new exponential SlabAllocator

This commit is contained in:
Muki Kiboigo
2025-11-25 13:40:51 -08:00
parent 0da87e1d5e
commit 058f86ec5f
2 changed files with 372 additions and 351 deletions

View File

@@ -24,7 +24,7 @@ const IS_DEBUG = builtin.mode == .Debug;
const log = @import("../log.zig");
const String = @import("../string.zig").String;
const SlabAllocator = @import("../slab.zig").SlabAllocator(16);
const SlabAllocator = @import("../slab.zig").SlabAllocator;
const Page = @import("Page.zig");
const Node = @import("webapi/Node.zig");
@@ -53,7 +53,7 @@ _slab: SlabAllocator,
pub fn init(page: *Page) Factory {
return .{
._page = page,
._slab = SlabAllocator.init(page.arena),
._slab = SlabAllocator.init(page.arena, 128),
};
}

View File

@@ -4,394 +4,415 @@ const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const Alignment = std.mem.Alignment;
pub fn SlabAllocator(comptime slot_count: usize) type {
comptime assert(std.math.isPowerOfTwo(slot_count));
const Slab = struct {
alignment: Alignment,
item_size: usize,
max_slot_count: usize,
const SlabKey = struct {
size: usize,
alignment: Alignment,
};
const Slab = struct {
const Slab = @This();
const chunk_shift = std.math.log2_int(usize, slot_count);
const chunk_mask = slot_count - 1;
bitset: std.bit_set.DynamicBitSetUnmanaged,
chunks: std.ArrayListUnmanaged([]u8),
pub fn init(
allocator: Allocator,
alignment: Alignment,
item_size: usize,
max_slot_count: usize,
) !Slab {
return .{
.alignment = alignment,
.item_size = item_size,
.bitset = try .initFull(allocator, 0),
.chunks = .empty,
.max_slot_count = max_slot_count,
};
}
bitset: std.bit_set.DynamicBitSetUnmanaged,
chunks: std.ArrayListUnmanaged([]u8),
pub fn deinit(self: *Slab, allocator: Allocator) void {
self.bitset.deinit(allocator);
pub fn init(
allocator: Allocator,
alignment: Alignment,
item_size: usize,
) !Slab {
return .{
.alignment = alignment,
.item_size = item_size,
.bitset = try .initFull(allocator, 0),
.chunks = .empty,
};
for (self.chunks.items) |chunk| {
allocator.rawFree(chunk, self.alignment, @returnAddress());
}
pub fn deinit(self: *Slab, allocator: Allocator) void {
self.bitset.deinit(allocator);
self.chunks.deinit(allocator);
}
for (self.chunks.items) |chunk| {
allocator.rawFree(chunk, self.alignment, @returnAddress());
inline fn calculateChunkSize(self: *Slab, chunk_index: usize) usize {
const safe_index: u6 = @intCast(@min(std.math.maxInt(u6), chunk_index));
const exponential = @as(usize, 1) << safe_index;
return @min(exponential, self.max_slot_count);
}
inline fn toBitsetIndex(self: *Slab, chunk_index: usize, slot_index: usize) usize {
var offset: usize = 0;
for (0..chunk_index) |i| {
const chunk_size = self.calculateChunkSize(i);
offset += chunk_size;
}
return offset + slot_index;
}
inline fn toChunkAndSlotIndices(self: *Slab, bitset_index: usize) struct { usize, usize } {
var offset: usize = 0;
var chunk_index: usize = 0;
while (chunk_index < self.chunks.items.len) : (chunk_index += 1) {
const chunk_size = self.calculateChunkSize(chunk_index);
if (bitset_index < offset + chunk_size) {
return .{ chunk_index, bitset_index - offset };
}
self.chunks.deinit(allocator);
offset += chunk_size;
}
inline fn toBitsetIndex(chunk_index: usize, slot_index: usize) usize {
return chunk_index * slot_count + slot_index;
unreachable;
}
fn alloc(self: *Slab, allocator: Allocator) ![]u8 {
if (self.bitset.findFirstSet()) |index| {
const chunk_index, const slot_index = self.toChunkAndSlotIndices(index);
// if we have a free slot
self.bitset.unset(index);
const chunk = self.chunks.items[chunk_index];
const offset = slot_index * self.item_size;
return chunk.ptr[offset..][0..self.item_size];
} else {
const old_capacity = self.bitset.bit_length;
// if we have don't have a free slot
try self.allocateChunk(allocator);
const first_slot_index = old_capacity;
self.bitset.unset(first_slot_index);
const new_chunk = self.chunks.items[self.chunks.items.len - 1];
return new_chunk.ptr[0..self.item_size];
}
}
inline fn chunkIndex(bitset_index: usize) usize {
return bitset_index >> chunk_shift;
}
fn free(self: *Slab, ptr: [*]u8) void {
const addr = @intFromPtr(ptr);
inline fn slotIndex(bitset_index: usize) usize {
return bitset_index & chunk_mask;
}
for (self.chunks.items, 0..) |chunk, i| {
const chunk_start = @intFromPtr(chunk.ptr);
const chunk_end = chunk_start + chunk.len;
fn alloc(self: *Slab, allocator: Allocator) ![]u8 {
if (self.bitset.findFirstSet()) |index| {
// if we have a free slot
const chunk_index = chunkIndex(index);
const slot_index = slotIndex(index);
self.bitset.unset(index);
if (addr >= chunk_start and addr < chunk_end) {
const offset = addr - chunk_start;
const slot_index = offset / self.item_size;
const chunk = self.chunks.items[chunk_index];
const offset = slot_index * self.item_size;
return chunk.ptr[offset..][0..self.item_size];
} else {
const old_capacity = self.bitset.bit_length;
const bitset_index = self.toBitsetIndex(i, slot_index);
assert(!self.bitset.isSet(bitset_index));
// if we have don't have a free slot
try self.allocateChunk(allocator);
const first_slot_index = old_capacity;
self.bitset.unset(first_slot_index);
const new_chunk = self.chunks.items[self.chunks.items.len - 1];
return new_chunk.ptr[0..self.item_size];
self.bitset.set(bitset_index);
return;
}
}
fn free(self: *Slab, ptr: [*]u8) void {
const addr = @intFromPtr(ptr);
unreachable;
}
for (self.chunks.items, 0..) |chunk, i| {
const chunk_start = @intFromPtr(chunk.ptr);
const chunk_end = chunk_start + (slot_count * self.item_size);
fn allocateChunk(self: *Slab, allocator: Allocator) !void {
const next_chunk_size = self.calculateChunkSize(self.chunks.items.len);
const chunk_len = self.item_size * next_chunk_size;
if (addr >= chunk_start and addr < chunk_end) {
const offset = addr - chunk_start;
const slot_index = offset / self.item_size;
const chunk_ptr = allocator.rawAlloc(
chunk_len,
self.alignment,
@returnAddress(),
) orelse return error.FailedChildAllocation;
const bitset_index = toBitsetIndex(i, slot_index);
assert(!self.bitset.isSet(bitset_index));
const chunk = chunk_ptr[0..chunk_len];
try self.chunks.append(allocator, chunk);
self.bitset.set(bitset_index);
return;
const new_capacity = self.bitset.bit_length + next_chunk_size;
try self.bitset.resize(allocator, new_capacity, true);
}
const Stats = struct {
key: SlabKey,
item_size: usize,
chunk_count: usize,
total_slots: usize,
slots_in_use: usize,
slots_free: usize,
bytes_allocated: usize,
bytes_in_use: usize,
bytes_free: usize,
utilization_ratio: f64,
};
fn getStats(self: *const Slab, key: SlabKey) Stats {
const total_slots = self.bitset.bit_length;
const free_slots = self.bitset.count();
const used_slots = total_slots - free_slots;
const bytes_allocated = total_slots * self.item_size;
const bytes_in_use = used_slots * self.item_size;
const utilization_ratio = if (bytes_allocated > 0)
@as(f64, @floatFromInt(bytes_in_use)) / @as(f64, @floatFromInt(bytes_allocated))
else
0.0;
return .{
.key = key,
.item_size = self.item_size,
.chunk_count = self.chunks.items.len,
.total_slots = total_slots,
.slots_in_use = used_slots,
.slots_free = free_slots,
.bytes_allocated = bytes_allocated,
.bytes_in_use = bytes_in_use,
.bytes_free = free_slots * self.item_size,
.utilization_ratio = utilization_ratio,
};
}
};
const SlabKey = struct {
size: usize,
alignment: Alignment,
};
pub const SlabAllocator = struct {
const Self = @This();
child_allocator: Allocator,
max_slot_count: usize,
slabs: std.ArrayHashMapUnmanaged(SlabKey, Slab, struct {
const Context = @This();
pub fn hash(_: Context, key: SlabKey) u32 {
var hasher = std.hash.Wyhash.init(0);
std.hash.autoHash(&hasher, key.size);
std.hash.autoHash(&hasher, key.alignment);
return @truncate(hasher.final());
}
pub fn eql(_: Context, a: SlabKey, b: SlabKey, _: usize) bool {
return a.size == b.size and a.alignment == b.alignment;
}
}, false) = .empty,
pub fn init(child_allocator: Allocator, max_slot_count: usize) Self {
assert(std.math.isPowerOfTwo(max_slot_count));
return .{
.child_allocator = child_allocator,
.slabs = .empty,
.max_slot_count = max_slot_count,
};
}
pub fn deinit(self: *Self) void {
for (self.slabs.values()) |*slab| {
slab.deinit(self.child_allocator);
}
self.slabs.deinit(self.child_allocator);
}
pub const ResetKind = enum {
/// Free all chunks and release all memory.
clear,
/// Keep all chunks, reset trees to reuse memory.
retain_capacity,
};
/// This clears all of the stored memory, freeing the currently used chunks.
pub fn reset(self: *Self, kind: ResetKind) void {
switch (kind) {
.clear => {
for (self.slabs.values()) |*slab| {
for (slab.chunks.items) |chunk| {
self.child_allocator.free(chunk);
}
slab.chunks.clearAndFree(self.child_allocator);
slab.bitset.deinit(self.child_allocator);
}
self.slabs.clearAndFree(self.child_allocator);
},
.retain_capacity => {
for (self.slabs.values()) |*slab| {
slab.bitset.setAll();
}
},
}
}
const Stats = struct {
total_allocated_bytes: usize,
bytes_in_use: usize,
bytes_free: usize,
slab_count: usize,
total_chunks: usize,
total_slots: usize,
slots_in_use: usize,
slots_free: usize,
fragmentation_ratio: f64,
utilization_ratio: f64,
slabs: []const Slab.Stats,
pub fn print(self: *const Stats) !void {
std.debug.print("\n", .{});
std.debug.print("\n=== Slab Allocator Statistics ===\n", .{});
std.debug.print("Overall Memory:\n", .{});
std.debug.print(" Total allocated: {} bytes ({d:.2} MB)\n", .{
self.total_allocated_bytes,
@as(f64, @floatFromInt(self.total_allocated_bytes)) / 1_048_576.0,
});
std.debug.print(" In use: {} bytes ({d:.2} MB)\n", .{
self.bytes_in_use,
@as(f64, @floatFromInt(self.bytes_in_use)) / 1_048_576.0,
});
std.debug.print(" Free: {} bytes ({d:.2} MB)\n", .{
self.bytes_free,
@as(f64, @floatFromInt(self.bytes_free)) / 1_048_576.0,
});
std.debug.print("\nOverall Structure:\n", .{});
std.debug.print(" Slab Count: {}\n", .{self.slab_count});
std.debug.print(" Total chunks: {}\n", .{self.total_chunks});
std.debug.print(" Total slots: {}\n", .{self.total_slots});
std.debug.print(" Slots in use: {}\n", .{self.slots_in_use});
std.debug.print(" Slots free: {}\n", .{self.slots_free});
std.debug.print("\nOverall Efficiency:\n", .{});
std.debug.print(" Utilization: {d:.1}%\n", .{self.utilization_ratio * 100.0});
std.debug.print(" Fragmentation: {d:.1}%\n", .{self.fragmentation_ratio * 100.0});
if (self.slabs.len > 0) {
std.debug.print("\nPer-Slab Breakdown:\n", .{});
std.debug.print(
" {s:>5} | {s:>4} | {s:>6} | {s:>6} | {s:>6} | {s:>10} | {s:>6}\n",
.{ "Size", "Algn", "Chunks", "Slots", "InUse", "Bytes", "Util%" },
);
std.debug.print(
" {s:-<5}-+-{s:-<4}-+-{s:-<6}-+-{s:-<6}-+-{s:-<6}-+-{s:-<10}-+-{s:-<6}\n",
.{ "", "", "", "", "", "", "" },
);
for (self.slabs) |slab| {
std.debug.print(" {d:5} | {d:4} | {d:6} | {d:6} | {d:6} | {d:10} | {d:5.1}%\n", .{
slab.key.size,
@intFromEnum(slab.key.alignment),
slab.chunk_count,
slab.total_slots,
slab.slots_in_use,
slab.bytes_allocated,
slab.utilization_ratio * 100.0,
});
}
}
unreachable;
}
fn allocateChunk(self: *Slab, allocator: Allocator) !void {
const chunk_len = self.item_size * slot_count;
const chunk_ptr = allocator.rawAlloc(
chunk_len,
self.alignment,
@returnAddress(),
) orelse return error.FailedChildAllocation;
const chunk = chunk_ptr[0..chunk_len];
try self.chunks.append(allocator, chunk);
const new_capacity = self.chunks.items.len * slot_count;
try self.bitset.resize(allocator, new_capacity, true);
}
const Stats = struct {
key: SlabKey,
item_size: usize,
chunk_count: usize,
total_slots: usize,
slots_in_use: usize,
slots_free: usize,
bytes_allocated: usize,
bytes_in_use: usize,
bytes_free: usize,
utilization_ratio: f64,
};
fn getStats(self: *const Slab, key: SlabKey) Stats {
const total_slots = self.bitset.bit_length;
const free_slots = self.bitset.count();
const used_slots = total_slots - free_slots;
const bytes_allocated = self.chunks.items.len * slot_count * self.item_size;
const bytes_in_use = used_slots * self.item_size;
const utilization_ratio = if (bytes_allocated > 0)
@as(f64, @floatFromInt(bytes_in_use)) / @as(f64, @floatFromInt(bytes_allocated))
else
0.0;
return .{
.key = key,
.item_size = self.item_size,
.chunk_count = self.chunks.items.len,
.total_slots = total_slots,
.slots_in_use = used_slots,
.slots_free = free_slots,
.bytes_allocated = bytes_allocated,
.bytes_in_use = bytes_in_use,
.bytes_free = free_slots * self.item_size,
.utilization_ratio = utilization_ratio,
};
}
};
return struct {
const Self = @This();
pub fn getStats(self: *Self, a: std.mem.Allocator) !Stats {
var slab_stats: std.ArrayList(Slab.Stats) = try .initCapacity(a, self.slabs.entries.len);
errdefer slab_stats.deinit(a);
child_allocator: Allocator,
slabs: std.ArrayHashMapUnmanaged(SlabKey, Slab, struct {
const Context = @This();
pub fn hash(_: Context, key: SlabKey) u32 {
var hasher = std.hash.Wyhash.init(0);
std.hash.autoHash(&hasher, key.size);
std.hash.autoHash(&hasher, key.alignment);
return @truncate(hasher.final());
}
pub fn eql(_: Context, a: SlabKey, b: SlabKey, _: usize) bool {
return a.size == b.size and a.alignment == b.alignment;
}
}, false) = .empty,
pub fn init(child_allocator: Allocator) Self {
return .{
.child_allocator = child_allocator,
.slabs = .empty,
};
}
pub fn deinit(self: *Self) void {
for (self.slabs.values()) |*slab| {
slab.deinit(self.child_allocator);
}
self.slabs.deinit(self.child_allocator);
}
pub const ResetKind = enum {
/// Free all chunks and release all memory.
clear,
/// Keep all chunks, reset trees to reuse memory.
retain_capacity,
var stats = Stats{
.total_allocated_bytes = 0,
.bytes_in_use = 0,
.bytes_free = 0,
.slab_count = self.slabs.count(),
.total_chunks = 0,
.total_slots = 0,
.slots_in_use = 0,
.slots_free = 0,
.fragmentation_ratio = 0.0,
.utilization_ratio = 0.0,
.slabs = &.{},
};
/// This clears all of the stored memory, freeing the currently used chunks.
pub fn reset(self: *Self, kind: ResetKind) void {
switch (kind) {
.clear => {
for (self.slabs.values()) |*slab| {
for (slab.chunks.items) |chunk| {
self.child_allocator.free(chunk);
}
var it = self.slabs.iterator();
while (it.next()) |entry| {
const key = entry.key_ptr.*;
const slab = entry.value_ptr;
const slab_stat = slab.getStats(key);
slab.chunks.clearAndFree(self.child_allocator);
slab.bitset.deinit(self.child_allocator);
}
slab_stats.appendAssumeCapacity(slab_stat);
self.slabs.clearAndFree(self.child_allocator);
},
.retain_capacity => {
for (self.slabs.values()) |*slab| {
slab.bitset.setAll();
}
},
}
stats.total_allocated_bytes += slab_stat.bytes_allocated;
stats.bytes_in_use += slab_stat.bytes_in_use;
stats.bytes_free += slab_stat.bytes_free;
stats.total_chunks += slab_stat.chunk_count;
stats.total_slots += slab_stat.total_slots;
stats.slots_in_use += slab_stat.slots_in_use;
stats.slots_free += slab_stat.slots_free;
}
const Stats = struct {
total_allocated_bytes: usize,
bytes_in_use: usize,
bytes_free: usize,
slab_count: usize,
total_chunks: usize,
total_slots: usize,
slots_in_use: usize,
slots_free: usize,
fragmentation_ratio: f64,
utilization_ratio: f64,
slabs: []const Slab.Stats,
if (stats.total_allocated_bytes > 0) {
stats.fragmentation_ratio = @as(f64, @floatFromInt(stats.bytes_free)) /
@as(f64, @floatFromInt(stats.total_allocated_bytes));
stats.utilization_ratio = @as(f64, @floatFromInt(stats.bytes_in_use)) /
@as(f64, @floatFromInt(stats.total_allocated_bytes));
}
pub fn print(self: *const Stats) !void {
std.debug.print("\n", .{});
std.debug.print("\n=== Slab Allocator Statistics ===\n", .{});
std.debug.print("Overall Memory:\n", .{});
std.debug.print(" Total allocated: {} bytes ({d:.2} MB)\n", .{
self.total_allocated_bytes,
@as(f64, @floatFromInt(self.total_allocated_bytes)) / 1_048_576.0,
});
std.debug.print(" In use: {} bytes ({d:.2} MB)\n", .{
self.bytes_in_use,
@as(f64, @floatFromInt(self.bytes_in_use)) / 1_048_576.0,
});
std.debug.print(" Free: {} bytes ({d:.2} MB)\n", .{
self.bytes_free,
@as(f64, @floatFromInt(self.bytes_free)) / 1_048_576.0,
});
stats.slabs = try slab_stats.toOwnedSlice(a);
return stats;
}
std.debug.print("\nOverall Structure:\n", .{});
std.debug.print(" Slab Count: {}\n", .{self.slab_count});
std.debug.print(" Total chunks: {}\n", .{self.total_chunks});
std.debug.print(" Total slots: {}\n", .{self.total_slots});
std.debug.print(" Slots in use: {}\n", .{self.slots_in_use});
std.debug.print(" Slots free: {}\n", .{self.slots_free});
pub const vtable = Allocator.VTable{
.alloc = alloc,
.free = free,
.remap = Allocator.noRemap,
.resize = Allocator.noResize,
};
std.debug.print("\nOverall Efficiency:\n", .{});
std.debug.print(" Utilization: {d:.1}%\n", .{self.utilization_ratio * 100.0});
std.debug.print(" Fragmentation: {d:.1}%\n", .{self.fragmentation_ratio * 100.0});
if (self.slabs.len > 0) {
std.debug.print("\nPer-Slab Breakdown:\n", .{});
std.debug.print(
" {s:>5} | {s:>4} | {s:>6} | {s:>6} | {s:>6} | {s:>10} | {s:>6}\n",
.{ "Size", "Algn", "Chunks", "Slots", "InUse", "Bytes", "Util%" },
);
std.debug.print(
" {s:-<5}-+-{s:-<4}-+-{s:-<6}-+-{s:-<6}-+-{s:-<6}-+-{s:-<10}-+-{s:-<6}\n",
.{ "", "", "", "", "", "", "" },
);
for (self.slabs) |slab| {
std.debug.print(" {d:5} | {d:4} | {d:6} | {d:6} | {d:6} | {d:10} | {d:5.1}%\n", .{
slab.key.size,
@intFromEnum(slab.key.alignment),
slab.chunk_count,
slab.total_slots,
slab.slots_in_use,
slab.bytes_allocated,
slab.utilization_ratio * 100.0,
});
}
}
}
pub fn allocator(self: *Self) Allocator {
return .{
.ptr = self,
.vtable = &vtable,
};
}
pub fn getStats(self: *Self, a: std.mem.Allocator) !Stats {
var slab_stats: std.ArrayList(Slab.Stats) = try .initCapacity(a, self.slabs.entries.len);
errdefer slab_stats.deinit(a);
fn alloc(ctx: *anyopaque, len: usize, alignment: Alignment, ret_addr: usize) ?[*]u8 {
const self: *Self = @ptrCast(@alignCast(ctx));
_ = ret_addr;
var stats = Stats{
.total_allocated_bytes = 0,
.bytes_in_use = 0,
.bytes_free = 0,
.slab_count = self.slabs.count(),
.total_chunks = 0,
.total_slots = 0,
.slots_in_use = 0,
.slots_free = 0,
.fragmentation_ratio = 0.0,
.utilization_ratio = 0.0,
.slabs = &.{},
};
const list_gop = self.slabs.getOrPut(
self.child_allocator,
SlabKey{ .size = len, .alignment = alignment },
) catch return null;
var it = self.slabs.iterator();
while (it.next()) |entry| {
const key = entry.key_ptr.*;
const slab = entry.value_ptr;
const slab_stat = slab.getStats(key);
slab_stats.appendAssumeCapacity(slab_stat);
stats.total_allocated_bytes += slab_stat.bytes_allocated;
stats.bytes_in_use += slab_stat.bytes_in_use;
stats.bytes_free += slab_stat.bytes_free;
stats.total_chunks += slab_stat.chunk_count;
stats.total_slots += slab_stat.total_slots;
stats.slots_in_use += slab_stat.slots_in_use;
stats.slots_free += slab_stat.slots_free;
}
if (stats.total_allocated_bytes > 0) {
stats.fragmentation_ratio = @as(f64, @floatFromInt(stats.bytes_free)) /
@as(f64, @floatFromInt(stats.total_allocated_bytes));
stats.utilization_ratio = @as(f64, @floatFromInt(stats.bytes_in_use)) /
@as(f64, @floatFromInt(stats.total_allocated_bytes));
}
stats.slabs = try slab_stats.toOwnedSlice(a);
return stats;
}
pub const vtable = Allocator.VTable{
.alloc = alloc,
.free = free,
.remap = Allocator.noRemap,
.resize = Allocator.noResize,
};
pub fn allocator(self: *Self) Allocator {
return .{
.ptr = self,
.vtable = &vtable,
};
}
fn alloc(ctx: *anyopaque, len: usize, alignment: Alignment, ret_addr: usize) ?[*]u8 {
const self: *Self = @ptrCast(@alignCast(ctx));
_ = ret_addr;
const list_gop = self.slabs.getOrPut(
if (!list_gop.found_existing) {
list_gop.value_ptr.* = Slab.init(
self.child_allocator,
SlabKey{ .size = len, .alignment = alignment },
alignment,
len,
self.max_slot_count,
) catch return null;
if (!list_gop.found_existing) {
list_gop.value_ptr.* = Slab.init(
self.child_allocator,
alignment,
len,
) catch return null;
}
const list = list_gop.value_ptr;
const buf = list.alloc(self.child_allocator) catch return null;
return buf.ptr;
}
fn free(ctx: *anyopaque, memory: []u8, alignment: Alignment, ret_addr: usize) void {
const self: *Self = @ptrCast(@alignCast(ctx));
_ = ret_addr;
const list = list_gop.value_ptr;
const buf = list.alloc(self.child_allocator) catch return null;
return buf.ptr;
}
const ptr = memory.ptr;
const len = memory.len;
fn free(ctx: *anyopaque, memory: []u8, alignment: Alignment, ret_addr: usize) void {
const self: *Self = @ptrCast(@alignCast(ctx));
_ = ret_addr;
const list = self.slabs.getPtr(.{ .size = len, .alignment = alignment }).?;
list.free(ptr);
}
};
}
const ptr = memory.ptr;
const len = memory.len;
const list = self.slabs.getPtr(.{ .size = len, .alignment = alignment }).?;
list.free(ptr);
}
};
const testing = std.testing;
const TestSlabAllocator = SlabAllocator(32);
const TestSlabAllocator = SlabAllocator;
test "slab allocator - basic allocation and free" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -409,7 +430,7 @@ test "slab allocator - basic allocation and free" {
}
test "slab allocator - multiple allocations" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -432,7 +453,7 @@ test "slab allocator - multiple allocations" {
}
test "slab allocator - no coalescing (different size classes)" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -459,7 +480,7 @@ test "slab allocator - no coalescing (different size classes)" {
}
test "slab allocator - reuse freed memory" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -477,7 +498,7 @@ test "slab allocator - reuse freed memory" {
}
test "slab allocator - multiple size classes" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -501,7 +522,7 @@ test "slab allocator - multiple size classes" {
}
test "slab allocator - various sizes" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -518,7 +539,7 @@ test "slab allocator - various sizes" {
}
test "slab allocator - exact sizes (no rounding)" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -539,7 +560,7 @@ test "slab allocator - exact sizes (no rounding)" {
}
test "slab allocator - chunk allocation" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -561,7 +582,7 @@ test "slab allocator - chunk allocation" {
}
test "slab allocator - reset with retain_capacity" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -588,7 +609,7 @@ test "slab allocator - reset with retain_capacity" {
}
test "slab allocator - reset with clear" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -610,7 +631,7 @@ test "slab allocator - reset with clear" {
}
test "slab allocator - stress test" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -647,7 +668,7 @@ test "slab allocator - stress test" {
}
test "slab allocator - alignment" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -662,7 +683,7 @@ test "slab allocator - alignment" {
}
test "slab allocator - no resize support" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -678,7 +699,7 @@ test "slab allocator - no resize support" {
}
test "slab allocator - fragmentation pattern" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -730,7 +751,7 @@ test "slab allocator - fragmentation pattern" {
}
test "slab allocator - many small allocations" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -752,11 +773,11 @@ test "slab allocator - many small allocations" {
// Should have created multiple chunks
const slab = slab_alloc.slabs.getPtr(.{ .size = 24, .alignment = Alignment.@"1" }).?;
try testing.expect(slab.chunks.items.len > 10);
try testing.expect(slab.chunks.items.len > 1);
}
test "slab allocator - zero waste for exact sizes" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();
@@ -776,7 +797,7 @@ test "slab allocator - zero waste for exact sizes" {
}
test "slab allocator - different size classes don't interfere" {
var slab_alloc = TestSlabAllocator.init(testing.allocator);
var slab_alloc = TestSlabAllocator.init(testing.allocator, 16);
defer slab_alloc.deinit();
const allocator = slab_alloc.allocator();