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Merge pull request #1209 from lightpanda-io/nikneym/webgl-rendering-context
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Dummy `WebGLRenderingContext`
This commit is contained in:
145
src/browser/canvas/WebGLRenderingContext.zig
Normal file
145
src/browser/canvas/WebGLRenderingContext.zig
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@@ -0,0 +1,145 @@
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// Copyright (C) 2023-2025 Lightpanda (Selecy SAS)
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//
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// Francis Bouvier <francis@lightpanda.io>
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// Pierre Tachoire <pierre@lightpanda.io>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const WebGLRenderingContext = @This();
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_: u8 = 0,
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/// On Chrome and Safari, a call to `getSupportedExtensions` returns total of 39.
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/// The reference for it lists lesser number of extensions:
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/// https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Using_Extensions#extension_list
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pub const Extension = union(enum) {
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ANGLE_instanced_arrays: void,
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EXT_blend_minmax: void,
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EXT_clip_control: void,
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EXT_color_buffer_half_float: void,
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EXT_depth_clamp: void,
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EXT_disjoint_timer_query: void,
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EXT_float_blend: void,
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EXT_frag_depth: void,
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EXT_polygon_offset_clamp: void,
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EXT_shader_texture_lod: void,
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EXT_texture_compression_bptc: void,
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EXT_texture_compression_rgtc: void,
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EXT_texture_filter_anisotropic: void,
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EXT_texture_mirror_clamp_to_edge: void,
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EXT_sRGB: void,
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KHR_parallel_shader_compile: void,
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OES_element_index_uint: void,
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OES_fbo_render_mipmap: void,
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OES_standard_derivatives: void,
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OES_texture_float: void,
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OES_texture_float_linear: void,
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OES_texture_half_float: void,
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OES_texture_half_float_linear: void,
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OES_vertex_array_object: void,
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WEBGL_blend_func_extended: void,
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WEBGL_color_buffer_float: void,
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WEBGL_compressed_texture_astc: void,
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WEBGL_compressed_texture_etc: void,
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WEBGL_compressed_texture_etc1: void,
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WEBGL_compressed_texture_pvrtc: void,
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WEBGL_compressed_texture_s3tc: void,
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WEBGL_compressed_texture_s3tc_srgb: void,
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WEBGL_debug_renderer_info: Type.WEBGL_debug_renderer_info,
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WEBGL_debug_shaders: void,
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WEBGL_depth_texture: void,
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WEBGL_draw_buffers: void,
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WEBGL_lose_context: Type.WEBGL_lose_context,
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WEBGL_multi_draw: void,
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WEBGL_polygon_mode: void,
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/// Reified enum type from the fields of this union.
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const Kind = blk: {
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const info = @typeInfo(Extension).@"union";
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const fields = info.fields;
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var items: [fields.len]std.builtin.Type.EnumField = undefined;
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for (fields, 0..) |field, i| {
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items[i] = .{ .name = field.name, .value = i };
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}
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break :blk @Type(.{
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.@"enum" = .{
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.tag_type = std.math.IntFittingRange(0, if (fields.len == 0) 0 else fields.len - 1),
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.fields = &items,
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.decls = &.{},
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.is_exhaustive = true,
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},
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});
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};
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/// Returns the `Extension.Kind` by its name.
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fn find(name: []const u8) ?Kind {
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// Just to make you really sad, this function has to be case-insensitive.
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// So here we copy what's being done in `std.meta.stringToEnum` but replace
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// the comparison function.
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const kvs = comptime build_kvs: {
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const T = Extension.Kind;
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const EnumKV = struct { []const u8, T };
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var kvs_array: [@typeInfo(T).@"enum".fields.len]EnumKV = undefined;
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for (@typeInfo(T).@"enum".fields, 0..) |enumField, i| {
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kvs_array[i] = .{ enumField.name, @field(T, enumField.name) };
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}
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break :build_kvs kvs_array[0..];
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};
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const Map = std.StaticStringMapWithEql(Extension.Kind, std.static_string_map.eqlAsciiIgnoreCase);
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const map = Map.initComptime(kvs);
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return map.get(name);
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}
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/// Extension types.
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pub const Type = struct {
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pub const WEBGL_debug_renderer_info = struct {
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pub const UNMASKED_VENDOR_WEBGL: u64 = 0x9245;
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pub const UNMASKED_RENDERER_WEBGL: u64 = 0x9246;
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pub fn get_UNMASKED_VENDOR_WEBGL() u64 {
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return UNMASKED_VENDOR_WEBGL;
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}
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pub fn get_UNMASKED_RENDERER_WEBGL() u64 {
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return UNMASKED_RENDERER_WEBGL;
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}
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};
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pub const WEBGL_lose_context = struct {
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_: u8 = 0,
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pub fn _loseContext(_: *const WEBGL_lose_context) void {}
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pub fn _restoreContext(_: *const WEBGL_lose_context) void {}
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};
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};
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};
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/// Enables a WebGL extension.
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pub fn _getExtension(self: *const WebGLRenderingContext, name: []const u8) ?Extension {
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_ = self;
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const tag = Extension.find(name) orelse return null;
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return switch (tag) {
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.WEBGL_debug_renderer_info => @unionInit(Extension, "WEBGL_debug_renderer_info", .{}),
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.WEBGL_lose_context => @unionInit(Extension, "WEBGL_lose_context", .{}),
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inline else => |comptime_enum| @unionInit(Extension, @tagName(comptime_enum), {}),
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};
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}
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/// Returns a list of all the supported WebGL extensions.
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pub fn _getSupportedExtensions(_: *const WebGLRenderingContext) []const []const u8 {
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return std.meta.fieldNames(Extension.Kind);
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}
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@@ -1,6 +1,13 @@
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//! Canvas API.
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//! Canvas API.
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//! https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
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//! https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
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const CanvasRenderingContext2D = @import("CanvasRenderingContext2D.zig");
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const WebGLRenderingContext = @import("WebGLRenderingContext.zig");
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const Extension = WebGLRenderingContext.Extension;
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pub const Interfaces = .{
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pub const Interfaces = .{
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@import("./CanvasRenderingContext2D.zig"),
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CanvasRenderingContext2D,
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WebGLRenderingContext,
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Extension.Type.WEBGL_debug_renderer_info,
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Extension.Type.WEBGL_lose_context,
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};
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};
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@@ -33,6 +33,7 @@ const DataSet = @import("DataSet.zig");
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const StyleSheet = @import("../cssom/StyleSheet.zig");
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const StyleSheet = @import("../cssom/StyleSheet.zig");
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const CSSStyleDeclaration = @import("../cssom/CSSStyleDeclaration.zig");
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const CSSStyleDeclaration = @import("../cssom/CSSStyleDeclaration.zig");
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const CanvasRenderingContext2D = @import("../canvas/CanvasRenderingContext2D.zig");
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const CanvasRenderingContext2D = @import("../canvas/CanvasRenderingContext2D.zig");
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const WebGLRenderingContext = @import("../canvas/WebGLRenderingContext.zig");
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const WalkerChildren = @import("../dom/walker.zig").WalkerChildren;
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const WalkerChildren = @import("../dom/walker.zig").WalkerChildren;
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@@ -497,15 +498,21 @@ pub const HTMLCanvasElement = struct {
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color_space: []const u8 = "srgb",
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color_space: []const u8 = "srgb",
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};
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};
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/// Returns a drawing context on the canvas, or null if the context identifier
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/// is not supported, or the canvas has already been set to a different context mode.
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pub fn _getContext(
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pub fn _getContext(
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ctx_type: []const u8,
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ctx_type: []const u8,
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_: ?ContextAttributes,
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_: ?ContextAttributes,
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) !CanvasRenderingContext2D {
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) ?union(enum) { @"2d": CanvasRenderingContext2D, webgl: WebGLRenderingContext } {
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if (!std.mem.eql(u8, ctx_type, "2d")) {
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if (std.mem.eql(u8, ctx_type, "2d")) {
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return error.NotSupported;
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return .{ .@"2d" = .{} };
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}
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}
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return .{};
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if (std.mem.eql(u8, ctx_type, "webgl") or std.mem.eql(u8, ctx_type, "experimental-webgl")) {
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return .{ .webgl = .{} };
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}
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return null;
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}
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}
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};
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};
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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<script src="../testing.js"></script>
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<script src="../testing.js"></script>
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<script id=canvas>
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<script id=CanvasRenderingContext2D>
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{
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{
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const element = document.createElement("canvas");
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const element = document.createElement("canvas");
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const ctx = element.getContext("2d");
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const ctx = element.getContext("2d");
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@@ -11,7 +11,7 @@
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}
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}
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</script>
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</script>
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<script id=canvas#fillStyle>
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<script id=CanvasRenderingContext2D#fillStyle>
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{
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{
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const element = document.createElement("canvas");
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const element = document.createElement("canvas");
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const ctx = element.getContext("2d");
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const ctx = element.getContext("2d");
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@@ -25,5 +25,92 @@
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// No changes made if color is invalid.
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// No changes made if color is invalid.
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ctx.fillStyle = "invalid-color";
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ctx.fillStyle = "invalid-color";
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testing.expectEqual(ctx.fillStyle, "#663399");
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testing.expectEqual(ctx.fillStyle, "#663399");
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ctx.fillStyle = "#fc0";
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testing.expectEqual(ctx.fillStyle, "#ffcc00");
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ctx.fillStyle = "#ff0000";
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testing.expectEqual(ctx.fillStyle, "#ff0000");
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ctx.fillStyle = "#fF00000F";
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testing.expectEqual(ctx.fillStyle, "rgba(255, 0, 0, 0.06)");
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}
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</script>
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<script id=WebGLRenderingContext#getSupportedExtensions>
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{
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const element = document.createElement("canvas");
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const ctx = element.getContext("webgl");
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testing.expectEqual(true, ctx instanceof WebGLRenderingContext);
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const supportedExtensions = ctx.getSupportedExtensions();
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// The order Chrome prefer.
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const expectedExtensions = [
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"ANGLE_instanced_arrays",
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"EXT_blend_minmax",
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"EXT_clip_control",
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"EXT_color_buffer_half_float",
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"EXT_depth_clamp",
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"EXT_disjoint_timer_query",
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"EXT_float_blend",
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"EXT_frag_depth",
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"EXT_polygon_offset_clamp",
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"EXT_shader_texture_lod",
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"EXT_texture_compression_bptc",
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"EXT_texture_compression_rgtc",
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"EXT_texture_filter_anisotropic",
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"EXT_texture_mirror_clamp_to_edge",
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"EXT_sRGB",
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"KHR_parallel_shader_compile",
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"OES_element_index_uint",
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"OES_fbo_render_mipmap",
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"OES_standard_derivatives",
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"OES_texture_float",
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"OES_texture_float_linear",
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"OES_texture_half_float",
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"OES_texture_half_float_linear",
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"OES_vertex_array_object",
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"WEBGL_blend_func_extended",
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"WEBGL_color_buffer_float",
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"WEBGL_compressed_texture_astc",
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"WEBGL_compressed_texture_etc",
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"WEBGL_compressed_texture_etc1",
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"WEBGL_compressed_texture_pvrtc",
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"WEBGL_compressed_texture_s3tc",
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"WEBGL_compressed_texture_s3tc_srgb",
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"WEBGL_debug_renderer_info",
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"WEBGL_debug_shaders",
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"WEBGL_depth_texture",
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"WEBGL_draw_buffers",
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"WEBGL_lose_context",
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"WEBGL_multi_draw",
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"WEBGL_polygon_mode"
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];
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testing.expectEqual(expectedExtensions.length, supportedExtensions.length);
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for (let i = 0; i < expectedExtensions.length; i++) {
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testing.expectEqual(expectedExtensions[i], supportedExtensions[i]);
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}
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}
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</script>
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<script id=WebGLRenderingCanvas#getExtension>
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// WEBGL_debug_renderer_info
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{
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const element = document.createElement("canvas");
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const ctx = element.getContext("webgl");
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const rendererInfo = ctx.getExtension("WEBGL_debug_renderer_info");
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testing.expectEqual(true, rendererInfo instanceof WEBGL_debug_renderer_info);
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testing.expectEqual(rendererInfo.UNMASKED_VENDOR_WEBGL, 0x9245);
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testing.expectEqual(rendererInfo.UNMASKED_RENDERER_WEBGL, 0x9246);
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}
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// WEBGL_lose_context
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{
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const element = document.createElement("canvas");
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const ctx = element.getContext("webgl");
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const loseContext = ctx.getExtension("WEBGL_lose_context");
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testing.expectEqual(true, loseContext instanceof WEBGL_lose_context);
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loseContext.loseContext();
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loseContext.restoreContext();
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}
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}
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</script>
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</script>
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Reference in New Issue
Block a user