mirror of
https://github.com/lightpanda-io/browser.git
synced 2025-10-28 22:53:28 +00:00
share sessionstate and underlying DOM global with the isolated
This commit is contained in:
@@ -272,7 +272,7 @@ pub const Page = struct {
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.cookie_jar = &session.cookie_jar,
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.http_client = browser.http_client,
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},
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.scope = try session.executor.startScope(&self.window, &self.state, self),
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.scope = try session.executor.startScope(&self.window, &self.state, self, true),
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};
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// load polyfills
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@@ -25,6 +25,7 @@ const Env = @import("../browser/env.zig").Env;
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const asUint = @import("../str/parser.zig").asUint;
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const Browser = @import("../browser/browser.zig").Browser;
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const Session = @import("../browser/browser.zig").Session;
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const Page = @import("../browser/browser.zig").Page;
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const Inspector = @import("../browser/env.zig").Env.Inspector;
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const Incrementing = @import("../id.zig").Incrementing;
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const Notification = @import("../notification.zig").Notification;
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@@ -359,7 +360,7 @@ pub fn BrowserContext(comptime CDP_T: type) type {
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self.node_search_list.reset();
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}
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pub fn createIsolatedWorld(self: *Self) !void {
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pub fn createIsolatedWorld(self: *Self, page: *Page) !void {
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if (self.isolated_world != null) {
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return error.CurrentlyOnly1IsolatedWorldSupported;
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}
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@@ -369,15 +370,18 @@ pub fn BrowserContext(comptime CDP_T: type) type {
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self.isolated_world = .{
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.name = "",
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.global = .{},
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.scope = undefined,
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.executor = executor,
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.grant_universal_access = false,
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.grant_universal_access = true,
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};
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var world = &self.isolated_world.?;
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// TODO: can we do something better than passing `undefined` for the state?
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world.scope = try world.executor.startScope(&world.global, undefined, {});
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// The isolate world must share at least some of the state with the related page, specifically the DocumentHTML
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// (assuming grantUniveralAccess will be set to True!).
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// We just created the world and the page. The page's state lives in the session, but is update on navigation.
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// This also means this pointer becomes invalid after removePage untill a new page is created.
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// Currently we have only 1 page/frame and thus also only 1 state in the isolate world.
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world.scope = try world.executor.startScope(&page.window, &page.state, {}, false);
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}
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pub fn nodeWriter(self: *Self, node: *const Node, opts: Node.Writer.Opts) Node.Writer {
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@@ -499,7 +503,6 @@ const IsolatedWorld = struct {
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scope: *Env.Scope,
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executor: Env.Executor,
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grant_universal_access: bool,
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global: @import("../browser/html/window.zig").Window,
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pub fn deinit(self: *IsolatedWorld) void {
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self.executor.deinit();
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@@ -122,17 +122,10 @@ fn createTarget(cmd: anytype) !void {
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const target_id = cmd.cdp.target_id_gen.next();
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try bc.createIsolatedWorld();
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bc.target_id = target_id;
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const page = try bc.session.createPage();
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// The isolate world must share at least some of the state with the related page, specifically the DocumentHTML
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// (assuming grantUniveralAccess will be set to True!).
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// We just created the world and the page. The page's state lives in the session, but is update on navigation.
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// This also means this pointer becomes invalid after removePage untill a new page is created.
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// Currently we have only 1 page/frame and thus also only 1 state in the isolate world.
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bc.isolated_world.?.scope.state = &page.state;
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var page = try bc.session.createPage();
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try bc.createIsolatedWorld(page);
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{
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const aux_data = try std.fmt.allocPrint(cmd.arena, "{{\"isDefault\":true,\"type\":\"default\",\"frameId\":\"{s}\"}}", .{target_id});
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@@ -328,7 +328,7 @@ pub fn Env(comptime S: type, comptime types: anytype) type {
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// when the handle_scope is freed.
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// We also maintain our own "scope_arena" which allows us to have
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// all page related memory easily managed.
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pub fn startScope(self: *Executor, global: anytype, state: State, module_loader: anytype) !*Scope {
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pub fn startScope(self: *Executor, global: anytype, state: State, module_loader: anytype, enter: bool) !*Scope {
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std.debug.assert(self.scope == null);
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const ModuleLoader = switch (@typeInfo(@TypeOf(module_loader))) {
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@@ -345,62 +345,74 @@ pub fn Env(comptime S: type, comptime types: anytype) type {
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const isolate = env.isolate;
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const Global = @TypeOf(global.*);
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var handle_scope: v8.HandleScope = undefined;
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v8.HandleScope.init(&handle_scope, isolate);
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errdefer handle_scope.deinit();
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var context: v8.Context = undefined;
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{
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var handle_scope: v8.HandleScope = undefined;
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v8.HandleScope.init(&handle_scope, isolate);
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defer handle_scope.deinit();
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const js_global = v8.FunctionTemplate.initDefault(isolate);
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attachClass(Global, isolate, js_global);
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const js_global = v8.FunctionTemplate.initDefault(isolate);
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attachClass(Global, isolate, js_global);
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const global_template = js_global.getInstanceTemplate();
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global_template.setInternalFieldCount(1);
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const global_template = js_global.getInstanceTemplate();
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global_template.setInternalFieldCount(1);
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// All the FunctionTemplates that we created and setup in Env.init
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// are now going to get associated with our global instance.
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const templates = &self.env.templates;
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inline for (Types, 0..) |s, i| {
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const Struct = @field(types, s.name);
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const class_name = v8.String.initUtf8(isolate, comptime classNameForStruct(Struct));
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global_template.set(class_name.toName(), templates[i], v8.PropertyAttribute.None);
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}
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// All the FunctionTemplates that we created and setup in Env.init
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// are now going to get associated with our global instance.
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const templates = &self.env.templates;
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inline for (Types, 0..) |s, i| {
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const Struct = @field(types, s.name);
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const class_name = v8.String.initUtf8(isolate, comptime classNameForStruct(Struct));
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global_template.set(class_name.toName(), templates[i], v8.PropertyAttribute.None);
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}
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// The global object (Window) has already been hooked into the v8
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// engine when the Env was initialized - like every other type.
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// But the V8 global is its own FunctionTemplate instance so even
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// though it's also a Window, we need to set the prototype for this
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// specific instance of the the Window.
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if (@hasDecl(Global, "prototype")) {
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const proto_type = Receiver(@typeInfo(Global.prototype).pointer.child);
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const proto_name = @typeName(proto_type);
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const proto_index = @field(TYPE_LOOKUP, proto_name).index;
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js_global.inherit(templates[proto_index]);
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}
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const context = v8.Context.init(isolate, global_template, null);
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context.enter();
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errdefer context.exit();
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// This shouldn't be necessary, but it is:
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// https://groups.google.com/g/v8-users/c/qAQQBmbi--8
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// TODO: see if newer V8 engines have a way around this.
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inline for (Types, 0..) |s, i| {
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const Struct = @field(types, s.name);
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if (@hasDecl(Struct, "prototype")) {
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const proto_type = Receiver(@typeInfo(Struct.prototype).pointer.child);
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// The global object (Window) has already been hooked into the v8
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// engine when the Env was initialized - like every other type.
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// But the V8 global is its own FunctionTemplate instance so even
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// though it's also a Window, we need to set the prototype for this
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// specific instance of the the Window.
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if (@hasDecl(Global, "prototype")) {
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const proto_type = Receiver(@typeInfo(Global.prototype).pointer.child);
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const proto_name = @typeName(proto_type);
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if (@hasField(TypeLookup, proto_name) == false) {
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@compileError("Type '" ++ @typeName(Struct) ++ "' defines an unknown prototype: " ++ proto_name);
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}
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const proto_index = @field(TYPE_LOOKUP, proto_name).index;
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const proto_obj = templates[proto_index].getFunction(context).toObject();
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js_global.inherit(templates[proto_index]);
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}
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const self_obj = templates[i].getFunction(context).toObject();
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_ = self_obj.setPrototype(context, proto_obj);
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const context_local = v8.Context.init(isolate, global_template, null);
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context = v8.Persistent(v8.Context).init(isolate, context_local).castToContext();
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context.enter();
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errdefer if (enter) context.exit();
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defer if (!enter) context.exit();
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// This shouldn't be necessary, but it is:
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// https://groups.google.com/g/v8-users/c/qAQQBmbi--8
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// TODO: see if newer V8 engines have a way around this.
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inline for (Types, 0..) |s, i| {
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const Struct = @field(types, s.name);
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if (@hasDecl(Struct, "prototype")) {
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const proto_type = Receiver(@typeInfo(Struct.prototype).pointer.child);
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const proto_name = @typeName(proto_type);
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if (@hasField(TypeLookup, proto_name) == false) {
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@compileError("Type '" ++ @typeName(Struct) ++ "' defines an unknown prototype: " ++ proto_name);
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}
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const proto_index = @field(TYPE_LOOKUP, proto_name).index;
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const proto_obj = templates[proto_index].getFunction(context).toObject();
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const self_obj = templates[i].getFunction(context).toObject();
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_ = self_obj.setPrototype(context, proto_obj);
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}
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}
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}
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var handle_scope: ?v8.HandleScope = null;
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if (enter) {
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handle_scope = @as(v8.HandleScope, undefined);
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v8.HandleScope.init(&handle_scope.?, isolate);
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}
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errdefer if (enter) handle_scope.?.deinit();
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self.scope = Scope{
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.state = state,
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.isolate = isolate,
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@@ -453,8 +465,9 @@ pub fn Env(comptime S: type, comptime types: anytype) type {
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pub const Scope = struct {
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state: State,
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isolate: v8.Isolate,
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// This context is a persistent object. The persistent needs to be recovered and reset.
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context: v8.Context,
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handle_scope: v8.HandleScope,
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handle_scope: ?v8.HandleScope,
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// references the Env.template array
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templates: []v8.FunctionTemplate,
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@@ -506,8 +519,12 @@ pub fn Env(comptime S: type, comptime types: anytype) type {
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for (self.callbacks.items) |*cb| {
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cb.deinit();
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}
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self.context.exit();
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self.handle_scope.deinit();
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if (self.handle_scope) |*scope| {
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scope.deinit();
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self.context.exit();
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}
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var presistent_context = v8.Persistent(v8.Context).recoverCast(self.context);
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presistent_context.deinit();
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}
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fn trackCallback(self: *Scope, pf: PersistentFunction) !void {
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@@ -49,6 +49,7 @@ pub fn Runner(comptime State: type, comptime Global: type, comptime types: anyty
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if (Global == void) &default_global else global,
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state,
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{},
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true,
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);
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return self;
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}
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@@ -437,7 +437,7 @@ pub const JsRunner = struct {
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self.executor = try self.env.newExecutor();
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errdefer self.executor.deinit();
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self.scope = try self.executor.startScope(&self.window, &self.state, {});
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self.scope = try self.executor.startScope(&self.window, &self.state, {}, true);
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return self;
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}
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