opts.capture, .once = opts.once, .target = target.toString() });
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}
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// If a signal is provided and already aborted, don't register the listener
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if (opts.signal) |signal| {
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if (signal.getAborted()) {
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return;
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}
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}
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// Allocate the type string we'll use in both listener and key
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const type_string = try String.init(self.arena, typ, .{});
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if (type_string.eql(comptime .wrap("load")) and target._type == .node) {
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self.has_dom_load_listener = true;
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}
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const gop = try self.lookup.getOrPut(self.arena, .{
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.type_string = type_string,
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.event_target = @intFromPtr(target),
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});
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if (gop.found_existing) {
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// check for duplicate callbacks already registered
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var node = gop.value_ptr.*.first;
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while (node) |n| {
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const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
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const is_duplicate = switch (callback) {
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.object => |obj| listener.function.eqlObject(obj),
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.function => |func| listener.function.eqlFunction(func),
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};
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if (is_duplicate and listener.capture == opts.capture) {
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return;
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}
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node = n.next;
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}
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} else {
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gop.value_ptr.* = try self.list_pool.create();
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gop.value_ptr.*.* = .{};
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}
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const func = switch (callback) {
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.function => |f| Function{ .value = try f.persist() },
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.object => |o| Function{ .object = try o.persist() },
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};
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const listener = try self.listener_pool.create();
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listener.* = .{
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.node = .{},
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.once = opts.once,
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.capture = opts.capture,
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.passive = opts.passive,
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.function = func,
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.signal = opts.signal,
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.typ = type_string,
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};
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// append the listener to the list of listeners for this target
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gop.value_ptr.*.append(&listener.node);
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// Track load listeners for script execution ignore list
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if (type_string.eql(comptime .wrap("load"))) {
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try self.ignore_list.append(self.arena, listener);
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}
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}
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pub fn remove(self: *EventManager, target: *EventTarget, typ: []const u8, callback: Callback, use_capture: bool) void {
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const list = self.lookup.get(.{
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.type_string = .wrap(typ),
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.event_target = @intFromPtr(target),
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}) orelse return;
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if (findListener(list, callback, use_capture)) |listener| {
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self.removeListener(list, listener);
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}
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}
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pub fn clearIgnoreList(self: *EventManager) void {
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self.ignore_list.clearRetainingCapacity();
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}
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// Dispatching can be recursive from the compiler's point of view, so we need to
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// give it an explicit error set so that other parts of the code can use and
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// inferred error.
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const DispatchError = error{
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OutOfMemory,
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StringTooLarge,
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JSExecCallback,
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CompilationError,
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ExecutionError,
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JsException,
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};
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pub const DispatchOpts = struct {
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// A "load" event triggered by a script (in ScriptManager) should not trigger
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// a "load" listener added within that script. Therefore, any "load" listener
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// that we add go into an ignore list until after the script finishes executing.
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// The ignore list is only checked when apply_ignore == true, which is only
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// set by the ScriptManager when raising the script's "load" event.
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apply_ignore: bool = false,
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};
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pub fn dispatch(self: *EventManager, target: *EventTarget, event: *Event) DispatchError!void {
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return self.dispatchOpts(target, event, .{});
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}
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pub fn dispatchOpts(self: *EventManager, target: *EventTarget, event: *Event, comptime opts: DispatchOpts) DispatchError!void {
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event.acquireRef();
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defer event.deinit(false, self.page._session);
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if (comptime IS_DEBUG) {
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log.debug(.event, "eventManager.dispatch", .{ .type = event._type_string.str(), .bubbles = event._bubbles });
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}
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switch (target._type) {
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.node => |node| try self.dispatchNode(node, event, opts),
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else => try self.dispatchDirect(target, event, null, .{ .context = "dispatch" }),
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}
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}
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// There are a lot of events that can be attached via addEventListener or as
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// a property, like the XHR events, or window.onload. You might think that the
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// property is just a shortcut for calling addEventListener, but they are distinct.
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// An event set via property cannot be removed by removeEventListener. If you
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// set both the property and add a listener, they both execute.
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const DispatchDirectOptions = struct {
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context: []const u8,
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inject_target: bool = true,
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};
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// Direct dispatch for non-DOM targets (Window, XHR, AbortSignal) or DOM nodes with
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// property handlers. No propagation - just calls the handler and registered listeners.
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// Handler can be: null, ?js.Function.Global, ?js.Function.Temp, or js.Function
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pub fn dispatchDirect(self: *EventManager, target: *EventTarget, event: *Event, handler: anytype, comptime opts: DispatchDirectOptions) !void {
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const page = self.page;
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// Set window.event to the currently dispatching event (WHATWG spec)
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const window = page.window;
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const prev_event = window._current_event;
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window._current_event = event;
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defer window._current_event = prev_event;
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event.acquireRef();
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defer event.deinit(false, page._session);
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if (comptime IS_DEBUG) {
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log.debug(.event, "dispatchDirect", .{ .type = event._type_string, .context = opts.context });
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}
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if (comptime opts.inject_target) {
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event._target = target;
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event._dispatch_target = target; // Store original target for composedPath()
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}
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var was_dispatched = false;
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var ls: js.Local.Scope = undefined;
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page.js.localScope(&ls);
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defer {
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ls.local.runMicrotasks();
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ls.deinit();
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}
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if (getFunction(handler, &ls.local)) |func| {
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event._current_target = target;
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if (func.callWithThis(void, target, .{event})) {
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was_dispatched = true;
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} else |err| {
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// a non-JS error
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log.warn(.event, opts.context, .{ .err = err });
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}
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}
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// listeners reigstered via addEventListener
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const list = self.lookup.get(.{
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.event_target = @intFromPtr(target),
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.type_string = event._type_string,
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}) orelse return;
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// This is a slightly simplified version of what you'll find in dispatchPhase
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// It is simpler because, for direct dispatching, we know there's no ancestors
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// and only the single target phase.
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// Track dispatch depth for deferred removal
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self.dispatch_depth += 1;
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defer {
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const dispatch_depth = self.dispatch_depth;
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// Only destroy deferred listeners when we exit the outermost dispatch
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if (dispatch_depth == 1) {
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for (self.deferred_removals.items) |removal| {
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removal.list.remove(&removal.listener.node);
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self.listener_pool.destroy(removal.listener);
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}
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self.deferred_removals.clearRetainingCapacity();
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} else {
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self.dispatch_depth = dispatch_depth - 1;
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}
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}
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// Use the last listener in the list as sentinel - listeners added during dispatch will be after it
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const last_node = list.last orelse return;
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const last_listener: *Listener = @alignCast(@fieldParentPtr("node", last_node));
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// Iterate through the list, stopping after we've encountered the last_listener
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var node = list.first;
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var is_done = false;
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while (node) |n| {
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if (is_done) {
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break;
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}
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const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
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is_done = (listener == last_listener);
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node = n.next;
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// Skip removed listeners
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if (listener.removed) {
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continue;
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}
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// If the listener has an aborted signal, remove it and skip
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if (listener.signal) |signal| {
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if (signal.getAborted()) {
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self.removeListener(list, listener);
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continue;
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}
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}
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// Remove "once" listeners BEFORE calling them so nested dispatches don't see them
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if (listener.once) {
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self.removeListener(list, listener);
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}
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was_dispatched = true;
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event._current_target = target;
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switch (listener.function) {
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.value => |value| try ls.toLocal(value).callWithThis(void, target, .{event}),
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.string => |string| {
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const str = try page.call_arena.dupeZ(u8, string.str());
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try ls.local.eval(str, null);
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},
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.object => |obj_global| {
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const obj = ls.toLocal(obj_global);
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if (try obj.getFunction("handleEvent")) |handleEvent| {
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try handleEvent.callWithThis(void, obj, .{event});
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}
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},
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}
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if (event._stop_immediate_propagation) {
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return;
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}
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}
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}
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fn getFunction(handler: anytype, local: *const js.Local) ?js.Function {
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const T = @TypeOf(handler);
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const ti = @typeInfo(T);
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if (ti == .null) {
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return null;
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}
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if (ti == .optional) {
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return getFunction(handler orelse return null, local);
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}
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return switch (T) {
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js.Function => handler,
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js.Function.Temp => local.toLocal(handler),
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js.Function.Global => local.toLocal(handler),
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else => @compileError("handler must be null or \\??js.Function(\\.(Temp|Global))?"),
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};
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}
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/// Check if there are any listeners for a direct dispatch (non-DOM target).
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/// Use this to avoid creating an event when there are no listeners.
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pub fn hasDirectListeners(self: *EventManager, target: *EventTarget, typ: []const u8, handler: anytype) bool {
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if (hasHandler(handler)) {
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return true;
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}
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return self.lookup.get(.{
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.event_target = @intFromPtr(target),
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.type_string = .wrap(typ),
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}) != null;
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}
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fn hasHandler(handler: anytype) bool {
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const ti = @typeInfo(@TypeOf(handler));
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if (ti == .null) {
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return false;
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}
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if (ti == .optional) {
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return handler != null;
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}
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return true;
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}
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fn dispatchNode(self: *EventManager, target: *Node, event: *Event, comptime opts: DispatchOpts) !void {
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const ShadowRoot = @import("webapi/ShadowRoot.zig");
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{
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const et = target.asEventTarget();
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event._target = et;
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event._dispatch_target = et; // Store original target for composedPath()
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}
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const page = self.page;
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// Set window.event to the currently dispatching event (WHATWG spec)
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const window = page.window;
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const prev_event = window._current_event;
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window._current_event = event;
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defer window._current_event = prev_event;
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var was_handled = false;
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// Create a single scope for all event handlers in this dispatch.
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// This ensures function handles passed to queueMicrotask remain valid
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// throughout the entire dispatch, preventing crashes when microtasks run.
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var ls: js.Local.Scope = undefined;
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page.js.localScope(&ls);
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defer {
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if (was_handled) {
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ls.local.runMicrotasks();
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}
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ls.deinit();
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}
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const activation_state = try ActivationState.create(event, target, page);
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// Defer runs even on early return - ensures event phase is reset
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// and default actions execute (unless prevented)
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defer {
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event._event_phase = .none;
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event._stop_propagation = false;
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event._stop_immediate_propagation = false;
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// Handle checkbox/radio activation rollback or commit
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if (activation_state) |state| {
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state.restore(event, page);
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}
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// Execute default action if not prevented
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if (event._prevent_default) {
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// can't return in a defer (╯°□°)╯︵ ┻━┻
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} else if (event._type_string.eql(comptime .wrap("click"))) {
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page.handleClick(target) catch |err| {
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log.warn(.event, "page.click", .{ .err = err });
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};
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} else if (event._type_string.eql(comptime .wrap("keydown"))) {
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page.handleKeydown(target, event) catch |err| {
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log.warn(.event, "page.keydown", .{ .err = err });
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};
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}
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}
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var path_len: usize = 0;
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var path_buffer: [128]*EventTarget = undefined;
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var node: ?*Node = target;
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while (node) |n| {
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if (path_len >= path_buffer.len) break;
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path_buffer[path_len] = n.asEventTarget();
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path_len += 1;
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// Check if this node is a shadow root
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if (n.is(ShadowRoot)) |shadow| {
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event._needs_retargeting = true;
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// If event is not composed, stop at shadow boundary
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if (!event._composed) {
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break;
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}
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// Otherwise, jump to the shadow host and continue
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node = shadow._host.asNode();
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continue;
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}
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node = n._parent;
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}
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// Even though the window isn't part of the DOM, most events propagate
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// through it in the capture phase (unless we stopped at a shadow boundary)
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// The only explicit exception is "load"
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if (event._type_string.eql(comptime .wrap("load")) == false) {
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if (path_len < path_buffer.len) {
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path_buffer[path_len] = page.window.asEventTarget();
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path_len += 1;
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}
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}
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const path = path_buffer[0..path_len];
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// Phase 1: Capturing phase (root → target, excluding target)
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// This happens for all events, regardless of bubbling
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event._event_phase = .capturing_phase;
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var i: usize = path_len;
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while (i > 1) {
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i -= 1;
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if (event._stop_propagation) return;
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const current_target = path[i];
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if (self.lookup.get(.{
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.event_target = @intFromPtr(current_target),
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.type_string = event._type_string,
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})) |list| {
|
|
try self.dispatchPhase(list, current_target, event, &was_handled, &ls.local, comptime .init(true, opts));
|
|
}
|
|
}
|
|
|
|
// Phase 2: At target
|
|
if (event._stop_propagation) return;
|
|
event._event_phase = .at_target;
|
|
const target_et = target.asEventTarget();
|
|
|
|
blk: {
|
|
// Get inline handler (e.g., onclick property) for this target
|
|
if (self.getInlineHandler(target_et, event)) |inline_handler| {
|
|
was_handled = true;
|
|
event._current_target = target_et;
|
|
|
|
try ls.toLocal(inline_handler).callWithThis(void, target_et, .{event});
|
|
|
|
if (event._stop_propagation) {
|
|
return;
|
|
}
|
|
|
|
if (event._stop_immediate_propagation) {
|
|
break :blk;
|
|
}
|
|
}
|
|
|
|
if (self.lookup.get(.{
|
|
.type_string = event._type_string,
|
|
.event_target = @intFromPtr(target_et),
|
|
})) |list| {
|
|
try self.dispatchPhase(list, target_et, event, &was_handled, &ls.local, comptime .init(null, opts));
|
|
if (event._stop_propagation) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Phase 3: Bubbling phase (target → root, excluding target)
|
|
// This only happens if the event bubbles
|
|
if (event._bubbles) {
|
|
event._event_phase = .bubbling_phase;
|
|
for (path[1..]) |current_target| {
|
|
if (event._stop_propagation) break;
|
|
if (self.lookup.get(.{
|
|
.type_string = event._type_string,
|
|
.event_target = @intFromPtr(current_target),
|
|
})) |list| {
|
|
try self.dispatchPhase(list, current_target, event, &was_handled, &ls.local, comptime .init(false, opts));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const DispatchPhaseOpts = struct {
|
|
capture_only: ?bool = null,
|
|
apply_ignore: bool = false,
|
|
|
|
fn init(capture_only: ?bool, opts: DispatchOpts) DispatchPhaseOpts {
|
|
return .{
|
|
.capture_only = capture_only,
|
|
.apply_ignore = opts.apply_ignore,
|
|
};
|
|
}
|
|
};
|
|
|
|
fn dispatchPhase(self: *EventManager, list: *std.DoublyLinkedList, current_target: *EventTarget, event: *Event, was_handled: *bool, local: *const js.Local, comptime opts: DispatchPhaseOpts) !void {
|
|
const page = self.page;
|
|
|
|
// Track dispatch depth for deferred removal
|
|
self.dispatch_depth += 1;
|
|
defer {
|
|
const dispatch_depth = self.dispatch_depth;
|
|
// Only destroy deferred listeners when we exit the outermost dispatch
|
|
if (dispatch_depth == 1) {
|
|
for (self.deferred_removals.items) |removal| {
|
|
removal.list.remove(&removal.listener.node);
|
|
self.listener_pool.destroy(removal.listener);
|
|
}
|
|
self.deferred_removals.clearRetainingCapacity();
|
|
} else {
|
|
self.dispatch_depth = dispatch_depth - 1;
|
|
}
|
|
}
|
|
|
|
// Use the last listener in the list as sentinel - listeners added during dispatch will be after it
|
|
const last_node = list.last orelse return;
|
|
const last_listener: *Listener = @alignCast(@fieldParentPtr("node", last_node));
|
|
|
|
// Iterate through the list, stopping after we've encountered the last_listener
|
|
var node = list.first;
|
|
var is_done = false;
|
|
node_loop: while (node) |n| {
|
|
if (is_done) {
|
|
break;
|
|
}
|
|
|
|
const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
|
|
is_done = (listener == last_listener);
|
|
node = n.next;
|
|
|
|
// Skip non-matching listeners
|
|
if (comptime opts.capture_only) |capture| {
|
|
if (listener.capture != capture) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Skip removed listeners
|
|
if (listener.removed) {
|
|
continue;
|
|
}
|
|
|
|
// If the listener has an aborted signal, remove it and skip
|
|
if (listener.signal) |signal| {
|
|
if (signal.getAborted()) {
|
|
self.removeListener(list, listener);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (comptime opts.apply_ignore) {
|
|
for (self.ignore_list.items) |ignored| {
|
|
if (ignored == listener) {
|
|
continue :node_loop;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove "once" listeners BEFORE calling them so nested dispatches don't see them
|
|
if (listener.once) {
|
|
self.removeListener(list, listener);
|
|
}
|
|
|
|
was_handled.* = true;
|
|
event._current_target = current_target;
|
|
|
|
// Compute adjusted target for shadow DOM retargeting (only if needed)
|
|
const original_target = event._target;
|
|
if (event._needs_retargeting) {
|
|
event._target = getAdjustedTarget(original_target, current_target);
|
|
}
|
|
|
|
switch (listener.function) {
|
|
.value => |value| try local.toLocal(value).callWithThis(void, current_target, .{event}),
|
|
.string => |string| {
|
|
const str = try page.call_arena.dupeZ(u8, string.str());
|
|
try local.eval(str, null);
|
|
},
|
|
.object => |obj_global| {
|
|
const obj = local.toLocal(obj_global);
|
|
if (try obj.getFunction("handleEvent")) |handleEvent| {
|
|
try handleEvent.callWithThis(void, obj, .{event});
|
|
}
|
|
},
|
|
}
|
|
|
|
// Restore original target (only if we changed it)
|
|
if (event._needs_retargeting) {
|
|
event._target = original_target;
|
|
}
|
|
|
|
if (event._stop_immediate_propagation) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn getInlineHandler(self: *EventManager, target: *EventTarget, event: *Event) ?js.Function.Global {
|
|
const global_event_handlers = @import("webapi/global_event_handlers.zig");
|
|
const handler_type = global_event_handlers.fromEventType(event._type_string.str()) orelse return null;
|
|
|
|
// Look up the inline handler for this target
|
|
const html_element = switch (target._type) {
|
|
.node => |n| n.is(Element.Html) orelse return null,
|
|
else => return null,
|
|
};
|
|
|
|
return html_element.getAttributeFunction(handler_type, self.page) catch |err| {
|
|
log.warn(.event, "inline html callback", .{ .type = handler_type, .err = err });
|
|
return null;
|
|
};
|
|
}
|
|
|
|
fn removeListener(self: *EventManager, list: *std.DoublyLinkedList, listener: *Listener) void {
|
|
// If we're in a dispatch, defer removal to avoid invalidating iteration
|
|
if (self.dispatch_depth > 0) {
|
|
listener.removed = true;
|
|
self.deferred_removals.append(self.arena, .{ .list = list, .listener = listener }) catch unreachable;
|
|
} else {
|
|
// Outside dispatch, remove immediately
|
|
list.remove(&listener.node);
|
|
self.listener_pool.destroy(listener);
|
|
}
|
|
}
|
|
|
|
fn findListener(list: *const std.DoublyLinkedList, callback: Callback, capture: bool) ?*Listener {
|
|
var node = list.first;
|
|
while (node) |n| {
|
|
node = n.next;
|
|
const listener: *Listener = @alignCast(@fieldParentPtr("node", n));
|
|
const matches = switch (callback) {
|
|
.object => |obj| listener.function.eqlObject(obj),
|
|
.function => |func| listener.function.eqlFunction(func),
|
|
};
|
|
if (!matches) {
|
|
continue;
|
|
}
|
|
if (listener.capture != capture) {
|
|
continue;
|
|
}
|
|
return listener;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
const Listener = struct {
|
|
typ: String,
|
|
once: bool,
|
|
capture: bool,
|
|
passive: bool,
|
|
function: Function,
|
|
signal: ?*@import("webapi/AbortSignal.zig") = null,
|
|
node: std.DoublyLinkedList.Node,
|
|
removed: bool = false,
|
|
};
|
|
|
|
const Function = union(enum) {
|
|
value: js.Function.Global,
|
|
string: String,
|
|
object: js.Object.Global,
|
|
|
|
fn eqlFunction(self: Function, func: js.Function) bool {
|
|
return switch (self) {
|
|
.value => |v| v.isEqual(func),
|
|
else => false,
|
|
};
|
|
}
|
|
|
|
fn eqlObject(self: Function, obj: js.Object) bool {
|
|
return switch (self) {
|
|
.object => |o| return o.isEqual(obj),
|
|
else => false,
|
|
};
|
|
}
|
|
};
|
|
|
|
// Computes the adjusted target for shadow DOM event retargeting
|
|
// Returns the lowest shadow-including ancestor of original_target that is
|
|
// also an ancestor-or-self of current_target
|
|
fn getAdjustedTarget(original_target: ?*EventTarget, current_target: *EventTarget) ?*EventTarget {
|
|
const ShadowRoot = @import("webapi/ShadowRoot.zig");
|
|
|
|
const orig_node = switch ((original_target orelse return null)._type) {
|
|
.node => |n| n,
|
|
else => return original_target,
|
|
};
|
|
const curr_node = switch (current_target._type) {
|
|
.node => |n| n,
|
|
else => return original_target,
|
|
};
|
|
|
|
// Walk up from original target, checking if we can reach current target
|
|
var node: ?*Node = orig_node;
|
|
while (node) |n| {
|
|
// Check if current_target is an ancestor of n (or n itself)
|
|
if (isAncestorOrSelf(curr_node, n)) {
|
|
return n.asEventTarget();
|
|
}
|
|
|
|
// Cross shadow boundary if needed
|
|
if (n.is(ShadowRoot)) |shadow| {
|
|
node = shadow._host.asNode();
|
|
continue;
|
|
}
|
|
|
|
node = n._parent;
|
|
}
|
|
|
|
return original_target;
|
|
}
|
|
|
|
// Check if ancestor is an ancestor of (or the same as) node
|
|
// WITHOUT crossing shadow boundaries (just regular DOM tree)
|
|
fn isAncestorOrSelf(ancestor: *Node, node: *Node) bool {
|
|
if (ancestor == node) {
|
|
return true;
|
|
}
|
|
|
|
var current: ?*Node = node._parent;
|
|
while (current) |n| {
|
|
if (n == ancestor) {
|
|
return true;
|
|
}
|
|
current = n._parent;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Handles the default action for clicking on input checked/radio. Maybe this
|
|
// could be generalized if needed, but I'm not sure. This wasn't obvious to me
|
|
// but when an input is clicked, it's important to think about both the intent
|
|
// and the actual result. Imagine you have an unchecked checkbox. When clicked,
|
|
// the checkbox immediately becomes checked, and event handlers see this "checked"
|
|
// intent. But a listener can preventDefault() in which case the check we did at
|
|
// the start will be undone.
|
|
// This is a bit more complicated for radio buttons, as the checking/unchecking
|
|
// and the rollback can impact a different radio input. So if you "check" a radio
|
|
// the intent is that it becomes checked and whatever was checked before becomes
|
|
// unchecked, so that if you have to rollback (because of a preventDefault())
|
|
// then both inputs have to revert to their original values.
|
|
const ActivationState = struct {
|
|
old_checked: bool,
|
|
input: *Element.Html.Input,
|
|
previously_checked_radio: ?*Input,
|
|
|
|
const Input = Element.Html.Input;
|
|
|
|
fn create(event: *const Event, target: *Node, page: *Page) !?ActivationState {
|
|
if (event._type_string.eql(comptime .wrap("click")) == false) {
|
|
return null;
|
|
}
|
|
|
|
const input = target.is(Element.Html.Input) orelse return null;
|
|
if (input._input_type != .checkbox and input._input_type != .radio) {
|
|
return null;
|
|
}
|
|
|
|
const old_checked = input._checked;
|
|
var previously_checked_radio: ?*Element.Html.Input = null;
|
|
|
|
// For radio buttons, find the currently checked radio in the group
|
|
if (input._input_type == .radio and !old_checked) {
|
|
previously_checked_radio = try findCheckedRadioInGroup(input, page);
|
|
}
|
|
|
|
// Toggle checkbox or check radio (which unchecks others in group)
|
|
const new_checked = if (input._input_type == .checkbox) !old_checked else true;
|
|
try input.setChecked(new_checked, page);
|
|
|
|
return .{
|
|
.input = input,
|
|
.old_checked = old_checked,
|
|
.previously_checked_radio = previously_checked_radio,
|
|
};
|
|
}
|
|
|
|
fn restore(self: *const ActivationState, event: *const Event, page: *Page) void {
|
|
const input = self.input;
|
|
if (event._prevent_default) {
|
|
// Rollback: restore previous state
|
|
input._checked = self.old_checked;
|
|
input._checked_dirty = true;
|
|
if (self.previously_checked_radio) |prev_radio| {
|
|
prev_radio._checked = true;
|
|
prev_radio._checked_dirty = true;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Commit: fire input and change events only if state actually changed
|
|
// and the element is connected to a document (detached elements don't fire).
|
|
// For checkboxes, state always changes. For radios, only if was unchecked.
|
|
const state_changed = (input._input_type == .checkbox) or !self.old_checked;
|
|
if (state_changed and input.asElement().asNode().isConnected()) {
|
|
fireEvent(page, input, "input") catch |err| {
|
|
log.warn(.event, "input event", .{ .err = err });
|
|
};
|
|
fireEvent(page, input, "change") catch |err| {
|
|
log.warn(.event, "change event", .{ .err = err });
|
|
};
|
|
}
|
|
}
|
|
|
|
fn findCheckedRadioInGroup(input: *Input, page: *Page) !?*Input {
|
|
const elem = input.asElement();
|
|
|
|
const name = elem.getAttributeSafe(comptime .wrap("name")) orelse return null;
|
|
if (name.len == 0) {
|
|
return null;
|
|
}
|
|
|
|
const form = input.getForm(page);
|
|
|
|
// Walk from the root of the tree containing this element
|
|
// This handles both document-attached and orphaned elements
|
|
const root = elem.asNode().getRootNode(null);
|
|
|
|
const TreeWalker = @import("webapi/TreeWalker.zig");
|
|
var walker = TreeWalker.Full.init(root, .{});
|
|
|
|
while (walker.next()) |node| {
|
|
const other_element = node.is(Element) orelse continue;
|
|
const other_input = other_element.is(Input) orelse continue;
|
|
|
|
if (other_input._input_type != .radio) {
|
|
continue;
|
|
}
|
|
|
|
// Skip the input we're checking from
|
|
if (other_input == input) {
|
|
continue;
|
|
}
|
|
|
|
const other_name = other_element.getAttributeSafe(comptime .wrap("name")) orelse continue;
|
|
if (!std.mem.eql(u8, name, other_name)) {
|
|
continue;
|
|
}
|
|
|
|
// Check if same form context
|
|
const other_form = other_input.getForm(page);
|
|
if (form) |f| {
|
|
const of = other_form orelse continue;
|
|
if (f != of) {
|
|
continue; // Different forms
|
|
}
|
|
} else if (other_form != null) {
|
|
continue; // form is null but other has a form
|
|
}
|
|
|
|
if (other_input._checked) {
|
|
return other_input;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// Fire input or change event
|
|
fn fireEvent(page: *Page, input: *Input, comptime typ: []const u8) !void {
|
|
const event = try Event.initTrusted(comptime .wrap(typ), .{
|
|
.bubbles = true,
|
|
.cancelable = false,
|
|
}, page);
|
|
|
|
const target = input.asElement().asEventTarget();
|
|
try page._event_manager.dispatch(target, event);
|
|
}
|
|
};
|