Used to use std.ascii.whitespace, but per spec, it's only a subset of that which
are valid separators. Other characters, line line tabulation, are valid class
names.
At a high level, this does for Events what was recently done for XHR, Fetch and
Observers. Events are self-contained in their own arena from the ArenaPool and
are registered with v8 to be finalized.
But events are more complicated than those other types. For one, events have
a prototype chain. (XHR also does, but it's always the top-level object that's
created, whereas it's valid to create a base Event or something that inherits
from Event). But the _real_ complication is that Events, unlike previous types,
can be created from Zig or from V8.
This is something that Fetch had to deal with too, because the Response is only
given to V8 on success. So in Fetch, there's a period of time where Zig is
solely responsible for the Response, until it's passed to v8. But with events
it's a lot more subtle.
There are 3 possibilities:
1 - An Event is created from v8. This is the simplest, and it simply becomes a
a weak reference for us. When v8 is done with it, the finalizer is called.
2 - An Event is created in Zig (e.g. window.load) and dispatched to v8. Again
we can rely on the v8 finalizer.
3 - An event is created in Zig, but not dispatched to v8 (e.g. there are no
listeners), Zig has to release the event.
(It's worth pointing out that one thing that still keeps this relatively
straightforward is that we never hold on to Events past some pretty clear point)
Now, it would seem that #3 is the only issue we have to deal with, and maybe
we can do something like:
```
if (event_manager.hasListener("load", capture)) {
try event_manager.dispatch(event);
} else {
event.deinit();
}
```
In fact, in many cases, we could use this to optimize not even creating the
event:
```
if (event_manager.hasListener("load, capture)) {
const event = try createEvent("load", capture);
try event_manager.dispatch(event);
}
```
And that's an optimization worth considering, but it isn't good enough to
properly manage memory. Do you see the issue? There could be a listener (so we
think v8 owns it), but we might never give the value to v8. Any failure between
hasListener and actually handing the value to v8 would result in a leak.
To solve this, the bridge will now set a _v8_handover flag (if present) once it
has created the finalizer_callback entry. So dispatching code now becomes:
```
const event = try createEvent("load", capture);
defer if (!event._v8_handover) event.deinit(false);
try event_manager.dispatch(event);
```
The v8 finalizer callback was also improved. Previously, we just embedded the
pointer to the zig object. In the v8 callback, we could cast that back to T
and call deinit. But, because of possible timing issues between when (if) v8
calls the finalizer, and our own cleanup, the code would check in the context to
see if the ptr was still valid. Wait, what? We're using the ptr to get the
context to see if the ptr is valid?
We now store a pointer to the FinalizerCallback which contains the context.
So instead of something stupid like:
```
// note, if the identity_map doesn't contain the value, then value is likely
// invalid, and value.page will segfault
value.page.js.identity_map.contains(@intFromPtr(value))
```
We do:
```
if (fc.ctx.finalizer_callbacks.contains(@intFromPtr(fc.value)) {
// fc.value is safe to use
}
```
This adds a --http_max_response_size argument to the serve and fetch command
which is enforced by the HTTP client. This defaults to null, no limit.
As-is, the ScriptManager allocates a buffer based on Content-Length. Without
setting this flag, a server could simply reply with Content-Length: 99999999999
9999999999 to cause an OOM. This new flag is checked both once we have the
header if there's a content-length, and when reading the body.
Also requested in https://github.com/lightpanda-io/browser/issues/415
Follow up to https://github.com/lightpanda-io/browser/pull/1495 which introduced
the concept of a fast getter. This commit expands the new behavior to all
comptime-known scalar getters.
It also leverages the new `v8__FunctionTemplate__New__Config` to
1 - flag fast getters as having no side effect
2 - set the length (arity) on all functions
Expands bridge.property to work as a getter. This previously only worked by
setting a value directly on the TemplatePrototype. This is what you want for
something like Node.TEXT_NODE which is accessible on both Node and an instance
(e.g. document.createElement('div').TEXT_NODE).
Now the property can be configured with .{.template = false}. It essentially
becomes an optimized: bridge.accessor(comptime scalar, null, .{});
There are other accessor that can be converted to this type, but I'll do that
after this is merged to keep this PR manageable.