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text fix
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@@ -469,11 +469,12 @@ pub fn BrowserContext(comptime CDP_T: type) type {
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}
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/// The current understanding. An isolated world lives in the same isolate, but a separated context.
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/// Clients creates this to be able to create variables and run code without interfering
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/// with the normal namespace and values of the webpage. Similar to the main context we need to pretend to recreate it after
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/// Clients create this to be able to create variables and run code without interfering with the
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/// normal namespace and values of the webpage. Similar to the main context we need to pretend to recreate it after
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/// a executionContextsCleared event which happens when navigating to a new page. A client can have a command be executed
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/// in the isolated world by using its Context ID or the worldName.
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/// grantUniveralAccess Indecated whether the isolated world has access to objects like the DOM or other JS Objects.
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/// grantUniveralAccess Indecated whether the isolated world can reference objects like the DOM or other JS Objects.
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/// An isolated world has it's own instance of globals like Window.
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/// Generally the client needs to resolve a node into the isolated world to be able to work with it.
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/// An object id is unique across all contexts, different object ids can refer to the same Node in different contexts.
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pub const IsolatedWorld = struct {
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