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This commit involves a number of changes to finalizers, all aimed towards better consistency and reliability. A big part of this has to do with v8::Inspector's ability to move objects across IsolatedWorlds. There has been a few previous efforts on this, the most significant being https://github.com/lightpanda-io/browser/pull/1901. To recap, a Zig instance can map to 0-N v8::Objects. Where N is the total number of IsolatedWorlds. Generally, IsolatedWorlds between origins are...isolated...but the v8::Inspector isn't bound by this. So a Zig instance cannot be tied to a Context/Identity/IsolatedWorld...it has to live until all references, possibly from different IsolatedWorlds, are released (or the page is reset). Finalizers could previously be managed via reference counting or explicitly toggling the instance as weak/strong. Now, only reference counting is supported. weak/strong can essentially be seen as an acquireRef (rc += 1) and releaseRef (rc -= 1). Explicit setting did make some things easier, like not having to worry so much about double-releasing (e.g. XHR abort being called multiple times), but it was only used in a few places AND it simply doesn't work with objects shared between IsolatedWorlds. It is never a boolean now, as 3 different IsolatedWorlds can each hold a reference. Temps and Globals are tracked on the Session. Previously, they were tracked on the Identity, but that makes no sense. If a Zig instance can outlive an Identity, then any of its Temp references can too. This hasn't been a problem because we've only seen MutationObserver and IntersectionObserver be used cross-origin, but the right CDP script can make this crash with a use-after-free (e.g. `MessageEvent.data` is released when the Identity is done, but `MessageEvent` is still referenced by a different IsolateWorld). Rather than deinit with a `comptime shutdown: bool`, there is now an explicit `releaseRef` and `deinit`. Bridge registration has been streamlined. Previously, types had to register their finalizer AND acquireRef/releaseRef/deinit had to be declared on the entire prototype chain, even if these methods just delegated to their proto. Finalizers are now automatically enabled if a type has a `acquireRef` function. If a type has an `acquireRef`, then it must have a `releaseRef` and a `deinit`. So if there's custom cleanup to do in `deinit`, then you also have to define `acquireRef` and `releaseRef` which will just delegate to the _proto. Furthermore these finalizer methods can be defined anywhere on the chain. Previously: ```zig const KeywboardEvent = struct { _proto: *Event, ... pub fn deinit(self: *KeyboardEvent, session: *Session) void { self._proto.deinit(session); } pub fn releaseRef(self: *KeyboardEvent, session: *Session) void { self._proto.releaseRef(session); } } ``` ```zig const KeyboardEvent = struct { _proto: *Event, ... // no deinit, releaseRef, acquireref } ``` Since the `KeyboardEvent` doesn't participate in finalization directly, it doesn't have to define anything. The bridge will detect the most specific place they are defined and call them there.
47 lines
1.7 KiB
Zig
47 lines
1.7 KiB
Zig
// Copyright (C) 2023-2026 Lightpanda (Selecy SAS)
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//
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// Francis Bouvier <francis@lightpanda.io>
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// Pierre Tachoire <pierre@lightpanda.io>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// Identity manages the mapping between Zig instances and their v8::Object wrappers.
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// This provides object identity semantics - the same Zig instance always maps to
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// the same JS object within a given Identity scope.
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//
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// Main world contexts share a single Identity (on Session), ensuring that
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// `window.top.document === top's document` works across same-origin frames.
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//
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// Isolated worlds (CDP inspector) have their own Identity, ensuring their
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// v8::Global wrappers don't leak into the main world.
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const std = @import("std");
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const js = @import("js.zig");
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const Session = @import("../Session.zig");
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const v8 = js.v8;
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const Identity = @This();
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// Maps Zig instance pointers to their v8::Global(Object) wrappers.
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identity_map: std.AutoHashMapUnmanaged(usize, v8.Global) = .empty,
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pub fn deinit(self: *Identity) void {
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var it = self.identity_map.valueIterator();
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while (it.next()) |global| {
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v8.v8__Global__Reset(global);
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}
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}
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