There are two main ways to dispatch events, both via the EventManager: dispatch
and dispatchWithFunction. dispatchWithFunction came about from having to
dispatch to function callbacks in addition to event listeners. Specifically,
firing the window.onload callback.
Since that original design, much has changed. Most significantly, with
https://github.com/lightpanda-io/browser/pull/1524 callbacks defined via
attributes became properly (I hope) integrated with the event dispatching.
Furthermore, the number of non-tree event targets (e.g. AbortSignal) has grown
significantly. Finally, dispatching an event is DOM-based event is pretty
complex, involving multiple phases and capturing the path.
The current design is largely correct, but non-obvious. This commit attempts to
improve the ergonomics of event dispatching.
`dispatchWithFunction` has been renamed to `dispatchDirect`. This function is
meant to be used with non-DOM event targets. It is optimized for having an event
path with a single target andh no bubbling/capture phase. In addition to being
a little more streamlined, `dispatchDirect` will internally turn a
`js.Function.Global` or `js.Function.Temp` into a local. This makes the callsite
simpler, but also provides optimization opportunity - not having to create
a new scope for the common case of having no callback/listener. This lays the
groundwork for having a `hasDirect` guard clause at the callsite to avoid
unnecessary event creation (todo in a follow up commit).
`dispatch` remains unchanged. While `dispatch` is primarily meant to handle the
DOM-based EventTarget, it will forward non-DOM EventTargets to `dispatchDirect`.
This is necessary since JS code can call `signal.dispatchEvent(....)`.
Two notes:
1 - The flow of dispatchDirect is an optimization. The spec makes no distinction
between DOM and non-DOM based EventTargets.
2 - While the window (as an EventTarget) should probably be thought of as a
DOM-based EventTarget, we use `dispatchDirect with it. This is because it
sits at the root and thus can safely go through the faster `dispatchDirect`.
Previously the "load" event happened when all external scripts were done. In the
case that there was no external script, the "load" event would fire immediately
after parsing.
With iframes, it now waits for external script AND iframes to complete but the
no-external-script code was never updated to consider iframes and would thus
fire load events prematurely.
Adds a not-documented "wpt" mode to --dump which outputs a formatted
report.cases.
This is meant to make working on a single WPT test case easier, particularly
with some coding tool. Claude recommended this output for its own use.
Instead of telling claude to start the browser in serve mode, then run the
wptrunner, and merge the two outputs (and then stop the server), you can do:
zig build run -- fetch --dump wpt "http://localhost:8000/dom/nodes/CharacterData-appendChild.html"
(you still need the wpt server up)
I'm not sure what the correct behavior is, but this fixes a WPT crash:
/html/browsers/sandboxing/sandbox-inherited-from-required-csp.html
The issue is iframe-specific as, with an iframe, you document.write can be
called during parsing when there's no document._current_script (because it's
being executed from the parent).
Follow up to https://github.com/lightpanda-io/browser/pull/1646 applies the
same change to XHR URLs.
Following specs, ignores unknown/invalid parameters of the Content-Type when
parsing the MIME (rather than rejecting the entire header).
I think this code comes from some serialization tweak from when everything was
an std.Uri and by switch to [:0]const u8 everywhere not only was the tweak
unecessary, it was also wrong - possibly resulting in the generation of
invalid JSON.
Was looking at, what I thought was a related issue, and started to extract this
code to re-use it (in DataURIs). Realized it could be written without the
intermediate allocation. Then I realized the dataURI issue is something else,
but wanted to keep this improvement.
After looking at a handful of websites, the # of Text and Commend nodes
that are small (<= 12 bytes) is _really_ high. Ranging from 85% to 98%. I
thought that was high, but a lot of it is indentation or a sentence that's
broken down into multiple nodes, eg:
<div><b>sale!</b> <span class=price>$1.99</span> buy now<div>
So what looks like 1 sentence to us, is actually 3 text nodes.
On a typical website, we should see thousands of fewer allocations in the
page arena for the text in text nodes.
Most importantly, this allows the Selector.List to be self-contained with
an arena from the ArenaPool. Selector.List can be both relatively large
and relatively common, so moving it off the page.arena is a nice win.
Also applied this to ChildNodes, which is much smaller but could also be
called often.
I was initially going to hook into the v8::Object's internal fields to store
the referencing v8::Object. So the v8::Object representing the Iterator
would store the v8::Object representing the NodeList inside of its internal
field - which the GC would trace/detect/respect. And that is probably the
fastest and most v8-ish solution, but I couldn't come up with an elegant
solution. The best I had was having a "afterCreate" callback which passed
the v8 object (this is similar to the old postAttach callback we had, but
used for a different purpose). However, since "acquireRef" was recently
added to events, re-using that was much simpler and worked well.
Since we already rely on github for builds, this removes a point of failure.
Also curl.se consistently fails from a VPS machine for me - not sure if
they're blocking IP ranges, but it works fine on github.