Files
browser/src/browser/dom/Animation.zig
Karl Seguin 2e734fae57 This is the last of the big changes to the js code
This Pr largely tightens up a lot of the code. 'v8' is no longer imported
outside of js. A number of helper functions have been moved to the js.Context.
For example, js.Function.getName used to call:

```zig
return js.valueToString(allocator, name, self.context.isolate, self.context.v8_context);
```

It now calls:

```zig
return self.context.valueToString(name, .{ .allocator = allocator });
```

Page.main_context has been renamed to `Page.js`. This, in combination with new
promise helpers, turns:

```zig
const resolver = page.main_context.createPromiseResolver();
try resolver.resolve({});
return resolver.promise();
```

into:

```zig
return page.js.resolvePromise({});
```
2025-10-03 15:06:16 +08:00

108 lines
2.9 KiB
Zig

// Copyright (C) 2023-2025 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const js = @import("../js/js.zig");
const Page = @import("../page.zig").Page;
const Animation = @This();
effect: ?js.Object,
timeline: ?js.Object,
ready_resolver: ?js.PromiseResolver,
finished_resolver: ?js.PromiseResolver,
pub fn constructor(effect: ?js.Object, timeline: ?js.Object) !Animation {
return .{
.effect = if (effect) |eo| try eo.persist() else null,
.timeline = if (timeline) |to| try to.persist() else null,
.ready_resolver = null,
.finished_resolver = null,
};
}
pub fn get_playState(self: *const Animation) []const u8 {
_ = self;
return "finished";
}
pub fn get_pending(self: *const Animation) bool {
_ = self;
return false;
}
pub fn get_finished(self: *Animation, page: *Page) !js.Promise {
if (self.finished_resolver == null) {
const resolver = page.js.createPromiseResolver(.none);
try resolver.resolve(self);
self.finished_resolver = resolver;
}
return self.finished_resolver.?.promise();
}
pub fn get_ready(self: *Animation, page: *Page) !js.Promise {
// never resolved, because we're always "finished"
if (self.ready_resolver == null) {
const resolver = page.js.createPromiseResolver(.none);
self.ready_resolver = resolver;
}
return self.ready_resolver.?.promise();
}
pub fn get_effect(self: *const Animation) ?js.Object {
return self.effect;
}
pub fn set_effect(self: *Animation, effect: js.Object) !void {
self.effect = try effect.persist();
}
pub fn get_timeline(self: *const Animation) ?js.Object {
return self.timeline;
}
pub fn set_timeline(self: *Animation, timeline: js.Object) !void {
self.timeline = try timeline.persist();
}
pub fn _play(self: *const Animation) void {
_ = self;
}
pub fn _pause(self: *const Animation) void {
_ = self;
}
pub fn _cancel(self: *const Animation) void {
_ = self;
}
pub fn _finish(self: *const Animation) void {
_ = self;
}
pub fn _reverse(self: *const Animation) void {
_ = self;
}
const testing = @import("../../testing.zig");
test "Browser: DOM.Animation" {
try testing.htmlRunner("dom/animation.html");
}