When using CDP, we poll the HTTP clients along with the CDP socket. Because this
polling can be long, we first process any pending message. This can end up
processing _all_ messages, in which case the poll will block for a long time.
This change makes it so that when the initial processing processes 1+ message,
we do not poll, but rather return. This allows the page lifecycle to be
processed normally (and not just blocking on poll, waiting for the CDP client
to send data).
This changes how non-async module loading works. In general, module loading
is triggered by a v8 callback. We ask it to process a module (a <script type=
module>) and then for every module that it depends on, we get a callback. This
callback expects the nested v8.Module instance, so we need to load it then and
there (as opposed to dynamic imports, where we only have to return a promise).
Previously, we solved this by issuing a blocking HTTP get in each callback. The
HTTP loop was able to continuing downloading already-queued resources, but if
a module depended on 20 nested modules, we'd issue 20 blocking gets one after
the other.
Once a module is compiled, we can ask v8 for a list of its dependent module. We
can them immediately start to download all of those modules. We then evaluate
the original module, which will trigger our callback. At this point, we still
need to block and wait for the response, but we've already started the download
and it's much faster. Sure, for the first module, we might need to wait the same
amount of time, but for the other 19, chances are by the time the callback
executes, we already have it downloaded and ready.
Most CDP drivers have a mechanism to wait for idle network, or an almost idle
network (sometimes called networkIdle2). These are events the browser must emit.
The page will now emit `networkIdle` when we are reasonably sure there's no more
network activity (this requires some slight changes to request interception,
since, I believe, intercepted requests should be considered).
`networkAlmostIdle` is currently _always_ emitted prior to emitting
`networkIdle`. We should tweak this but I can't, at a glance, think of a great
heuristic for when this should be emitted.
Further reducing bouncing between page and server for loop polling. If there is
a page, the page polls. If there isn't a page, the server polls. Simpler.
Previously, the IO loop was doing three things:
1 - Managing timeouts (either from scripts or for our own needs)
2 - Handling browser IO events (page/script/xhr)
3 - Handling CDP events (accept, read, write, timeout)
With the libcurl merge, 1 was moved to an in-process scheduler and 2 was moved
to libcurl's own event loop. That means the entire loop code, including
the dependency on tigerbeetle-io existed for handling a single TCP client.
Not only is that a lot of code, there was also friction between the two loops
(the libcurl one and our IO loop), which would result in latency - while one
loop is waiting for the events, any events on the other loop go un-processed.
This PR removes our IO loop. To accomplish this:
1 - The main accept loop is blocking. This is simpler and works perfectly well,
given we only allow 1 active connection.
2 - The client socket is passed to libcurl - yes, libcurl's loop can take
arbitrary FDs and poll them along with its own.
In addition to having one less dependency, the CDP code is quite a bit simpler,
especially around shutdowns and writes. This also removes _some_ of the latency
caused by the friction between page process and CDP processing. Specifically,
when CDP now blocks for input, http page events (script loading, xhr, ...) will
still be processed.
There's still friction. For one, the reverse isn't true: when the page is
waiting for events, CDP events aren't going to be processed. But the page.wait
already have some sensitivity to this (e.g. the page.request_intercepted flag).
Also, when CDP waits, while we will process network events, page timeouts are
still not processed. Because of both these remaining issues, we still need to
jump between the two loops - but being able to block on CDP (even for a short
time) WITHOUT stopping the page's network I/O, should reduce some latency.
Add response_data event, CDP now captures the full body so that it can respond
to the Network.getResponseBody. This isn't memory efficient, but I don't see
another way to do it. At least this way, it's only capturing/storing every
response body when (a) CDP is used and (b) Network.enabled is called. That is,
as opposed to baking this into Http/Client.zig, which would force the memory
consumption for all use-cases.
There's arguably some optimizations we could make for XHR requests, which also
dupe/own the response. As of now, the response is dupe'd separately for CDP
and XHR.
With networking enabled, CDP listens to this event and emits a
`Network.loadingFinished` event. This is event is used by puppeteer to know that
details about the response (i.e. the body) can be queries.
Added dummy handling for the Network.getResponseBody message. Returns an
empty body. Needed because we emit the loadingFinished event which signals
to drivers that they can ask for the body.
The callback which was called on a per-header basis is removed. Only XHR was
using this, and it was created before the HeaderIterator existed (because I
didn't know we could iterate through the response headers in curl after the fact).
The header_done_callback remains, but is now called header_callback (a bit
confusing in the short term).
The only difficulty was with fulfilled requests, which do not have an easy
handle for our HeaderIterator. The existing code would segfault if
transfer.responseHeaderIterator() was called on a fulfilled requests.
The HeaderIterator is now a tagged union that abstracts whether the source of
the response header is a curl easy, or just an injected list from the fulfilled
requests.