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ArenaPool: add tests
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@@ -99,3 +99,114 @@ pub fn reset(_: *const ArenaPool, allocator: Allocator, retain: usize) void {
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const arena: *std.heap.ArenaAllocator = @ptrCast(@alignCast(allocator.ptr));
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_ = arena.reset(.{ .retain_with_limit = retain });
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}
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const testing = std.testing;
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test "arena pool - basic acquire and use" {
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var pool = ArenaPool.init(testing.allocator, 512, 1024 * 16);
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defer pool.deinit();
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const alloc = try pool.acquire();
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const buf = try alloc.alloc(u8, 64);
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@memset(buf, 0xAB);
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try testing.expectEqual(@as(u8, 0xAB), buf[0]);
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pool.release(alloc);
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}
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test "arena pool - reuse entry after release" {
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var pool = ArenaPool.init(testing.allocator, 512, 1024 * 16);
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defer pool.deinit();
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const alloc1 = try pool.acquire();
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try testing.expectEqual(@as(u16, 0), pool.free_list_len);
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pool.release(alloc1);
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try testing.expectEqual(@as(u16, 1), pool.free_list_len);
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// The same entry should be returned from the free list.
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const alloc2 = try pool.acquire();
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try testing.expectEqual(@as(u16, 0), pool.free_list_len);
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try testing.expectEqual(alloc1.ptr, alloc2.ptr);
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pool.release(alloc2);
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}
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test "arena pool - multiple concurrent arenas" {
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var pool = ArenaPool.init(testing.allocator, 512, 1024 * 16);
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defer pool.deinit();
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const a1 = try pool.acquire();
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const a2 = try pool.acquire();
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const a3 = try pool.acquire();
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// All three must be distinct arenas.
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try testing.expect(a1.ptr != a2.ptr);
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try testing.expect(a2.ptr != a3.ptr);
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try testing.expect(a1.ptr != a3.ptr);
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_ = try a1.alloc(u8, 16);
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_ = try a2.alloc(u8, 32);
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_ = try a3.alloc(u8, 48);
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pool.release(a1);
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pool.release(a2);
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pool.release(a3);
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try testing.expectEqual(@as(u16, 3), pool.free_list_len);
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}
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test "arena pool - free list respects max limit" {
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// Cap the free list at 1 so the second release discards its arena.
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var pool = ArenaPool.init(testing.allocator, 1, 1024 * 16);
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defer pool.deinit();
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const a1 = try pool.acquire();
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const a2 = try pool.acquire();
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pool.release(a1);
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try testing.expectEqual(@as(u16, 1), pool.free_list_len);
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// The free list is full; a2's arena should be destroyed, not queued.
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pool.release(a2);
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try testing.expectEqual(@as(u16, 1), pool.free_list_len);
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}
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test "arena pool - reset clears memory without releasing" {
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var pool = ArenaPool.init(testing.allocator, 512, 1024 * 16);
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defer pool.deinit();
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const alloc = try pool.acquire();
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const buf = try alloc.alloc(u8, 128);
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@memset(buf, 0xFF);
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// reset() frees arena memory but keeps the allocator in-flight.
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pool.reset(alloc, 0);
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// The free list must stay empty; the allocator was not released.
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try testing.expectEqual(@as(u16, 0), pool.free_list_len);
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// Allocating again through the same arena must still work.
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const buf2 = try alloc.alloc(u8, 64);
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@memset(buf2, 0x00);
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try testing.expectEqual(@as(u8, 0x00), buf2[0]);
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pool.release(alloc);
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}
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test "arena pool - deinit with entries in free list" {
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// Verifies that deinit properly cleans up free-listed arenas (no leaks
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// detected by the test allocator).
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var pool = ArenaPool.init(testing.allocator, 512, 1024 * 16);
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const a1 = try pool.acquire();
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const a2 = try pool.acquire();
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_ = try a1.alloc(u8, 256);
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_ = try a2.alloc(u8, 512);
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pool.release(a1);
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pool.release(a2);
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try testing.expectEqual(@as(u16, 2), pool.free_list_len);
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pool.deinit();
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}
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