Files
browser/src/server.zig
Karl Seguin c3f3eea7fb Improve logging
1 - Make log_level a runtime option (not a build-time)
2 - Make log_format a runtime option
3 - In Debug mode, allow for log scope filtering

Improve the general usability of scopes. Previously, the scope was more or less
based on the file that the log was in. Now they are more logically grouped.
Consider the case where you want to silence HTTP request information, previously
you'd have to filter out the `page`, `xhr` and `http_client` scopes, but that
would also elimiate other page, xhr and http_client logs. Now, you can just
filter out the `http` scope.
2025-06-02 21:38:56 +08:00

1567 lines
51 KiB
Zig

// Copyright (C) 2023-2024 Lightpanda (Selecy SAS)
//
// Francis Bouvier <francis@lightpanda.io>
// Pierre Tachoire <pierre@lightpanda.io>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const std = @import("std");
const builtin = @import("builtin");
const net = std.net;
const posix = std.posix;
const Allocator = std.mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const log = @import("log.zig");
const IO = @import("runtime/loop.zig").IO;
const Completion = IO.Completion;
const AcceptError = IO.AcceptError;
const RecvError = IO.RecvError;
const SendError = IO.SendError;
const TimeoutError = IO.TimeoutError;
const Loop = @import("runtime/loop.zig").Loop;
const App = @import("app.zig").App;
const CDP = @import("cdp/cdp.zig").CDP;
const TimeoutCheck = std.time.ns_per_ms * 100;
const MAX_HTTP_REQUEST_SIZE = 2048;
// max message size
// +14 for max websocket payload overhead
// +140 for the max control packet that might be interleaved in a message
const MAX_MESSAGE_SIZE = 512 * 1024 + 14;
const Server = struct {
app: *App,
allocator: Allocator,
loop: *Loop,
// internal fields
listener: posix.socket_t,
timeout: u64,
// I/O fields
accept_completion: Completion,
// The response to send on a GET /json/version request
json_version_response: []const u8,
fn deinit(self: *Server) void {
_ = self;
}
fn queueAccept(self: *Server) void {
log.debug(.app, "accepting connection", .{});
self.loop.io.accept(
*Server,
self,
callbackAccept,
&self.accept_completion,
self.listener,
);
}
fn callbackAccept(
self: *Server,
completion: *Completion,
result: AcceptError!posix.socket_t,
) void {
std.debug.assert(completion == &self.accept_completion);
self.doCallbackAccept(result) catch |err| {
log.err(.app, "server accept error", .{ .err = err });
self.queueAccept();
};
}
fn doCallbackAccept(
self: *Server,
result: AcceptError!posix.socket_t,
) !void {
const socket = try result;
const client = try self.allocator.create(Client);
client.* = Client.init(socket, self);
client.start();
if (log.enabled(.app, .info)) {
var address: std.net.Address = undefined;
var socklen: posix.socklen_t = @sizeOf(net.Address);
try std.posix.getsockname(socket, &address.any, &socklen);
log.info(.app, "client connected", .{ .ip = address });
}
}
fn releaseClient(self: *Server, client: *Client) void {
self.allocator.destroy(client);
}
};
// Client
// --------
pub const Client = struct {
// The client is initially serving HTTP requests but, under normal circumstances
// should eventually be upgraded to a websocket connections
mode: Mode,
// The CDP instance that processes messages from this client
// (a generic so we can test with a mock
// null until mode == .websocket
cdp: ?CDP,
// Our Server (a generic so we can test with a mock)
server: *Server,
reader: Reader(true),
socket: posix.socket_t,
last_active: std.time.Instant,
// queue of messages to send
send_queue: SendQueue,
send_queue_node_pool: std.heap.MemoryPool(SendQueue.Node),
read_pending: bool,
read_completion: Completion,
write_pending: bool,
write_completion: Completion,
timeout_pending: bool,
timeout_completion: Completion,
// Used along with xyx_pending to figure out the lifetime of
// the client. When connected == false and we have no more pending
// completions, we can kill the client
connected: bool,
const Mode = enum {
http,
websocket,
};
const EMPTY_PONG = [_]u8{ 138, 0 };
// CLOSE, 2 length, code
const CLOSE_NORMAL = [_]u8{ 136, 2, 3, 232 }; // code: 1000
const CLOSE_TOO_BIG = [_]u8{ 136, 2, 3, 241 }; // 1009
const CLOSE_PROTOCOL_ERROR = [_]u8{ 136, 2, 3, 234 }; //code: 1002
// "private-use" close codes must be from 4000-49999
const CLOSE_TIMEOUT = [_]u8{ 136, 2, 15, 160 }; // code: 4000
const SendQueue = std.DoublyLinkedList(Outgoing);
const Self = @This();
fn init(socket: posix.socket_t, server: *Server) Self {
return .{
.cdp = null,
.mode = .http,
.socket = socket,
.server = server,
.last_active = now(),
.send_queue = .{},
.read_pending = false,
.read_completion = undefined,
.write_pending = false,
.write_completion = undefined,
.timeout_pending = false,
.timeout_completion = undefined,
.connected = true,
.reader = .{ .allocator = server.allocator },
.send_queue_node_pool = std.heap.MemoryPool(SendQueue.Node).init(server.allocator),
};
}
fn maybeDeinit(self: *Self) void {
if (self.read_pending or self.write_pending) {
// We cannot do anything as long as we still have these pending
// They should not be pending for long as we're only here after
// having shutdown the socket
return;
}
// We don't have a read nor a write completion pending, we can start
// to shutdown.
self.reader.deinit();
var node = self.send_queue.first;
while (node) |n| {
if (n.data.arena) |*arena| {
arena.deinit();
}
node = n.next;
}
if (self.cdp) |*cdp| {
cdp.deinit();
}
self.send_queue_node_pool.deinit();
posix.close(self.socket);
// let the client accept a new connection
self.server.queueAccept();
if (self.timeout_pending == false) {
// We also don't have a pending timeout, we can release the client.
// See callbackTimeout for more explanation about this. But, TL;DR
// we want to call `queueAccept` as soon as we have no more read/write
// but we don't want to wait for the timeout callback.
self.server.releaseClient(self);
}
}
fn close(self: *Self) void {
log.info(.app, "client disconected", .{});
self.connected = false;
// recv only, because we might have pending writes we'd like to get
// out (like the HTTP error response)
posix.shutdown(self.socket, .recv) catch {};
self.maybeDeinit();
}
fn start(self: *Self) void {
self.queueRead();
self.queueTimeout();
}
fn queueRead(self: *Self) void {
self.server.loop.io.recv(
*Self,
self,
callbackRead,
&self.read_completion,
self.socket,
self.readBuf(),
);
self.read_pending = true;
}
fn callbackRead(self: *Self, _: *Completion, result: RecvError!usize) void {
self.read_pending = false;
if (self.connected == false) {
self.maybeDeinit();
return;
}
const size = result catch |err| {
log.err(.app, "server read error", .{ .err = err });
self.close();
return;
};
if (size == 0) {
self.close();
return;
}
const more = self.processData(size) catch {
self.close();
return;
};
// if more == false, the client is disconnecting
if (more) {
self.queueRead();
}
}
fn readBuf(self: *Self) []u8 {
return self.reader.readBuf();
}
fn processData(self: *Self, len: usize) !bool {
self.last_active = now();
self.reader.len += len;
switch (self.mode) {
.http => {
try self.processHTTPRequest();
return true;
},
.websocket => return self.processWebsocketMessage(),
}
}
fn processHTTPRequest(self: *Self) !void {
std.debug.assert(self.reader.pos == 0);
const request = self.reader.buf[0..self.reader.len];
if (request.len > MAX_HTTP_REQUEST_SIZE) {
self.writeHTTPErrorResponse(413, "Request too large");
return error.RequestTooLarge;
}
// we're only expecting [body-less] GET requests.
if (std.mem.endsWith(u8, request, "\r\n\r\n") == false) {
// we need more data, put any more data here
return;
}
self.handleHTTPRequest(request) catch |err| {
switch (err) {
error.NotFound => self.writeHTTPErrorResponse(404, "Not found"),
error.InvalidRequest => self.writeHTTPErrorResponse(400, "Invalid request"),
error.InvalidProtocol => self.writeHTTPErrorResponse(400, "Invalid HTTP protocol"),
error.MissingHeaders => self.writeHTTPErrorResponse(400, "Missing required header"),
error.InvalidUpgradeHeader => self.writeHTTPErrorResponse(400, "Unsupported upgrade type"),
error.InvalidVersionHeader => self.writeHTTPErrorResponse(400, "Invalid websocket version"),
error.InvalidConnectionHeader => self.writeHTTPErrorResponse(400, "Invalid connection header"),
else => {
log.err(.app, "server 500", .{ .err = err, .req = request[0..@min(100, request.len)] });
self.writeHTTPErrorResponse(500, "Internal Server Error");
},
}
return err;
};
// the next incoming data can go to the front of our buffer
self.reader.len = 0;
}
fn handleHTTPRequest(self: *Self, request: []u8) !void {
if (request.len < 18) {
// 18 is [generously] the smallest acceptable HTTP request
return error.InvalidRequest;
}
if (std.mem.eql(u8, request[0..4], "GET ") == false) {
return error.NotFound;
}
const url_end = std.mem.indexOfScalarPos(u8, request, 4, ' ') orelse {
return error.InvalidRequest;
};
const url = request[4..url_end];
if (std.mem.eql(u8, url, "/")) {
return self.upgradeConnection(request);
}
if (std.mem.eql(u8, url, "/json/version")) {
try self.send(null, self.server.json_version_response);
// Chromedp (a Go driver) does an http request to /json/version
// then to / (websocket upgrade) using a different connection.
// Since we only allow 1 connection at a time, the 2nd one (the
// websocket upgrade) blocks until the first one times out.
// We can avoid that by closing the connection. json_version_response
// has a Connection: Close header too.
try posix.shutdown(self.socket, .recv);
return;
}
return error.NotFound;
}
fn upgradeConnection(self: *Self, request: []u8) !void {
// our caller already confirmed that we have a trailing \r\n\r\n
const request_line_end = std.mem.indexOfScalar(u8, request, '\r') orelse unreachable;
const request_line = request[0..request_line_end];
if (!std.ascii.endsWithIgnoreCase(request_line, "http/1.1")) {
return error.InvalidProtocol;
}
// we need to extract the sec-websocket-key value
var key: []const u8 = "";
// we need to make sure that we got all the necessary headers + values
var required_headers: u8 = 0;
// can't std.mem.split because it forces the iterated value to be const
// (we could @constCast...)
var buf = request[request_line_end + 2 ..];
while (buf.len > 4) {
const index = std.mem.indexOfScalar(u8, buf, '\r') orelse unreachable;
const separator = std.mem.indexOfScalar(u8, buf[0..index], ':') orelse return error.InvalidRequest;
const name = std.mem.trim(u8, toLower(buf[0..separator]), &std.ascii.whitespace);
const value = std.mem.trim(u8, buf[(separator + 1)..index], &std.ascii.whitespace);
if (std.mem.eql(u8, name, "upgrade")) {
if (!std.ascii.eqlIgnoreCase("websocket", value)) {
return error.InvalidUpgradeHeader;
}
required_headers |= 1;
} else if (std.mem.eql(u8, name, "sec-websocket-version")) {
if (value.len != 2 or value[0] != '1' or value[1] != '3') {
return error.InvalidVersionHeader;
}
required_headers |= 2;
} else if (std.mem.eql(u8, name, "connection")) {
// find if connection header has upgrade in it, example header:
// Connection: keep-alive, Upgrade
if (std.ascii.indexOfIgnoreCase(value, "upgrade") == null) {
return error.InvalidConnectionHeader;
}
required_headers |= 4;
} else if (std.mem.eql(u8, name, "sec-websocket-key")) {
key = value;
required_headers |= 8;
}
const next = index + 2;
buf = buf[next..];
}
if (required_headers != 15) {
return error.MissingHeaders;
}
// our caller has already made sure this request ended in \r\n\r\n
// so it isn't something we need to check again
var arena = ArenaAllocator.init(self.server.allocator);
errdefer arena.deinit();
const response = blk: {
// Response to an ugprade request is always this, with
// the Sec-Websocket-Accept value a spacial sha1 hash of the
// request "sec-websocket-version" and a magic value.
const template =
"HTTP/1.1 101 Switching Protocols\r\n" ++
"Upgrade: websocket\r\n" ++
"Connection: upgrade\r\n" ++
"Sec-Websocket-Accept: 0000000000000000000000000000\r\n\r\n";
// The response will be sent via the IO Loop and thus has to have its
// own lifetime.
const res = try arena.allocator().dupe(u8, template);
// magic response
const key_pos = res.len - 32;
var h: [20]u8 = undefined;
var hasher = std.crypto.hash.Sha1.init(.{});
hasher.update(key);
// websocket spec always used this value
hasher.update("258EAFA5-E914-47DA-95CA-C5AB0DC85B11");
hasher.final(&h);
_ = std.base64.standard.Encoder.encode(res[key_pos .. key_pos + 28], h[0..]);
break :blk res;
};
self.mode = .websocket;
self.cdp = try CDP.init(self.server.app, self);
return self.send(arena, response);
}
fn writeHTTPErrorResponse(self: *Self, comptime status: u16, comptime body: []const u8) void {
const response = std.fmt.comptimePrint(
"HTTP/1.1 {d} \r\nConnection: Close\r\nContent-Length: {d}\r\n\r\n{s}",
.{ status, body.len, body },
);
// we're going to close this connection anyways, swallowing any
// error seems safe
self.send(null, response) catch {};
}
fn processWebsocketMessage(self: *Self) !bool {
errdefer self.close();
var reader = &self.reader;
while (true) {
const msg = reader.next() catch |err| {
switch (err) {
error.TooLarge => self.send(null, &CLOSE_TOO_BIG) catch {},
error.NotMasked => self.send(null, &CLOSE_PROTOCOL_ERROR) catch {},
error.ReservedFlags => self.send(null, &CLOSE_PROTOCOL_ERROR) catch {},
error.InvalidMessageType => self.send(null, &CLOSE_PROTOCOL_ERROR) catch {},
error.ControlTooLarge => self.send(null, &CLOSE_PROTOCOL_ERROR) catch {},
error.InvalidContinuation => self.send(null, &CLOSE_PROTOCOL_ERROR) catch {},
error.NestedFragementation => self.send(null, &CLOSE_PROTOCOL_ERROR) catch {},
error.OutOfMemory => {}, // don't borther trying to send an error in this case
}
return err;
} orelse break;
switch (msg.type) {
.pong => {},
.ping => try self.sendPong(msg.data),
.close => {
self.send(null, &CLOSE_NORMAL) catch {};
self.close();
return false;
},
.text, .binary => if (self.cdp.?.handleMessage(msg.data) == false) {
self.close();
return false;
},
}
if (msg.cleanup_fragment) {
reader.cleanup();
}
}
// We might have read part of the next message. Our reader potentially
// has to move data around in its buffer to make space.
reader.compact();
return true;
}
fn sendPong(self: *Self, data: []const u8) !void {
if (data.len == 0) {
return self.send(null, &EMPTY_PONG);
}
var header_buf: [10]u8 = undefined;
const header = websocketHeader(&header_buf, .pong, data.len);
var arena = ArenaAllocator.init(self.server.allocator);
errdefer arena.deinit();
var framed = try arena.allocator().alloc(u8, header.len + data.len);
@memcpy(framed[0..header.len], header);
@memcpy(framed[header.len..], data);
return self.send(arena, framed);
}
// called by CDP
// Websocket frames have a variable lenght header. For server-client,
// it could be anywhere from 2 to 10 bytes. Our IO.Loop doesn't have
// writev, so we need to get creative. We'll JSON serialize to a
// buffer, where the first 10 bytes are reserved. We can then backfill
// the header and send the slice.
pub fn sendJSON(self: *Self, message: anytype, opts: std.json.StringifyOptions) !void {
var arena = ArenaAllocator.init(self.server.allocator);
errdefer arena.deinit();
const allocator = arena.allocator();
var buf: std.ArrayListUnmanaged(u8) = .{};
try buf.ensureTotalCapacity(allocator, 512);
// reserve space for the maximum possible header
buf.appendSliceAssumeCapacity(&.{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
try std.json.stringify(message, opts, buf.writer(allocator));
const framed = fillWebsocketHeader(buf);
return self.send(arena, framed);
}
pub fn sendJSONRaw(
self: *Self,
arena: ArenaAllocator,
buf: std.ArrayListUnmanaged(u8),
) !void {
// Dangerous API!. We assume the caller has reserved the first 10
// bytes in `buf`.
const framed = fillWebsocketHeader(buf);
return self.send(arena, framed);
}
fn queueTimeout(self: *Self) void {
self.server.loop.io.timeout(
*Self,
self,
callbackTimeout,
&self.timeout_completion,
TimeoutCheck,
);
self.timeout_pending = true;
}
fn callbackTimeout(self: *Self, _: *Completion, result: TimeoutError!void) void {
self.timeout_pending = false;
if (self.connected == false) {
if (self.read_pending == false and self.write_pending == false) {
// Timeout is problematic. Ideally, we'd just call maybeDeinit
// here and check for timeout_pending == true. But that would
// mean not being able to accept a new connection until this
// callback fires - introducing a noticeable delay.
// So, when read_pending and write_pending are both false, we
// clean up as much as we can, and let the server accept a new
// connection but we keep the client around to handle this
// completion (if only we could cancel a completion!).
// If we're here, with connected == false, read_pending == false
// and write_pending == false, then everything has already been
// cleaned up, and we just need to release the client.
self.server.releaseClient(self);
}
return;
}
if (result) |_| {
if (now().since(self.last_active) >= self.server.timeout) {
log.info(.app, "client connection timeout", .{});
if (self.mode == .websocket) {
self.send(null, &CLOSE_TIMEOUT) catch {};
}
self.close();
return;
}
} else |err| {
log.err(.app, "server timeout error", .{ .err = err });
}
self.queueTimeout();
}
fn send(self: *Self, arena: ?ArenaAllocator, data: []const u8) !void {
const node = try self.send_queue_node_pool.create();
errdefer self.send_queue_node_pool.destroy(node);
node.data = Outgoing{
.arena = arena,
.to_send = data,
};
self.send_queue.append(node);
if (self.send_queue.len > 1) {
// if we already had a message in the queue, then our send loop
// is already setup.
return;
}
self.queueSend();
}
fn queueSend(self: *Self) void {
const node = self.send_queue.first orelse {
// no more messages to send;
return;
};
self.server.loop.io.send(
*Self,
self,
sendCallback,
&self.write_completion,
self.socket,
node.data.to_send,
);
self.write_pending = true;
}
fn sendCallback(self: *Self, _: *Completion, result: SendError!usize) void {
self.write_pending = false;
if (self.connected == false) {
self.maybeDeinit();
return;
}
const sent = result catch |err| {
log.warn(.app, "server send error", .{ .err = err });
self.close();
return;
};
const node = self.send_queue.popFirst().?;
const outgoing = &node.data;
if (sent == outgoing.to_send.len) {
if (outgoing.arena) |*arena| {
arena.deinit();
}
self.send_queue_node_pool.destroy(node);
} else {
// oops, we shouldn't have popped this node off, we need
// to add it back to the front in order to send the unsent data
// (this is less likely to happen, which is why we eagerly
// pop it off)
std.debug.assert(sent < outgoing.to_send.len);
node.data.to_send = outgoing.to_send[sent..];
self.send_queue.prepend(node);
}
self.queueSend();
}
};
const Outgoing = struct {
to_send: []const u8,
arena: ?ArenaAllocator,
};
// WebSocket message reader. Given websocket message, acts as an iterator that
// can return zero or more Messages. When next returns null, any incomplete
// message will remain in reader.data
fn Reader(comptime EXPECT_MASK: bool) type {
return struct {
allocator: Allocator,
// position in buf of the start of the next message
pos: usize = 0,
// position in buf up until where we have valid data
// (any new reads must be placed after this)
len: usize = 0,
// we add 140 to allow 1 control message (ping/pong/close) to be
// fragmented into a normal message.
buf: [MAX_MESSAGE_SIZE + 140]u8 = undefined,
fragments: ?Fragments = null,
const Self = @This();
fn deinit(self: *Self) void {
self.cleanup();
}
fn cleanup(self: *Self) void {
if (self.fragments) |*f| {
f.message.deinit(self.allocator);
self.fragments = null;
}
}
fn readBuf(self: *Self) []u8 {
// We might have read a partial http or websocket message.
// Subsequent reads must read from where we left off.
return self.buf[self.len..];
}
fn next(self: *Self) !?Message {
LOOP: while (true) {
var buf = self.buf[self.pos..self.len];
const length_of_len, const message_len = extractLengths(buf) orelse {
// we don't have enough bytes
return null;
};
const byte1 = buf[0];
if (byte1 & 112 != 0) {
return error.ReservedFlags;
}
if (comptime EXPECT_MASK) {
if (buf[1] & 128 != 128) {
// client -> server messages _must_ be masked
return error.NotMasked;
}
} else if (buf[1] & 128 != 0) {
// server -> client are never masked
return error.Masked;
}
var is_control = false;
var is_continuation = false;
var message_type: Message.Type = undefined;
switch (byte1 & 15) {
0 => is_continuation = true,
1 => message_type = .text,
2 => message_type = .binary,
8 => {
is_control = true;
message_type = .close;
},
9 => {
is_control = true;
message_type = .ping;
},
10 => {
is_control = true;
message_type = .pong;
},
else => return error.InvalidMessageType,
}
if (is_control) {
if (message_len > 125) {
return error.ControlTooLarge;
}
} else if (message_len > MAX_MESSAGE_SIZE) {
return error.TooLarge;
}
if (buf.len < message_len) {
return null;
}
// prefix + length_of_len + mask
const header_len = 2 + length_of_len + if (comptime EXPECT_MASK) 4 else 0;
const payload = buf[header_len..message_len];
if (comptime EXPECT_MASK) {
mask(buf[header_len - 4 .. header_len], payload);
}
// whatever happens after this, we know where the next message starts
self.pos += message_len;
const fin = byte1 & 128 == 128;
if (is_continuation) {
const fragments = &(self.fragments orelse return error.InvalidContinuation);
if (fragments.message.items.len + message_len > MAX_MESSAGE_SIZE) {
return error.TooLarge;
}
try fragments.message.appendSlice(self.allocator, payload);
if (fin == false) {
// maybe we have more parts of the message waiting
continue :LOOP;
}
// this continuation is done!
return .{
.type = fragments.type,
.data = fragments.message.items,
.cleanup_fragment = true,
};
}
const can_be_fragmented = message_type == .text or message_type == .binary;
if (self.fragments != null and can_be_fragmented) {
// if this isn't a continuation, then we can't have fragments
return error.NestedFragementation;
}
if (fin == false) {
if (can_be_fragmented == false) {
return error.InvalidContinuation;
}
// not continuation, and not fin. It has to be the first message
// in a fragmented message.
var fragments = Fragments{ .message = .{}, .type = message_type };
try fragments.message.appendSlice(self.allocator, payload);
self.fragments = fragments;
continue :LOOP;
}
return .{
.data = payload,
.type = message_type,
.cleanup_fragment = false,
};
}
}
fn extractLengths(buf: []const u8) ?struct { usize, usize } {
if (buf.len < 2) {
return null;
}
const length_of_len: usize = switch (buf[1] & 127) {
126 => 2,
127 => 8,
else => 0,
};
if (buf.len < length_of_len + 2) {
// we definitely don't have enough buf yet
return null;
}
const message_len = switch (length_of_len) {
2 => @as(u16, @intCast(buf[3])) | @as(u16, @intCast(buf[2])) << 8,
8 => @as(u64, @intCast(buf[9])) | @as(u64, @intCast(buf[8])) << 8 | @as(u64, @intCast(buf[7])) << 16 | @as(u64, @intCast(buf[6])) << 24 | @as(u64, @intCast(buf[5])) << 32 | @as(u64, @intCast(buf[4])) << 40 | @as(u64, @intCast(buf[3])) << 48 | @as(u64, @intCast(buf[2])) << 56,
else => buf[1] & 127,
} + length_of_len + 2 + if (comptime EXPECT_MASK) 4 else 0; // +2 for header prefix, +4 for mask;
return .{ length_of_len, message_len };
}
// This is called after we've processed complete websocket messages (this
// only applies to websocket messages).
// There are three cases:
// 1 - We don't have any incomplete data (for a subsequent message) in buf.
// This is the easier to handle, we can set pos & len to 0.
// 2 - We have part of the next message, but we know it'll fit in the
// remaining buf. We don't need to do anything
// 3 - We have part of the next message, but either it won't fight into the
// remaining buffer, or we don't know (because we don't have enough
// of the header to tell the length). We need to "compact" the buffer
fn compact(self: *Self) void {
const pos = self.pos;
const len = self.len;
std.debug.assert(pos <= len);
// how many (if any) partial bytes do we have
const partial_bytes = len - pos;
if (partial_bytes == 0) {
// We have no partial bytes. Setting these to 0 ensures that we
// get the best utilization of our buffer
self.pos = 0;
self.len = 0;
return;
}
const partial = self.buf[pos..len];
// If we have enough bytes of the next message to tell its length
// we'll be able to figure out whether we need to do anything or not.
if (extractLengths(partial)) |length_meta| {
const next_message_len = length_meta.@"1";
// if this isn't true, then we have a full message and it
// should have been processed.
std.debug.assert(next_message_len > partial_bytes);
const missing_bytes = next_message_len - partial_bytes;
const free_space = self.buf.len - len;
if (missing_bytes < free_space) {
// we have enough space in our buffer, as is,
return;
}
}
// We're here because we either don't have enough bytes of the next
// message, or we know that it won't fit in our buffer as-is.
std.mem.copyForwards(u8, &self.buf, partial);
self.pos = 0;
self.len = partial_bytes;
}
};
}
const Fragments = struct {
type: Message.Type,
message: std.ArrayListUnmanaged(u8),
};
const Message = struct {
type: Type,
data: []const u8,
cleanup_fragment: bool,
const Type = enum {
text,
binary,
close,
ping,
pong,
};
};
// These are the only websocket types that we're currently sending
const OpCode = enum(u8) {
text = 128 | 1,
close = 128 | 8,
pong = 128 | 10,
};
fn fillWebsocketHeader(buf: std.ArrayListUnmanaged(u8)) []const u8 {
// can't use buf[0..10] here, because the header length
// is variable. If it's just 2 bytes, for example, we need the
// framed message to be:
// h1, h2, data
// If we use buf[0..10], we'd get:
// h1, h2, 0, 0, 0, 0, 0, 0, 0, 0, data
var header_buf: [10]u8 = undefined;
// -10 because we reserved 10 bytes for the header above
const header = websocketHeader(&header_buf, .text, buf.items.len - 10);
const start = 10 - header.len;
const message = buf.items;
@memcpy(message[start..10], header);
return message[start..];
}
// makes the assumption that our caller reserved the first
// 10 bytes for the header
fn websocketHeader(buf: []u8, op_code: OpCode, payload_len: usize) []const u8 {
std.debug.assert(buf.len == 10);
const len = payload_len;
buf[0] = 128 | @intFromEnum(op_code); // fin | opcode
if (len <= 125) {
buf[1] = @intCast(len);
return buf[0..2];
}
if (len < 65536) {
buf[1] = 126;
buf[2] = @intCast((len >> 8) & 0xFF);
buf[3] = @intCast(len & 0xFF);
return buf[0..4];
}
buf[1] = 127;
buf[2] = 0;
buf[3] = 0;
buf[4] = 0;
buf[5] = 0;
buf[6] = @intCast((len >> 24) & 0xFF);
buf[7] = @intCast((len >> 16) & 0xFF);
buf[8] = @intCast((len >> 8) & 0xFF);
buf[9] = @intCast(len & 0xFF);
return buf[0..10];
}
pub fn run(
app: *App,
address: net.Address,
timeout: u64,
) !void {
// create socket
const flags = posix.SOCK.STREAM | posix.SOCK.CLOEXEC | posix.SOCK.NONBLOCK;
const listener = try posix.socket(address.any.family, flags, posix.IPPROTO.TCP);
defer posix.close(listener);
try posix.setsockopt(listener, posix.SOL.SOCKET, posix.SO.REUSEADDR, &std.mem.toBytes(@as(c_int, 1)));
// TODO: Broken on darwin
// https://github.com/ziglang/zig/issues/17260 (fixed in Zig 0.14)
// if (@hasDecl(os.TCP, "NODELAY")) {
// try os.setsockopt(socket.sockfd.?, os.IPPROTO.TCP, os.TCP.NODELAY, &std.mem.toBytes(@as(c_int, 1)));
// }
try posix.setsockopt(listener, posix.IPPROTO.TCP, 1, &std.mem.toBytes(@as(c_int, 1)));
// bind & listen
try posix.bind(listener, &address.any, address.getOsSockLen());
try posix.listen(listener, 1);
var loop = app.loop;
const allocator = app.allocator;
const json_version_response = try buildJSONVersionResponse(allocator, address);
defer allocator.free(json_version_response);
var server = Server{
.app = app,
.loop = loop,
.timeout = timeout,
.listener = listener,
.allocator = allocator,
.accept_completion = undefined,
.json_version_response = json_version_response,
};
defer server.deinit();
// accept an connection
server.queueAccept();
log.info(.app, "server running", .{ .address = address });
// infinite loop on I/O events, either:
// - cmd from incoming connection on server socket
// - JS callbacks events from scripts
while (true) {
try loop.io.run_for_ns(10 * std.time.ns_per_ms);
}
}
// Utils
// --------
fn buildJSONVersionResponse(
allocator: Allocator,
address: net.Address,
) ![]const u8 {
const body_format = "{{\"webSocketDebuggerUrl\": \"ws://{}/\"}}";
const body_len = std.fmt.count(body_format, .{address});
// We send a Connection: Close (and actually close the connection)
// because chromedp (Go driver) sends a request to /json/version and then
// does an upgrade request, on a different connection. Since we only allow
// 1 connection at a time, the upgrade connection doesn't proceed until we
// timeout the /json/version. So, instead of waiting for that, we just
// always close HTTP requests.
const response_format =
"HTTP/1.1 200 OK\r\n" ++
"Content-Length: {d}\r\n" ++
"Connection: Close\r\n" ++
"Content-Type: application/json; charset=UTF-8\r\n\r\n" ++
body_format;
return try std.fmt.allocPrint(allocator, response_format, .{ body_len, address });
}
fn now() std.time.Instant {
// can only fail on platforms we don't support
return std.time.Instant.now() catch unreachable;
}
// In-place string lowercase
fn toLower(str: []u8) []u8 {
for (str, 0..) |c, i| {
str[i] = std.ascii.toLower(c);
}
return str;
}
// Zig is in a weird backend transition right now. Need to determine if
// SIMD is even available.
const backend_supports_vectors = switch (builtin.zig_backend) {
.stage2_llvm, .stage2_c => true,
else => false,
};
// Websocket messages from client->server are masked using a 4 byte XOR mask
fn mask(m: []const u8, payload: []u8) void {
var data = payload;
if (!comptime backend_supports_vectors) return simpleMask(m, data);
const vector_size = std.simd.suggestVectorLength(u8) orelse @sizeOf(usize);
if (data.len >= vector_size) {
const mask_vector = std.simd.repeat(vector_size, @as(@Vector(4, u8), m[0..4].*));
while (data.len >= vector_size) {
const slice = data[0..vector_size];
const masked_data_slice: @Vector(vector_size, u8) = slice.*;
slice.* = masked_data_slice ^ mask_vector;
data = data[vector_size..];
}
}
simpleMask(m, data);
}
// Used when SIMD isn't available, or for any remaining part of the message
// which is too small to effectively use SIMD.
fn simpleMask(m: []const u8, payload: []u8) void {
for (payload, 0..) |b, i| {
payload[i] = b ^ m[i & 3];
}
}
const testing = std.testing;
test "server: buildJSONVersionResponse" {
const address = try net.Address.parseIp4("127.0.0.1", 9001);
const res = try buildJSONVersionResponse(testing.allocator, address);
defer testing.allocator.free(res);
try testing.expectEqualStrings("HTTP/1.1 200 OK\r\n" ++
"Content-Length: 48\r\n" ++
"Connection: Close\r\n" ++
"Content-Type: application/json; charset=UTF-8\r\n\r\n" ++
"{\"webSocketDebuggerUrl\": \"ws://127.0.0.1:9001/\"}", res);
}
test "Client: http invalid request" {
var c = try createTestClient();
defer c.deinit();
const res = try c.httpRequest("GET /over/9000 HTTP/1.1\r\n" ++ "Header: " ++ ("a" ** 2050) ++ "\r\n\r\n");
try testing.expectEqualStrings("HTTP/1.1 413 \r\n" ++
"Connection: Close\r\n" ++
"Content-Length: 17\r\n\r\n" ++
"Request too large", res);
}
test "Client: http invalid handshake" {
try assertHTTPError(
400,
"Invalid request",
"\r\n\r\n",
);
try assertHTTPError(
404,
"Not found",
"GET /over/9000 HTTP/1.1\r\n\r\n",
);
try assertHTTPError(
404,
"Not found",
"POST / HTTP/1.1\r\n\r\n",
);
try assertHTTPError(
400,
"Invalid HTTP protocol",
"GET / HTTP/1.0\r\n\r\n",
);
try assertHTTPError(
400,
"Missing required header",
"GET / HTTP/1.1\r\n\r\n",
);
try assertHTTPError(
400,
"Missing required header",
"GET / HTTP/1.1\r\nConnection: upgrade\r\n\r\n",
);
try assertHTTPError(
400,
"Missing required header",
"GET / HTTP/1.1\r\nConnection: upgrade\r\nUpgrade: websocket\r\n\r\n",
);
try assertHTTPError(
400,
"Missing required header",
"GET / HTTP/1.1\r\nConnection: upgrade\r\nUpgrade: websocket\r\nsec-websocket-version:13\r\n\r\n",
);
}
test "Client: http valid handshake" {
var c = try createTestClient();
defer c.deinit();
const request =
"GET / HTTP/1.1\r\n" ++
"Connection: upgrade\r\n" ++
"Upgrade: websocket\r\n" ++
"sec-websocket-version:13\r\n" ++
"sec-websocket-key: this is my key\r\n" ++
"Custom: Header-Value\r\n\r\n";
const res = try c.httpRequest(request);
try testing.expectEqualStrings("HTTP/1.1 101 Switching Protocols\r\n" ++
"Upgrade: websocket\r\n" ++
"Connection: upgrade\r\n" ++
"Sec-Websocket-Accept: flzHu2DevQ2dSCSVqKSii5e9C2o=\r\n\r\n", res);
}
test "Client: read invalid websocket message" {
// 131 = 128 (fin) | 3 where 3 isn't a valid type
try assertWebSocketError(
1002,
&.{ 131, 128, 'm', 'a', 's', 'k' },
);
for ([_]u8{ 16, 32, 64 }) |rsv| {
// none of the reserve flags should be set
try assertWebSocketError(
1002,
&.{ rsv, 128, 'm', 'a', 's', 'k' },
);
// as a bitmask
try assertWebSocketError(
1002,
&.{ rsv + 4, 128, 'm', 'a', 's', 'k' },
);
}
// client->server messages must be masked
try assertWebSocketError(
1002,
&.{ 129, 1, 'a' },
);
// control types (ping/ping/close) can't be > 125 bytes
for ([_]u8{ 136, 137, 138 }) |op| {
try assertWebSocketError(
1002,
&.{ op, 254, 1, 1 },
);
}
// length of message is 0000 0401, i.e: 1024 * 512 + 1
try assertWebSocketError(1009, &.{ 129, 255, 0, 0, 0, 0, 0, 8, 0, 1, 'm', 'a', 's', 'k' });
// continuation type message must come after a normal message
// even when not a fin frame
try assertWebSocketError(
1002,
&.{ 0, 129, 'm', 'a', 's', 'k', 'd' },
);
// continuation type message must come after a normal message
// even as a fin frame
try assertWebSocketError(
1002,
&.{ 128, 129, 'm', 'a', 's', 'k', 'd' },
);
// text (non-fin) - text (non-fin)
try assertWebSocketError(
1002,
&.{ 1, 129, 'm', 'a', 's', 'k', 'd', 1, 128, 'k', 's', 'a', 'm' },
);
// text (non-fin) - text (fin) should always been continuation after non-fin
try assertWebSocketError(
1002,
&.{ 1, 129, 'm', 'a', 's', 'k', 'd', 129, 128, 'k', 's', 'a', 'm' },
);
// close must be fin
try assertWebSocketError(
1002,
&.{
8, 129, 'm', 'a', 's', 'k', 'd',
},
);
// ping must be fin
try assertWebSocketError(
1002,
&.{
9, 129, 'm', 'a', 's', 'k', 'd',
},
);
// pong must be fin
try assertWebSocketError(
1002,
&.{
10, 129, 'm', 'a', 's', 'k', 'd',
},
);
}
test "Client: ping reply" {
try assertWebSocketMessage(
// fin | pong, len
&.{ 138, 0 },
// fin | ping, masked | len, 4-byte mask
&.{ 137, 128, 0, 0, 0, 0 },
);
try assertWebSocketMessage(
// fin | pong, len, payload
&.{ 138, 5, 100, 96, 97, 109, 104 },
// fin | ping, masked | len, 4-byte mask, 5 byte payload
&.{ 137, 133, 0, 5, 7, 10, 100, 101, 102, 103, 104 },
);
}
test "Client: close message" {
try assertWebSocketMessage(
// fin | close, len, close code (normal)
&.{ 136, 2, 3, 232 },
// fin | close, masked | len, 4-byte mask
&.{ 136, 128, 0, 0, 0, 0 },
);
}
test "server: mask" {
var buf: [4000]u8 = undefined;
const messages = [_][]const u8{ "1234", "1234" ** 99, "1234" ** 999 };
for (messages) |message| {
// we need the message to be mutable since mask operates in-place
const payload = buf[0..message.len];
@memcpy(payload, message);
mask(&.{ 1, 2, 200, 240 }, payload);
try testing.expectEqual(false, std.mem.eql(u8, payload, message));
mask(&.{ 1, 2, 200, 240 }, payload);
try testing.expectEqual(true, std.mem.eql(u8, payload, message));
}
}
test "server: 404" {
var c = try createTestClient();
defer c.deinit();
const res = try c.httpRequest("GET /unknown HTTP/1.1\r\n\r\n");
try testing.expectEqualStrings("HTTP/1.1 404 \r\n" ++
"Connection: Close\r\n" ++
"Content-Length: 9\r\n\r\n" ++
"Not found", res);
}
test "server: get /json/version" {
const expected_response =
"HTTP/1.1 200 OK\r\n" ++
"Content-Length: 48\r\n" ++
"Connection: Close\r\n" ++
"Content-Type: application/json; charset=UTF-8\r\n\r\n" ++
"{\"webSocketDebuggerUrl\": \"ws://127.0.0.1:9583/\"}";
{
// twice on the same connection
var c = try createTestClient();
defer c.deinit();
const res1 = try c.httpRequest("GET /json/version HTTP/1.1\r\n\r\n");
try testing.expectEqualStrings(expected_response, res1);
}
{
// again on a new connection
var c = try createTestClient();
defer c.deinit();
const res1 = try c.httpRequest("GET /json/version HTTP/1.1\r\n\r\n");
try testing.expectEqualStrings(expected_response, res1);
}
}
fn assertHTTPError(
comptime expected_status: u16,
comptime expected_body: []const u8,
input: []const u8,
) !void {
var c = try createTestClient();
defer c.deinit();
const res = try c.httpRequest(input);
const expected_response = std.fmt.comptimePrint(
"HTTP/1.1 {d} \r\nConnection: Close\r\nContent-Length: {d}\r\n\r\n{s}",
.{ expected_status, expected_body.len, expected_body },
);
try testing.expectEqualStrings(expected_response, res);
}
fn assertWebSocketError(close_code: u16, input: []const u8) !void {
var c = try createTestClient();
defer c.deinit();
try c.handshake();
try c.stream.writeAll(input);
const msg = try c.readWebsocketMessage() orelse return error.NoMessage;
defer if (msg.cleanup_fragment) {
c.reader.cleanup();
};
try testing.expectEqual(.close, msg.type);
try testing.expectEqual(2, msg.data.len);
try testing.expectEqual(close_code, std.mem.readInt(u16, msg.data[0..2], .big));
}
fn assertWebSocketMessage(expected: []const u8, input: []const u8) !void {
var c = try createTestClient();
defer c.deinit();
try c.handshake();
try c.stream.writeAll(input);
const msg = try c.readWebsocketMessage() orelse return error.NoMessage;
defer if (msg.cleanup_fragment) {
c.reader.cleanup();
};
const actual = c.reader.buf[0 .. msg.data.len + 2];
try testing.expectEqualSlices(u8, expected, actual);
}
const MockCDP = struct {
messages: std.ArrayListUnmanaged([]const u8) = .{},
allocator: Allocator = testing.allocator,
fn init(_: Allocator, client: anytype, loop: *Loop) MockCDP {
_ = loop;
_ = client;
return .{};
}
fn deinit(self: *MockCDP) void {
const allocator = self.allocator;
for (self.messages.items) |msg| {
allocator.free(msg);
}
self.messages.deinit(allocator);
}
fn handleMessage(self: *MockCDP, message: []const u8) bool {
const owned = self.allocator.dupe(u8, message) catch unreachable;
self.messages.append(self.allocator, owned) catch unreachable;
return true;
}
};
fn createTestClient() !TestClient {
const address = std.net.Address.initIp4([_]u8{ 127, 0, 0, 1 }, 9583);
const stream = try std.net.tcpConnectToAddress(address);
const timeout = std.mem.toBytes(posix.timeval{
.sec = 2,
.usec = 0,
});
try posix.setsockopt(stream.handle, posix.SOL.SOCKET, posix.SO.RCVTIMEO, &timeout);
try posix.setsockopt(stream.handle, posix.SOL.SOCKET, posix.SO.SNDTIMEO, &timeout);
return .{
.stream = stream,
.reader = .{ .allocator = testing.allocator },
};
}
const TestClient = struct {
stream: std.net.Stream,
buf: [1024]u8 = undefined,
reader: Reader(false),
fn deinit(self: *TestClient) void {
self.stream.close();
self.reader.deinit();
}
fn httpRequest(self: *TestClient, req: []const u8) ![]const u8 {
try self.stream.writeAll(req);
var pos: usize = 0;
var total_length: ?usize = null;
while (true) {
pos += try self.stream.read(self.buf[pos..]);
if (pos == 0) {
return error.NoMoreData;
}
const response = self.buf[0..pos];
if (total_length == null) {
const header_end = std.mem.indexOf(u8, response, "\r\n\r\n") orelse continue;
const header = response[0 .. header_end + 4];
const cl = blk: {
const cl_header = "Content-Length: ";
const start = (std.mem.indexOf(u8, header, cl_header) orelse {
break :blk 0;
}) + cl_header.len;
const end = std.mem.indexOfScalarPos(u8, header, start, '\r') orelse {
return error.InvalidContentLength;
};
break :blk std.fmt.parseInt(usize, header[start..end], 10) catch {
return error.InvalidContentLength;
};
};
total_length = cl + header.len;
}
if (total_length) |tl| {
if (pos == tl) {
return response;
}
if (pos > tl) {
return error.DataExceedsContentLength;
}
}
}
}
fn handshake(self: *TestClient) !void {
const request =
"GET / HTTP/1.1\r\n" ++
"Connection: upgrade\r\n" ++
"Upgrade: websocket\r\n" ++
"sec-websocket-version:13\r\n" ++
"sec-websocket-key: this is my key\r\n" ++
"Custom: Header-Value\r\n\r\n";
const res = try self.httpRequest(request);
try testing.expectEqualStrings("HTTP/1.1 101 Switching Protocols\r\n" ++
"Upgrade: websocket\r\n" ++
"Connection: upgrade\r\n" ++
"Sec-Websocket-Accept: flzHu2DevQ2dSCSVqKSii5e9C2o=\r\n\r\n", res);
}
fn readWebsocketMessage(self: *TestClient) !?Message {
while (true) {
const n = try self.stream.read(self.reader.readBuf());
if (n == 0) {
return error.Closed;
}
self.reader.len += n;
if (try self.reader.next()) |msg| {
return msg;
}
}
}
};